Searched refs:WaterMarksLoaded (Results 1 – 6 of 6) sorted by relevance
37 #define WaterMarksLoaded 2 macro
34 #define WaterMarksLoaded 2 macro
2009 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega12_set_watermarks_for_clocks_ranges()2556 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega12_display_configuration_changed_task()2560 data->water_marks_bitmap |= WaterMarksLoaded; in vega12_display_configuration_changed_task()2649 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega12_power_off_asic()
2941 data->water_marks_bitmap &= ~WaterMarksLoaded; in vega20_set_watermarks_for_clocks_ranges()3640 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega20_display_configuration_changed_task()3646 data->water_marks_bitmap |= WaterMarksLoaded; in vega20_display_configuration_changed_task()3936 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega20_power_off_asic()
4933 !(data->water_marks_bitmap & WaterMarksLoaded)) { in vega10_display_configuration_changed_task()4936 data->water_marks_bitmap |= WaterMarksLoaded; in vega10_display_configuration_changed_task()4939 if (data->water_marks_bitmap & WaterMarksLoaded) { in vega10_display_configuration_changed_task()5099 data->water_marks_bitmap &= ~(WaterMarksLoaded); in vega10_power_off_asic()
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