1 /**
2  * Automated SDL subsystems management test.
3  *
4  * Written by J�rgen Tjern� "jorgenpt"
5  *
6  * Released under Public Domain.
7  */
8 
9 #include "SDL.h"
10 #include "SDL_test.h"
11 
12 
13 /* !
14  * \brief Tests SDL_Init() and SDL_Quit() of Joystick and Haptic subsystems
15  * \sa
16  * http://wiki.libsdl.org/moin.cgi/SDL_Init
17  * http://wiki.libsdl.org/moin.cgi/SDL_Quit
18  */
main_testInitQuitJoystickHaptic(void * arg)19 static int main_testInitQuitJoystickHaptic (void *arg)
20 {
21 #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED
22     return TEST_SKIPPED;
23 #else
24     int enabled_subsystems;
25     int initialized_subsystems = SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC;
26 
27     SDLTest_AssertCheck( SDL_Init(initialized_subsystems) == 0, "SDL_Init multiple systems." );
28 
29     enabled_subsystems = SDL_WasInit(initialized_subsystems);
30     SDLTest_AssertCheck( enabled_subsystems == initialized_subsystems, "SDL_WasInit(SDL_INIT_EVERYTHING) contains all systems (%i)", enabled_subsystems );
31 
32     SDL_Quit();
33 
34     enabled_subsystems = SDL_WasInit(initialized_subsystems);
35     SDLTest_AssertCheck( enabled_subsystems == 0, "SDL_Quit should shut down everything (%i)", enabled_subsystems );
36 
37     return TEST_COMPLETED;
38 #endif
39 }
40 
41 /* !
42  * \brief Tests SDL_InitSubSystem() and SDL_QuitSubSystem()
43  * \sa
44  * http://wiki.libsdl.org/moin.cgi/SDL_Init
45  * http://wiki.libsdl.org/moin.cgi/SDL_Quit
46  */
main_testInitQuitSubSystem(void * arg)47 static int main_testInitQuitSubSystem (void *arg)
48 {
49 #if defined SDL_JOYSTICK_DISABLED || defined SDL_HAPTIC_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
50     return TEST_SKIPPED;
51 #else
52     int i;
53     int subsystems[] = { SDL_INIT_JOYSTICK, SDL_INIT_HAPTIC, SDL_INIT_GAMECONTROLLER };
54 
55     for (i = 0; i < SDL_arraysize(subsystems); ++i) {
56         int initialized_system;
57         int subsystem = subsystems[i];
58 
59         SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) before init should be false", subsystem );
60         SDLTest_AssertCheck( SDL_InitSubSystem(subsystem) == 0, "SDL_InitSubSystem(%x)", subsystem );
61 
62         initialized_system = SDL_WasInit(subsystem);
63         SDLTest_AssertCheck( (initialized_system & subsystem) != 0, "SDL_WasInit(%x) should be true (%x)", subsystem, initialized_system );
64 
65         SDL_QuitSubSystem(subsystem);
66 
67         SDLTest_AssertCheck( (SDL_WasInit(subsystem) & subsystem) == 0, "SDL_WasInit(%x) after shutdown should be false", subsystem );
68     }
69 
70     return TEST_COMPLETED;
71 #endif
72 }
73 
74 const int joy_and_controller = SDL_INIT_JOYSTICK | SDL_INIT_GAMECONTROLLER;
main_testImpliedJoystickInit(void * arg)75 static int main_testImpliedJoystickInit (void *arg)
76 {
77 #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
78     return TEST_SKIPPED;
79 #else
80     int initialized_system;
81 
82     /* First initialize the controller */
83     SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
84     SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
85 
86     /* Then make sure this implicitly initialized the joystick subsystem */
87     initialized_system = SDL_WasInit(joy_and_controller);
88     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
89 
90     /* Then quit the controller, and make sure that implicitly also quits the */
91     /* joystick subsystem */
92     SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
93     initialized_system = SDL_WasInit(joy_and_controller);
94     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == 0, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
95 
96     return TEST_COMPLETED;
97 #endif
98 }
99 
main_testImpliedJoystickQuit(void * arg)100 static int main_testImpliedJoystickQuit (void *arg)
101 {
102 #if defined SDL_JOYSTICK_DISABLED || defined SDL_GAMECONTROLLER_DISABLED
103     return TEST_SKIPPED;
104 #else
105     int initialized_system;
106 
107     /* First initialize the controller and the joystick (explicitly) */
108     SDLTest_AssertCheck( (SDL_WasInit(joy_and_controller) & joy_and_controller) == 0, "SDL_WasInit() before init should be false for joystick & controller" );
109     SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_JOYSTICK) == 0, "SDL_InitSubSystem(SDL_INIT_JOYSTICK)" );
110     SDLTest_AssertCheck( SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER) == 0, "SDL_InitSubSystem(SDL_INIT_GAMECONTROLLER)" );
111 
112     /* Then make sure they're both initialized properly */
113     initialized_system = SDL_WasInit(joy_and_controller);
114     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == joy_and_controller, "SDL_WasInit() should be true for joystick & controller (%x)", initialized_system );
115 
116     /* Then quit the controller, and make sure that it does NOT quit the */
117     /* explicitly initialized joystick subsystem. */
118     SDL_QuitSubSystem(SDL_INIT_GAMECONTROLLER);
119     initialized_system = SDL_WasInit(joy_and_controller);
120     SDLTest_AssertCheck( (initialized_system & joy_and_controller) == SDL_INIT_JOYSTICK, "SDL_WasInit() should be false for joystick & controller (%x)", initialized_system );
121 
122     SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
123 
124     return TEST_COMPLETED;
125 #endif
126 }
127 
128 static const SDLTest_TestCaseReference mainTest1 =
129         { (SDLTest_TestCaseFp)main_testInitQuitJoystickHaptic, "main_testInitQuitJoystickHaptic", "Tests SDL_Init/Quit of Joystick and Haptic subsystem", TEST_ENABLED};
130 
131 static const SDLTest_TestCaseReference mainTest2 =
132         { (SDLTest_TestCaseFp)main_testInitQuitSubSystem, "main_testInitQuitSubSystem", "Tests SDL_InitSubSystem/QuitSubSystem", TEST_ENABLED};
133 
134 static const SDLTest_TestCaseReference mainTest3 =
135         { (SDLTest_TestCaseFp)main_testImpliedJoystickInit, "main_testImpliedJoystickInit", "Tests that init for gamecontroller properly implies joystick", TEST_ENABLED};
136 
137 static const SDLTest_TestCaseReference mainTest4 =
138         { (SDLTest_TestCaseFp)main_testImpliedJoystickQuit, "main_testImpliedJoystickQuit", "Tests that quit for gamecontroller doesn't quit joystick if you inited it explicitly", TEST_ENABLED};
139 
140 /* Sequence of Main test cases */
141 static const SDLTest_TestCaseReference *mainTests[] =  {
142     &mainTest1,
143     &mainTest2,
144     &mainTest3,
145     &mainTest4,
146     NULL
147 };
148 
149 /* Main test suite (global) */
150 SDLTest_TestSuiteReference mainTestSuite = {
151     "Main",
152     NULL,
153     mainTests,
154     NULL
155 };
156 
157 /* vi: set ts=4 sw=4 expandtab: */
158