1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_JOYSTICK_PSP
24 
25 /* This is the PSP implementation of the SDL joystick API */
26 #include <pspctrl.h>
27 #include <pspkernel.h>
28 
29 #include <stdio.h>      /* For the definition of NULL */
30 #include <stdlib.h>
31 
32 #include "../SDL_sysjoystick.h"
33 #include "../SDL_joystick_c.h"
34 
35 #include "SDL_events.h"
36 #include "SDL_error.h"
37 #include "SDL_mutex.h"
38 #include "SDL_timer.h"
39 #include "../../thread/SDL_systhread.h"
40 
41 /* Current pad state */
42 static SceCtrlData pad = { .Lx = 0, .Ly = 0, .Buttons = 0 };
43 static SDL_sem *pad_sem = NULL;
44 static SDL_Thread *thread = NULL;
45 static int running = 0;
46 static const enum PspCtrlButtons button_map[] = {
47     PSP_CTRL_TRIANGLE, PSP_CTRL_CIRCLE, PSP_CTRL_CROSS, PSP_CTRL_SQUARE,
48     PSP_CTRL_LTRIGGER, PSP_CTRL_RTRIGGER,
49     PSP_CTRL_DOWN, PSP_CTRL_LEFT, PSP_CTRL_UP, PSP_CTRL_RIGHT,
50     PSP_CTRL_SELECT, PSP_CTRL_START, PSP_CTRL_HOME, PSP_CTRL_HOLD };
51 static int analog_map[256];  /* Map analog inputs to -32768 -> 32767 */
52 
53 typedef struct
54 {
55   int x;
56   int y;
57 } point;
58 
59 /* 4 points define the bezier-curve. */
60 static point a = { 0, 0 };
61 static point b = { 50, 0  };
62 static point c = { 78, 32767 };
63 static point d = { 128, 32767 };
64 
65 /* simple linear interpolation between two points */
lerp(point * dest,point * a,point * b,float t)66 static SDL_INLINE void lerp (point *dest, point *a, point *b, float t)
67 {
68     dest->x = a->x + (b->x - a->x)*t;
69     dest->y = a->y + (b->y - a->y)*t;
70 }
71 
72 /* evaluate a point on a bezier-curve. t goes from 0 to 1.0 */
calc_bezier_y(float t)73 static int calc_bezier_y(float t)
74 {
75     point ab, bc, cd, abbc, bccd, dest;
76     lerp (&ab, &a, &b, t);           /* point between a and b */
77     lerp (&bc, &b, &c, t);           /* point between b and c */
78     lerp (&cd, &c, &d, t);           /* point between c and d */
79     lerp (&abbc, &ab, &bc, t);       /* point between ab and bc */
80     lerp (&bccd, &bc, &cd, t);       /* point between bc and cd */
81     lerp (&dest, &abbc, &bccd, t);   /* point on the bezier-curve */
82     return dest.y;
83 }
84 
85 /*
86  * Collect pad data about once per frame
87  */
JoystickUpdate(void * data)88 int JoystickUpdate(void *data)
89 {
90     while (running) {
91         SDL_SemWait(pad_sem);
92         sceCtrlPeekBufferPositive(&pad, 1);
93         SDL_SemPost(pad_sem);
94         /* Delay 1/60th of a second */
95         sceKernelDelayThread(1000000 / 60);
96     }
97     return 0;
98 }
99 
100 
101 
102 /* Function to scan the system for joysticks.
103  * Joystick 0 should be the system default joystick.
104  * It should return number of joysticks, or -1 on an unrecoverable fatal error.
105  */
SDL_SYS_JoystickInit(void)106 int SDL_SYS_JoystickInit(void)
107 {
108     int i;
109 
110     /* Setup input */
111     sceCtrlSetSamplingCycle(0);
112     sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
113 
114     /* Start thread to read data */
115     if((pad_sem =  SDL_CreateSemaphore(1)) == NULL) {
116         return SDL_SetError("Can't create input semaphore");
117     }
118     running = 1;
119     if((thread = SDL_CreateThreadInternal(JoystickUpdate, "JoystickThread", 4096, NULL)) == NULL) {
120         return SDL_SetError("Can't create input thread");
121     }
122 
123     /* Create an accurate map from analog inputs (0 to 255)
124        to SDL joystick positions (-32768 to 32767) */
125     for (i = 0; i < 128; i++)
126     {
127         float t = (float)i/127.0f;
128         analog_map[i+128] = calc_bezier_y(t);
129         analog_map[127-i] = -1 * analog_map[i+128];
130     }
131 
132     return 1;
133 }
134 
SDL_SYS_NumJoysticks(void)135 int SDL_SYS_NumJoysticks(void)
136 {
137     return 1;
138 }
139 
SDL_SYS_JoystickDetect(void)140 void SDL_SYS_JoystickDetect(void)
141 {
142 }
143 
144 /* Function to get the device-dependent name of a joystick */
SDL_SYS_JoystickNameForDeviceIndex(int device_index)145 const char * SDL_SYS_JoystickNameForDeviceIndex(int device_index)
146 {
147     return "PSP builtin joypad";
148 }
149 
150 /* Function to perform the mapping from device index to the instance id for this index */
SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)151 SDL_JoystickID SDL_SYS_GetInstanceIdOfDeviceIndex(int device_index)
152 {
153     return device_index;
154 }
155 
156 /* Function to get the device-dependent name of a joystick */
SDL_SYS_JoystickName(int index)157 const char *SDL_SYS_JoystickName(int index)
158 {
159     if (index == 0)
160         return "PSP controller";
161 
162     SDL_SetError("No joystick available with that index");
163     return(NULL);
164 }
165 
166 /* Function to open a joystick for use.
167    The joystick to open is specified by the device index.
168    This should fill the nbuttons and naxes fields of the joystick structure.
169    It returns 0, or -1 if there is an error.
170  */
SDL_SYS_JoystickOpen(SDL_Joystick * joystick,int device_index)171 int SDL_SYS_JoystickOpen(SDL_Joystick *joystick, int device_index)
172 {
173     joystick->nbuttons = 14;
174     joystick->naxes = 2;
175     joystick->nhats = 0;
176 
177     return 0;
178 }
179 
180 /* Function to update the state of a joystick - called as a device poll.
181  * This function shouldn't update the joystick structure directly,
182  * but instead should call SDL_PrivateJoystick*() to deliver events
183  * and update joystick device state.
184  */
SDL_SYS_JoystickUpdate(SDL_Joystick * joystick)185 void SDL_SYS_JoystickUpdate(SDL_Joystick *joystick)
186 {
187     int i;
188     enum PspCtrlButtons buttons;
189     enum PspCtrlButtons changed;
190     unsigned char x, y;
191     static enum PspCtrlButtons old_buttons = 0;
192     static unsigned char old_x = 0, old_y = 0;
193 
194     SDL_SemWait(pad_sem);
195     buttons = pad.Buttons;
196     x = pad.Lx;
197     y = pad.Ly;
198     SDL_SemPost(pad_sem);
199 
200     /* Axes */
201     if(old_x != x) {
202         SDL_PrivateJoystickAxis(joystick, 0, analog_map[x]);
203         old_x = x;
204     }
205     if(old_y != y) {
206         SDL_PrivateJoystickAxis(joystick, 1, analog_map[y]);
207         old_y = y;
208     }
209 
210     /* Buttons */
211     changed = old_buttons ^ buttons;
212     old_buttons = buttons;
213     if(changed) {
214         for(i=0; i<sizeof(button_map)/sizeof(button_map[0]); i++) {
215             if(changed & button_map[i]) {
216                 SDL_PrivateJoystickButton(
217                     joystick, i,
218                     (buttons & button_map[i]) ?
219                     SDL_PRESSED : SDL_RELEASED);
220             }
221         }
222     }
223 
224     sceKernelDelayThread(0);
225 }
226 
227 /* Function to close a joystick after use */
SDL_SYS_JoystickClose(SDL_Joystick * joystick)228 void SDL_SYS_JoystickClose(SDL_Joystick *joystick)
229 {
230 }
231 
232 /* Function to perform any system-specific joystick related cleanup */
SDL_SYS_JoystickQuit(void)233 void SDL_SYS_JoystickQuit(void)
234 {
235     /* Cleanup Threads and Semaphore. */
236     running = 0;
237     SDL_WaitThread(thread, NULL);
238     SDL_DestroySemaphore(pad_sem);
239 }
240 
SDL_SYS_JoystickGetDeviceGUID(int device_index)241 SDL_JoystickGUID SDL_SYS_JoystickGetDeviceGUID( int device_index )
242 {
243     SDL_JoystickGUID guid;
244     /* the GUID is just the first 16 chars of the name for now */
245     const char *name = SDL_SYS_JoystickNameForDeviceIndex( device_index );
246     SDL_zero( guid );
247     SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
248     return guid;
249 }
250 
SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)251 SDL_JoystickGUID SDL_SYS_JoystickGetGUID(SDL_Joystick * joystick)
252 {
253     SDL_JoystickGUID guid;
254     /* the GUID is just the first 16 chars of the name for now */
255     const char *name = joystick->name;
256     SDL_zero( guid );
257     SDL_memcpy( &guid, name, SDL_min( sizeof(guid), SDL_strlen( name ) ) );
258     return guid;
259 }
260 
261 #endif /* SDL_JOYSTICK_PSP */
262 
263 /* vim: ts=4 sw=4
264  */
265