1 /**
2 * Automated SDL subsystems management test.
3 *
4 * Written by J�rgen Tjern� "jorgenpt"
5 *
6 * Released under Public Domain.
7 */
8
9 #include "SDL.h"
10 #include "SDL_test.h"
11
12
13 /* !
14 * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
15 * \sa
16 * http://wiki.libsdl.org/moin.cgi/SDL_Init
17 * http://wiki.libsdl.org/moin.cgi/SDL_Quit
18 */
main_testInitQuitJoystickHaptic(void * arg)19 static int main_testInitQuitJoystickHaptic (void *arg)
20 {
21 #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
22 return TEST_SKIPPED;
23 #else
24 int enabled_subsystems;
25 int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
26
27 SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
28
29 enabled_subsystems = SDL_WasInit(initialized_subsystems);
30 SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
31
32 SDL_Quit();
33
34 enabled_subsystems = SDL_WasInit(initialized_subsystems);
35 SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
36
37 return TEST_COMPLETED;
38 #endif
39 }
40
41 /* !
42 * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
43 * \sa
44 * http://wiki.libsdl.org/moin.cgi/SDL_Init
45 * http://wiki.libsdl.org/moin.cgi/SDL_Quit
46 */
main_testInitQuitSubSystem(void * arg)47 static int main_testInitQuitSubSystem (void *arg)
48 {
49 #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
50 return TEST_SKIPPED;
51 #else
52 int i;
53 int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
54
55 for (i = 0; i < SDL_arraysize(subsystems); ++i) {
56 int initialized_system;
57 int subsystem = subsystems[i];
58
59 SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
60 SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
61
62 initialized_system = SDL_WasInit(subsystem);
63 SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
64
65 SDL_QuitSubSystem(subsystem);
66
67 SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
68 }
69
70 return TEST_COMPLETED;
71 #endif
72 }
73
74 const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
main_testImpliedJoystickInit(void * arg)75 static int main_testImpliedJoystickInit (void *arg)
76 {
77 #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
78 return TEST_SKIPPED;
79 #else
80 int initialized_system;
81
82 /* First initialize the controller */
83 SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
84 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
85
86 /* Then make sure this implicitly initialized the joystick subsystem */
87 initialized_system = SDL_WasInit(joy_and_controller);
88 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
89
90 /* Then quit the controller, and make sure that implicitly also quits the */
91 /* joystick subsystem */
92 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
93 initialized_system = SDL_WasInit(joy_and_controller);
94 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
95
96 return TEST_COMPLETED;
97 #endif
98 }
99
main_testImpliedJoystickQuit(void * arg)100 static int main_testImpliedJoystickQuit (void *arg)
101 {
102 #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
103 return TEST_SKIPPED;
104 #else
105 int initialized_system;
106
107 /* First initialize the controller and the joystick (explicitly) */
108 SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
109 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
110 SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
111
112 /* Then make sure they're both initialized properly */
113 initialized_system = SDL_WasInit(joy_and_controller);
114 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
115
116 /* Then quit the controller, and make sure that it does NOT quit the */
117 /* explicitly initialized joystick subsystem. */
118 SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
119 initialized_system = SDL_WasInit(joy_and_controller);
120 SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
121
122 SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
123
124 return TEST_COMPLETED;
125 #endif
126 }
127
128 static const SDLTest_TestCaseReference mainTest1 =
129 { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
130
131 static const SDLTest_TestCaseReference mainTest2 =
132 { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
133
134 static const SDLTest_TestCaseReference mainTest3 =
135 { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
136
137 static const SDLTest_TestCaseReference mainTest4 =
138 { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
139
140 /* Sequence of Main test cases */
141 static const SDLTest_TestCaseReference *mainTests[] = {
142 &mainTest1,
143 &mainTest2,
144 &mainTest3,
145 &mainTest4,
146 NULL
147 };
148
149 /* Main test suite (global) */
150 SDLTest_TestSuiteReference mainTestSuite = {
151 "Main",
152 NULL,
153 mainTests,
154 NULL
155 };
156
157 /* vi: set ts=4 sw=4 expandtab: */
158