1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 #include "../../SDL_internal.h" 22 23 #ifndef SDL_xinput_h_ 24 #define SDL_xinput_h_ 25 26 #ifdef HAVE_XINPUT_H 27 28 #include "SDL_windows.h" 29 #include <xinput.h> 30 31 #ifndef XUSER_MAX_COUNT 32 #define XUSER_MAX_COUNT 4 33 #endif 34 #ifndef XUSER_INDEX_ANY 35 #define XUSER_INDEX_ANY 0x000000FF 36 #endif 37 #ifndef XINPUT_CAPS_FFB_SUPPORTED 38 #define XINPUT_CAPS_FFB_SUPPORTED 0x0001 39 #endif 40 41 #ifndef XINPUT_DEVSUBTYPE_UNKNOWN 42 #define XINPUT_DEVSUBTYPE_UNKNOWN 0x00 43 #endif 44 #ifndef XINPUT_DEVSUBTYPE_GAMEPAD 45 #define XINPUT_DEVSUBTYPE_GAMEPAD 0x01 46 #endif 47 #ifndef XINPUT_DEVSUBTYPE_WHEEL 48 #define XINPUT_DEVSUBTYPE_WHEEL 0x02 49 #endif 50 #ifndef XINPUT_DEVSUBTYPE_ARCADE_STICK 51 #define XINPUT_DEVSUBTYPE_ARCADE_STICK 0x03 52 #endif 53 #ifndef XINPUT_DEVSUBTYPE_FLIGHT_STICK 54 #define XINPUT_DEVSUBTYPE_FLIGHT_STICK 0x04 55 #endif 56 #ifndef XINPUT_DEVSUBTYPE_DANCE_PAD 57 #define XINPUT_DEVSUBTYPE_DANCE_PAD 0x05 58 #endif 59 #ifndef XINPUT_DEVSUBTYPE_GUITAR 60 #define XINPUT_DEVSUBTYPE_GUITAR 0x06 61 #endif 62 #ifndef XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 63 #define XINPUT_DEVSUBTYPE_GUITAR_ALTERNATE 0x07 64 #endif 65 #ifndef XINPUT_DEVSUBTYPE_DRUM_KIT 66 #define XINPUT_DEVSUBTYPE_DRUM_KIT 0x08 67 #endif 68 #ifndef XINPUT_DEVSUBTYPE_GUITAR_BASS 69 #define XINPUT_DEVSUBTYPE_GUITAR_BASS 0x0B 70 #endif 71 #ifndef XINPUT_DEVSUBTYPE_ARCADE_PAD 72 #define XINPUT_DEVSUBTYPE_ARCADE_PAD 0x13 73 #endif 74 75 #ifndef XINPUT_GAMEPAD_GUIDE 76 #define XINPUT_GAMEPAD_GUIDE 0x0400 77 #endif 78 79 #ifndef BATTERY_DEVTYPE_GAMEPAD 80 #define BATTERY_DEVTYPE_GAMEPAD 0x00 81 #endif 82 #ifndef BATTERY_TYPE_WIRED 83 #define BATTERY_TYPE_WIRED 0x01 84 #endif 85 86 #ifndef BATTERY_TYPE_UNKNOWN 87 #define BATTERY_TYPE_UNKNOWN 0xFF 88 #endif 89 #ifndef BATTERY_LEVEL_EMPTY 90 #define BATTERY_LEVEL_EMPTY 0x00 91 #endif 92 #ifndef BATTERY_LEVEL_LOW 93 #define BATTERY_LEVEL_LOW 0x01 94 #endif 95 #ifndef BATTERY_LEVEL_MEDIUM 96 #define BATTERY_LEVEL_MEDIUM 0x02 97 #endif 98 #ifndef BATTERY_LEVEL_FULL 99 #define BATTERY_LEVEL_FULL 0x03 100 #endif 101 102 /* typedef's for XInput structs we use */ 103 104 #ifndef HAVE_XINPUT_GAMEPAD_EX 105 typedef struct 106 { 107 WORD wButtons; 108 BYTE bLeftTrigger; 109 BYTE bRightTrigger; 110 SHORT sThumbLX; 111 SHORT sThumbLY; 112 SHORT sThumbRX; 113 SHORT sThumbRY; 114 DWORD dwPaddingReserved; 115 } XINPUT_GAMEPAD_EX; 116 #endif 117 118 #ifndef HAVE_XINPUT_STATE_EX 119 typedef struct 120 { 121 DWORD dwPacketNumber; 122 XINPUT_GAMEPAD_EX Gamepad; 123 } XINPUT_STATE_EX; 124 #endif 125 126 typedef struct 127 { 128 BYTE BatteryType; 129 BYTE BatteryLevel; 130 } XINPUT_BATTERY_INFORMATION_EX; 131 132 /* Forward decl's for XInput API's we load dynamically and use if available */ 133 typedef DWORD (WINAPI *XInputGetState_t) 134 ( 135 DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */ 136 XINPUT_STATE_EX* pState /* [out] Receives the current state */ 137 ); 138 139 typedef DWORD (WINAPI *XInputSetState_t) 140 ( 141 DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */ 142 XINPUT_VIBRATION* pVibration /* [in, out] The vibration information to send to the controller */ 143 ); 144 145 typedef DWORD (WINAPI *XInputGetCapabilities_t) 146 ( 147 DWORD dwUserIndex, /* [in] Index of the gamer associated with the device */ 148 DWORD dwFlags, /* [in] Input flags that identify the device type */ 149 XINPUT_CAPABILITIES* pCapabilities /* [out] Receives the capabilities */ 150 ); 151 152 typedef DWORD (WINAPI *XInputGetBatteryInformation_t) 153 ( 154 DWORD dwUserIndex, 155 BYTE devType, 156 XINPUT_BATTERY_INFORMATION_EX *pBatteryInformation 157 ); 158 159 extern int WIN_LoadXInputDLL(void); 160 extern void WIN_UnloadXInputDLL(void); 161 162 extern XInputGetState_t SDL_XInputGetState; 163 extern XInputSetState_t SDL_XInputSetState; 164 extern XInputGetCapabilities_t SDL_XInputGetCapabilities; 165 extern XInputGetBatteryInformation_t SDL_XInputGetBatteryInformation; 166 extern DWORD SDL_XInputVersion; /* ((major << 16) & 0xFF00) | (minor & 0xFF) */ 167 168 #define XINPUTGETSTATE SDL_XInputGetState 169 #define XINPUTSETSTATE SDL_XInputSetState 170 #define XINPUTGETCAPABILITIES SDL_XInputGetCapabilities 171 #define XINPUTGETBATTERYINFORMATION SDL_XInputGetBatteryInformation 172 173 #endif /* HAVE_XINPUT_H */ 174 175 #endif /* SDL_xinput_h_ */ 176 177 /* vi: set ts=4 sw=4 expandtab: */ 178