1Touch 2=========================================================================== 3System Specific Notes 4=========================================================================== 5Linux: 6The linux touch system is currently based off event streams, and proc/bus/devices. The active user must be given permissions to read /dev/input/TOUCHDEVICE, where TOUCHDEVICE is the event stream for your device. Currently only Wacom tablets are supported. If you have an unsupported tablet contact me at jim.tla+sdl_touch@gmail.com and I will help you get support for it. 7 8Mac: 9The Mac and iPhone APIs are pretty. If your touch device supports them then you'll be fine. If it doesn't, then there isn't much we can do. 10 11iPhone: 12Works out of box. 13 14Windows: 15Unfortunately there is no windows support as of yet. Support for Windows 7 is planned, but we currently have no way to test. If you have a Windows 7 WM_TOUCH supported device, and are willing to help test please contact me at jim.tla+sdl_touch@gmail.com 16 17=========================================================================== 18Events 19=========================================================================== 20SDL_FINGERDOWN: 21Sent when a finger (or stylus) is placed on a touch device. 22Fields: 23* event.tfinger.touchId - the Id of the touch device. 24* event.tfinger.fingerId - the Id of the finger which just went down. 25* event.tfinger.x - the x coordinate of the touch (0..1) 26* event.tfinger.y - the y coordinate of the touch (0..1) 27* event.tfinger.pressure - the pressure of the touch (0..1) 28 29SDL_FINGERMOTION: 30Sent when a finger (or stylus) is moved on the touch device. 31Fields: 32Same as SDL_FINGERDOWN but with additional: 33* event.tfinger.dx - change in x coordinate during this motion event. 34* event.tfinger.dy - change in y coordinate during this motion event. 35 36SDL_FINGERUP: 37Sent when a finger (or stylus) is lifted from the touch device. 38Fields: 39Same as SDL_FINGERDOWN. 40 41 42=========================================================================== 43Functions 44=========================================================================== 45SDL provides the ability to access the underlying SDL_Finger structures. 46These structures should _never_ be modified. 47 48The following functions are included from SDL_touch.h 49 50To get a SDL_TouchID call SDL_GetTouchDevice(int index). 51This returns a SDL_TouchID. 52IMPORTANT: If the touch has been removed, or there is no touch with the given index, SDL_GetTouchDevice() will return 0. Be sure to check for this! 53 54The number of touch devices can be queried with SDL_GetNumTouchDevices(). 55 56A SDL_TouchID may be used to get pointers to SDL_Finger. 57 58SDL_GetNumTouchFingers(touchID) may be used to get the number of fingers currently down on the device. 59 60The most common reason to access SDL_Finger is to query the fingers outside the event. In most cases accessing the fingers is using the event. This would be accomplished by code like the following: 61 62 float x = event.tfinger.x; 63 float y = event.tfinger.y; 64 65 66 67To get a SDL_Finger, call SDL_GetTouchFinger(SDL_TouchID touchID, int index), where touchID is a SDL_TouchID, and index is the requested finger. 68This returns a SDL_Finger *, or NULL if the finger does not exist, or has been removed. 69A SDL_Finger is guaranteed to be persistent for the duration of a touch, but it will be de-allocated as soon as the finger is removed. This occurs when the SDL_FINGERUP event is _added_ to the event queue, and thus _before_ the SDL_FINGERUP event is polled. 70As a result, be very careful to check for NULL return values. 71 72A SDL_Finger has the following fields: 73* x, y: 74 The current coordinates of the touch. 75* pressure: 76 The pressure of the touch. 77 78 79=========================================================================== 80Notes 81=========================================================================== 82For a complete example see test/testgesture.c 83 84Please direct questions/comments to: 85 jim.tla+sdl_touch@gmail.com 86 (original author, API was changed since) 87