1<?xml version="1.0" encoding="utf-8"?>
2<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3  <ItemGroup Label="ProjectConfigurations">
4    <ProjectConfiguration Include="Debug|Win32">
5      <Configuration>Debug</Configuration>
6      <Platform>Win32</Platform>
7    </ProjectConfiguration>
8    <ProjectConfiguration Include="Release|Win32">
9      <Configuration>Release</Configuration>
10      <Platform>Win32</Platform>
11    </ProjectConfiguration>
12  </ItemGroup>
13  <PropertyGroup Label="Globals">
14    <ProjectGuid>{AE22EFD3-6E6D-48C0-AF3D-EF190406BEDC}</ProjectGuid>
15    <RootNamespace>SDL_gfx</RootNamespace>
16    <Keyword>Win32Proj</Keyword>
17  </PropertyGroup>
18  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
19  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
20    <ConfigurationType>DynamicLibrary</ConfigurationType>
21    <CharacterSet>Unicode</CharacterSet>
22    <WholeProgramOptimization>true</WholeProgramOptimization>
23  </PropertyGroup>
24  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
25    <ConfigurationType>DynamicLibrary</ConfigurationType>
26    <CharacterSet>Unicode</CharacterSet>
27  </PropertyGroup>
28  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
29  <ImportGroup Label="ExtensionSettings">
30  </ImportGroup>
31  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
32    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
33  </ImportGroup>
34  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
35    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
36  </ImportGroup>
37  <PropertyGroup Label="UserMacros" />
38  <PropertyGroup>
39    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
40    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</OutDir>
41    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Platform)\$(Configuration)\</IntDir>
42    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
43    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">(Platform)\$(Configuration)\</OutDir>
44    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">(Platform)\$(Configuration)\</IntDir>
45    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
46  </PropertyGroup>
47  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
48    <ClCompile>
49      <Optimization>Disabled</Optimization>
50      <AdditionalIncludeDirectories>..\SDL-1.2\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
51      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DLL_EXPORT;USE_MMX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
52      <MinimalRebuild>true</MinimalRebuild>
53      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
54      <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
55      <PrecompiledHeader>
56      </PrecompiledHeader>
57      <WarningLevel>Level3</WarningLevel>
58      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
59    </ClCompile>
60    <Link>
61      <AdditionalDependencies>SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
62      <AdditionalLibraryDirectories>..\SDL-1.2\VisualC\SDL\Win32\Debug;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
63      <GenerateDebugInformation>true</GenerateDebugInformation>
64      <SubSystem>Windows</SubSystem>
65      <RandomizedBaseAddress>false</RandomizedBaseAddress>
66      <DataExecutionPrevention>
67      </DataExecutionPrevention>
68      <ImportLibrary>
69      </ImportLibrary>
70      <TargetMachine>MachineX86</TargetMachine>
71    </Link>
72    <PostBuildEvent>
73      <Command>
74if not exist "$(SolutionDir)Test\$(Platform)\$(Configuration)\" mkdir "$(SolutionDir)Test\$(Platform)\$(Configuration)\"
75copy /Y "$(TargetPath)" "$(SolutionDir)Test\$(Platform)\$(Configuration)\"
76copy /Y "$(ProjectDir)..\SDL-1.2\VisualC\SDL\$(Platform)\$(Configuration)\SDL.dll" "$(SolutionDir)Test\$(Platform)\$(Configuration)"
77</Command>
78    </PostBuildEvent>
79  </ItemDefinitionGroup>
80  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
81    <ClCompile>
82      <Optimization>MaxSpeed</Optimization>
83      <IntrinsicFunctions>true</IntrinsicFunctions>
84      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;DLL_EXPORT;%(PreprocessorDefinitions)</PreprocessorDefinitions>
85      <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
86      <FunctionLevelLinking>true</FunctionLevelLinking>
87      <PrecompiledHeader>
88      </PrecompiledHeader>
89      <WarningLevel>Level3</WarningLevel>
90      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
91    </ClCompile>
92    <Link>
93      <AdditionalDependencies>SDL.lib;%(AdditionalDependencies)</AdditionalDependencies>
94      <GenerateDebugInformation>true</GenerateDebugInformation>
95      <SubSystem>Windows</SubSystem>
96      <OptimizeReferences>true</OptimizeReferences>
97      <EnableCOMDATFolding>true</EnableCOMDATFolding>
98      <TargetMachine>MachineX86</TargetMachine>
99    </Link>
100  </ItemDefinitionGroup>
101  <ItemGroup>
102    <ClCompile Include="SDL_framerate.c" />
103    <ClCompile Include="SDL_gfxBlitFunc.c" />
104    <ClCompile Include="SDL_gfxPrimitives.c" />
105    <ClCompile Include="SDL_imageFilter.c" />
106    <ClCompile Include="SDL_rotozoom.c" />
107  </ItemGroup>
108  <ItemGroup>
109    <ClInclude Include="SDL_framerate.h" />
110    <ClInclude Include="SDL_gfxBlitFunc.h" />
111    <ClInclude Include="SDL_gfxPrimitives.h" />
112    <ClInclude Include="SDL_gfxPrimitives_font.h" />
113    <ClInclude Include="SDL_imageFilter.h" />
114    <ClInclude Include="SDL_rotozoom.h" />
115  </ItemGroup>
116  <ItemGroup>
117    <CustomBuildStep Include="ChangeLog">
118      <FileType>Document</FileType>
119      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
120    </CustomBuildStep>
121    <CustomBuildStep Include="README">
122      <FileType>Document</FileType>
123      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
124    </CustomBuildStep>
125  </ItemGroup>
126  <ItemGroup>
127    <None Include="ChangeLog">
128      <ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
129    </None>
130    <None Include="INSTALL" />
131    <None Include="README" />
132  </ItemGroup>
133  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
134  <ImportGroup Label="ExtensionTargets">
135  </ImportGroup>
136</Project>