1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_AUDIO_DRIVER_PSP
24 
25 #include <stdio.h>
26 #include <string.h>
27 #include <stdlib.h>
28 #include <malloc.h>
29 
30 #include "SDL_audio.h"
31 #include "SDL_error.h"
32 #include "SDL_timer.h"
33 #include "../SDL_audio_c.h"
34 #include "../SDL_audiodev_c.h"
35 #include "../SDL_sysaudio.h"
36 #include "SDL_pspaudio.h"
37 
38 #include <pspaudio.h>
39 #include <pspthreadman.h>
40 
41 /* The tag name used by PSP audio */
42 #define PSPAUDIO_DRIVER_NAME         "psp"
43 
44 static int
PSPAUDIO_OpenDevice(_THIS,void * handle,const char * devname,int iscapture)45 PSPAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
46 {
47     int format, mixlen, i;
48     this->hidden = (struct SDL_PrivateAudioData *)
49         SDL_malloc(sizeof(*this->hidden));
50     if (this->hidden == NULL) {
51         return SDL_OutOfMemory();
52     }
53     SDL_zerop(this->hidden);
54     switch (this->spec.format & 0xff) {
55         case 8:
56         case 16:
57             this->spec.format = AUDIO_S16LSB;
58             break;
59         default:
60             return SDL_SetError("Unsupported audio format");
61     }
62 
63     /* The sample count must be a multiple of 64. */
64     this->spec.samples = PSP_AUDIO_SAMPLE_ALIGN(this->spec.samples);
65     this->spec.freq = 44100;
66 
67     /* Update the fragment size as size in bytes. */
68     SDL_CalculateAudioSpec(&this->spec);
69 
70     /* Allocate the mixing buffer.  Its size and starting address must
71        be a multiple of 64 bytes.  Our sample count is already a multiple of
72        64, so spec->size should be a multiple of 64 as well. */
73     mixlen = this->spec.size * NUM_BUFFERS;
74     this->hidden->rawbuf = (Uint8 *) memalign(64, mixlen);
75     if (this->hidden->rawbuf == NULL) {
76         return SDL_SetError("Couldn't allocate mixing buffer");
77     }
78 
79     /* Setup the hardware channel. */
80     if (this->spec.channels == 1) {
81         format = PSP_AUDIO_FORMAT_MONO;
82     } else {
83         this->spec.channels = 2;
84         format = PSP_AUDIO_FORMAT_STEREO;
85     }
86     this->hidden->channel = sceAudioChReserve(PSP_AUDIO_NEXT_CHANNEL, this->spec.samples, format);
87     if (this->hidden->channel < 0) {
88         free(this->hidden->rawbuf);
89         this->hidden->rawbuf = NULL;
90         return SDL_SetError("Couldn't reserve hardware channel");
91     }
92 
93     memset(this->hidden->rawbuf, 0, mixlen);
94     for (i = 0; i < NUM_BUFFERS; i++) {
95         this->hidden->mixbufs[i] = &this->hidden->rawbuf[i * this->spec.size];
96     }
97 
98     this->hidden->next_buffer = 0;
99     return 0;
100 }
101 
PSPAUDIO_PlayDevice(_THIS)102 static void PSPAUDIO_PlayDevice(_THIS)
103 {
104     Uint8 *mixbuf = this->hidden->mixbufs[this->hidden->next_buffer];
105 
106     if (this->spec.channels == 1) {
107         sceAudioOutputBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, mixbuf);
108     } else {
109         sceAudioOutputPannedBlocking(this->hidden->channel, PSP_AUDIO_VOLUME_MAX, PSP_AUDIO_VOLUME_MAX, mixbuf);
110     }
111 
112     this->hidden->next_buffer = (this->hidden->next_buffer + 1) % NUM_BUFFERS;
113 }
114 
115 /* This function waits until it is possible to write a full sound buffer */
PSPAUDIO_WaitDevice(_THIS)116 static void PSPAUDIO_WaitDevice(_THIS)
117 {
118     /* Because we block when sending audio, there's no need for this function to do anything. */
119 }
PSPAUDIO_GetDeviceBuf(_THIS)120 static Uint8 *PSPAUDIO_GetDeviceBuf(_THIS)
121 {
122     return this->hidden->mixbufs[this->hidden->next_buffer];
123 }
124 
PSPAUDIO_CloseDevice(_THIS)125 static void PSPAUDIO_CloseDevice(_THIS)
126 {
127     if (this->hidden->channel >= 0) {
128         sceAudioChRelease(this->hidden->channel);
129     }
130     free(this->hidden->rawbuf);  /* this uses memalign(), not SDL_malloc(). */
131     SDL_free(this->hidden);
132 }
133 
PSPAUDIO_ThreadInit(_THIS)134 static void PSPAUDIO_ThreadInit(_THIS)
135 {
136     /* Increase the priority of this audio thread by 1 to put it
137        ahead of other SDL threads. */
138     SceUID thid;
139     SceKernelThreadInfo status;
140     thid = sceKernelGetThreadId();
141     status.size = sizeof(SceKernelThreadInfo);
142     if (sceKernelReferThreadStatus(thid, &status) == 0) {
143         sceKernelChangeThreadPriority(thid, status.currentPriority - 1);
144     }
145 }
146 
147 
148 static int
PSPAUDIO_Init(SDL_AudioDriverImpl * impl)149 PSPAUDIO_Init(SDL_AudioDriverImpl * impl)
150 {
151     /* Set the function pointers */
152     impl->OpenDevice = PSPAUDIO_OpenDevice;
153     impl->PlayDevice = PSPAUDIO_PlayDevice;
154     impl->WaitDevice = PSPAUDIO_WaitDevice;
155     impl->GetDeviceBuf = PSPAUDIO_GetDeviceBuf;
156     impl->CloseDevice = PSPAUDIO_CloseDevice;
157     impl->ThreadInit = PSPAUDIO_ThreadInit;
158 
159     /* PSP audio device */
160     impl->OnlyHasDefaultOutputDevice = 1;
161 /*
162     impl->HasCaptureSupport = 1;
163 
164     impl->OnlyHasDefaultCaptureDevice = 1;
165 */
166     /*
167     impl->DetectDevices = DSOUND_DetectDevices;
168     impl->Deinitialize = DSOUND_Deinitialize;
169     */
170     return 1;   /* this audio target is available. */
171 }
172 
173 AudioBootStrap PSPAUDIO_bootstrap = {
174     "psp", "PSP audio driver", PSPAUDIO_Init, 0
175 };
176 
177  /* SDL_AUDI */
178 
179 #endif /* SDL_AUDIO_DRIVER_PSP */
180 
181 /* vi: set ts=4 sw=4 expandtab: */
182