1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  *  \file SDL_blendmode.h
24  *
25  *  Header file declaring the SDL_BlendMode enumeration
26  */
27 
28 #ifndef SDL_blendmode_h_
29 #define SDL_blendmode_h_
30 
31 #include "begin_code.h"
32 /* Set up for C function definitions, even when using C++ */
33 #ifdef __cplusplus
34 extern "C" {
35 #endif
36 
37 /**
38  *  \brief The blend mode used in SDL_RenderCopy() and drawing operations.
39  */
40 typedef enum
41 {
42     SDL_BLENDMODE_NONE = 0x00000000,     /**< no blending
43                                               dstRGBA = srcRGBA */
44     SDL_BLENDMODE_BLEND = 0x00000001,    /**< alpha blending
45                                               dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA))
46                                               dstA = srcA + (dstA * (1-srcA)) */
47     SDL_BLENDMODE_ADD = 0x00000002,      /**< additive blending
48                                               dstRGB = (srcRGB * srcA) + dstRGB
49                                               dstA = dstA */
50     SDL_BLENDMODE_MOD = 0x00000004,      /**< color modulate
51                                               dstRGB = srcRGB * dstRGB
52                                               dstA = dstA */
53     SDL_BLENDMODE_MUL = 0x00000008,      /**< color multiply
54                                               dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA))
55                                               dstA = (srcA * dstA) + (dstA * (1-srcA)) */
56     SDL_BLENDMODE_INVALID = 0x7FFFFFFF
57 
58     /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */
59 
60 } SDL_BlendMode;
61 
62 /**
63  *  \brief The blend operation used when combining source and destination pixel components
64  */
65 typedef enum
66 {
67     SDL_BLENDOPERATION_ADD              = 0x1,  /**< dst + src: supported by all renderers */
68     SDL_BLENDOPERATION_SUBTRACT         = 0x2,  /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */
69     SDL_BLENDOPERATION_REV_SUBTRACT     = 0x3,  /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */
70     SDL_BLENDOPERATION_MINIMUM          = 0x4,  /**< min(dst, src) : supported by D3D11 */
71     SDL_BLENDOPERATION_MAXIMUM          = 0x5   /**< max(dst, src) : supported by D3D11 */
72 
73 } SDL_BlendOperation;
74 
75 /**
76  *  \brief The normalized factor used to multiply pixel components
77  */
78 typedef enum
79 {
80     SDL_BLENDFACTOR_ZERO                = 0x1,  /**< 0, 0, 0, 0 */
81     SDL_BLENDFACTOR_ONE                 = 0x2,  /**< 1, 1, 1, 1 */
82     SDL_BLENDFACTOR_SRC_COLOR           = 0x3,  /**< srcR, srcG, srcB, srcA */
83     SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4,  /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */
84     SDL_BLENDFACTOR_SRC_ALPHA           = 0x5,  /**< srcA, srcA, srcA, srcA */
85     SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6,  /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */
86     SDL_BLENDFACTOR_DST_COLOR           = 0x7,  /**< dstR, dstG, dstB, dstA */
87     SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8,  /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */
88     SDL_BLENDFACTOR_DST_ALPHA           = 0x9,  /**< dstA, dstA, dstA, dstA */
89     SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA   /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */
90 
91 } SDL_BlendFactor;
92 
93 /**
94  *  \brief Create a custom blend mode, which may or may not be supported by a given renderer
95  *
96  *  \param srcColorFactor source color factor
97  *  \param dstColorFactor destination color factor
98  *  \param colorOperation color operation
99  *  \param srcAlphaFactor source alpha factor
100  *  \param dstAlphaFactor destination alpha factor
101  *  \param alphaOperation alpha operation
102  *
103  *  The result of the blend mode operation will be:
104  *      dstRGB = dstRGB * dstColorFactor colorOperation srcRGB * srcColorFactor
105  *  and
106  *      dstA = dstA * dstAlphaFactor alphaOperation srcA * srcAlphaFactor
107  */
108 extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor,
109                                                                  SDL_BlendFactor dstColorFactor,
110                                                                  SDL_BlendOperation colorOperation,
111                                                                  SDL_BlendFactor srcAlphaFactor,
112                                                                  SDL_BlendFactor dstAlphaFactor,
113                                                                  SDL_BlendOperation alphaOperation);
114 
115 /* Ends C function definitions when using C++ */
116 #ifdef __cplusplus
117 }
118 #endif
119 #include "close_code.h"
120 
121 #endif /* SDL_blendmode_h_ */
122 
123 /* vi: set ts=4 sw=4 expandtab: */
124