1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL
24 
25 #include "SDL_windowsvideo.h"
26 #include "SDL_windowsopengles.h"
27 #include "SDL_windowsopengl.h"
28 
29 /* EGL implementation of SDL OpenGL support */
30 
31 int
WIN_GLES_LoadLibrary(_THIS,const char * path)32 WIN_GLES_LoadLibrary(_THIS, const char *path) {
33 
34     /* If the profile requested is not GL ES, switch over to WIN_GL functions  */
35     if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
36 #if SDL_VIDEO_OPENGL_WGL
37         WIN_GLES_UnloadLibrary(_this);
38         _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
39         _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
40         _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
41         _this->GL_CreateContext = WIN_GL_CreateContext;
42         _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
43         _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
44         _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
45         _this->GL_SwapWindow = WIN_GL_SwapWindow;
46         _this->GL_DeleteContext = WIN_GL_DeleteContext;
47         return WIN_GL_LoadLibrary(_this, path);
48 #else
49         return SDL_SetError("SDL not configured with OpenGL/WGL support");
50 #endif
51     }
52 
53     if (_this->egl_data == NULL) {
54         return SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0);
55     }
56 
57     return 0;
58 }
59 
60 SDL_GLContext
WIN_GLES_CreateContext(_THIS,SDL_Window * window)61 WIN_GLES_CreateContext(_THIS, SDL_Window * window)
62 {
63     SDL_GLContext context;
64     SDL_WindowData *data = (SDL_WindowData *)window->driverdata;
65 
66 #if SDL_VIDEO_OPENGL_WGL
67     if (_this->gl_config.profile_mask != SDL_GL_CONTEXT_PROFILE_ES) {
68         /* Switch to WGL based functions */
69         WIN_GLES_UnloadLibrary(_this);
70         _this->GL_LoadLibrary = WIN_GL_LoadLibrary;
71         _this->GL_GetProcAddress = WIN_GL_GetProcAddress;
72         _this->GL_UnloadLibrary = WIN_GL_UnloadLibrary;
73         _this->GL_CreateContext = WIN_GL_CreateContext;
74         _this->GL_MakeCurrent = WIN_GL_MakeCurrent;
75         _this->GL_SetSwapInterval = WIN_GL_SetSwapInterval;
76         _this->GL_GetSwapInterval = WIN_GL_GetSwapInterval;
77         _this->GL_SwapWindow = WIN_GL_SwapWindow;
78         _this->GL_DeleteContext = WIN_GL_DeleteContext;
79 
80         if (WIN_GL_LoadLibrary(_this, NULL) != 0) {
81             return NULL;
82         }
83 
84         return WIN_GL_CreateContext(_this, window);
85     }
86 #endif
87 
88     context = SDL_EGL_CreateContext(_this, data->egl_surface);
89     return context;
90 }
91 
92 void
WIN_GLES_DeleteContext(_THIS,SDL_GLContext context)93 WIN_GLES_DeleteContext(_THIS, SDL_GLContext context)
94 {
95     SDL_EGL_DeleteContext(_this, context);
96     WIN_GLES_UnloadLibrary(_this);
97 }
98 
99 SDL_EGL_SwapWindow_impl(WIN)
SDL_EGL_MakeCurrent_impl(WIN)100 SDL_EGL_MakeCurrent_impl(WIN)
101 
102 int
103 WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
104 {
105     /* The current context is lost in here; save it and reset it. */
106     SDL_WindowData *windowdata = (SDL_WindowData *) window->driverdata;
107     SDL_Window *current_win = SDL_GL_GetCurrentWindow();
108     SDL_GLContext current_ctx = SDL_GL_GetCurrentContext();
109 
110 
111     if (_this->egl_data == NULL) {
112         if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
113             SDL_EGL_UnloadLibrary(_this);
114             return -1;
115         }
116     }
117 
118     /* Create the GLES window surface */
119     windowdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType)windowdata->hwnd);
120 
121     if (windowdata->egl_surface == EGL_NO_SURFACE) {
122         return SDL_SetError("Could not create GLES window surface");
123     }
124 
125     return WIN_GLES_MakeCurrent(_this, current_win, current_ctx);
126 }
127 
128 #endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */
129 
130 /* vi: set ts=4 sw=4 expandtab: */
131