1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 #include "../../SDL_internal.h"
23 
24 #ifndef SDL_cocoashape_h_
25 #define SDL_cocoashape_h_
26 
27 #include "SDL_stdinc.h"
28 #include "SDL_video.h"
29 #include "SDL_shape.h"
30 #include "../SDL_shape_internals.h"
31 
32 typedef struct {
33     NSGraphicsContext* context;
34     SDL_bool saved;
35 
36     SDL_ShapeTree* shape;
37 } SDL_ShapeData;
38 
39 extern SDL_WindowShaper* Cocoa_CreateShaper(SDL_Window* window);
40 extern int Cocoa_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode);
41 extern int Cocoa_ResizeWindowShape(SDL_Window *window);
42 
43 #endif /* SDL_cocoashape_h_ */
44 
45 /* vi: set ts=4 sw=4 expandtab: */
46