1 /*
2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3 
4   This software is provided 'as-is', without any express or implied
5   warranty.  In no event will the authors be held liable for any damages
6   arising from the use of this software.
7 
8   Permission is granted to anyone to use this software for any purpose,
9   including commercial applications, and to alter it and redistribute it
10   freely.
11 */
12 
13 #include <stdlib.h>
14 #include <stdio.h>
15 
16 #include "SDL_test_common.h"
17 
18 static SDLTest_CommonState *state;
19 
20 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
21 static void
quit(int rc)22 quit(int rc)
23 {
24     SDLTest_CommonQuit(state);
25     exit(rc);
26 }
27 
28 int
main(int argc,char * argv[])29 main(int argc, char *argv[])
30 {
31     int i, done;
32     SDL_Event event;
33 
34     /* Enable standard application logging */
35     SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
36 
37     /* Initialize test framework */
38     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
39     if (!state) {
40         return 1;
41     }
42 
43     for (i = 1; i < argc;) {
44         int consumed;
45 
46         consumed = SDLTest_CommonArg(state, i);
47         /* needed voodoo to allow app to launch via OS X Finder */
48         if (SDL_strncmp(argv[i], "-psn", 4)==0) {
49             consumed = 1;
50         }
51         if (consumed == 0) {
52             consumed = -1;
53         }
54         if (consumed < 0) {
55             SDLTest_CommonLogUsage(state, argv[0], NULL);
56             quit(1);
57         }
58         i += consumed;
59     }
60     if (!SDLTest_CommonInit(state)) {
61         quit(2);
62     }
63 
64     for (i = 0; i < state->num_windows; ++i) {
65         SDL_Renderer *renderer = state->renderers[i];
66         SDL_SetRenderDrawColor(renderer, 0xA0, 0xA0, 0xA0, 0xFF);
67         SDL_RenderClear(renderer);
68         SDL_RenderPresent(renderer);
69     }
70 
71     SDL_EventState(SDL_DROPFILE, SDL_ENABLE);
72 
73     /* Main render loop */
74     done = 0;
75     while (!done) {
76         /* Check for events */
77         while (SDL_PollEvent(&event)) {
78             if (event.type == SDL_DROPBEGIN) {
79                 SDL_Log("Drop beginning on window %u", (unsigned int) event.drop.windowID);
80             } else if (event.type == SDL_DROPCOMPLETE) {
81                 SDL_Log("Drop complete on window %u", (unsigned int) event.drop.windowID);
82             } else if ((event.type == SDL_DROPFILE) || (event.type == SDL_DROPTEXT)) {
83                 const char *typestr = (event.type == SDL_DROPFILE) ? "File" : "Text";
84                 char *dropped_filedir = event.drop.file;
85                 SDL_Log("%s dropped on window %u: %s", typestr, (unsigned int) event.drop.windowID, dropped_filedir);
86                 /* Normally you'd have to do this, but this is freed in SDLTest_CommonEvent() */
87                 /*SDL_free(dropped_filedir);*/
88             }
89 
90             SDLTest_CommonEvent(state, &event, &done);
91         }
92     }
93 
94     quit(0);
95     /* keep the compiler happy ... */
96     return(0);
97 }
98 
99 /* vi: set ts=4 sw=4 expandtab: */
100