1 /*
2   Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3 
4   This software is provided 'as-is', without any express or implied
5   warranty.  In no event will the authors be held liable for any damages
6   arising from the use of this software.
7 
8   Permission is granted to anyone to use this software for any purpose,
9   including commercial applications, and to alter it and redistribute it
10   freely.
11 */
12 
13 /*  Usage:
14  *  Spacebar to begin recording a gesture on all touches.
15  *  s to save all touches into "./gestureSave"
16  *  l to load all touches from "./gestureSave"
17  */
18 
19 #include "SDL.h"
20 #include <stdlib.h> /* for exit() */
21 
22 #ifdef __EMSCRIPTEN__
23 #include <emscripten/emscripten.h>
24 #endif
25 
26 #include "SDL_test.h"
27 #include "SDL_test_common.h"
28 
29 #define WIDTH 640
30 #define HEIGHT 480
31 #define BPP 4
32 
33 /* MUST BE A POWER OF 2! */
34 #define EVENT_BUF_SIZE 256
35 
36 #define VERBOSE 0
37 
38 static SDLTest_CommonState *state;
39 static SDL_Event events[EVENT_BUF_SIZE];
40 static int eventWrite;
41 static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF};
42 static int quitting = 0;
43 
44 typedef struct
45 {
46     float x, y;
47 } Point;
48 
49 typedef struct
50 {
51     float ang, r;
52     Point p;
53 } Knob;
54 
55 static Knob knob = { 0.0f, 0.1f, { 0.0f, 0.0f } };
56 
57 
58 static void
setpix(SDL_Surface * screen,float _x,float _y,unsigned int col)59 setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
60 {
61     Uint32 *pixmem32;
62     Uint32 colour;
63     Uint8 r, g, b;
64     const int x = (int)_x;
65     const int y = (int)_y;
66     float a;
67 
68     if ( (x < 0) || (x >= screen->w) || (y < 0) || (y >= screen->h) ) {
69         return;
70     }
71 
72     pixmem32 = (Uint32 *) screen->pixels + y * screen->pitch / BPP + x;
73 
74     SDL_memcpy(&colour, pixmem32, screen->format->BytesPerPixel);
75 
76     SDL_GetRGB(colour,screen->format,&r,&g,&b);
77 
78     /* r = 0;g = 0; b = 0; */
79     a = (float) ((col >> 24) & 0xFF);
80     if (a == 0) {
81         a = 0xFF; /* Hack, to make things easier. */
82     }
83 
84     a = (a == 0.0f) ? 1 : (a / 255.0f);
85     r = (Uint8) (r * (1 - a) + ((col >> 16) & 0xFF) * a);
86     g = (Uint8) (g * (1 - a) + ((col >> 8) & 0xFF) * a);
87     b = (Uint8) (b * (1 - a) + ((col >> 0) & 0xFF) * a);
88     colour = SDL_MapRGB(screen->format, r, g, b);
89 
90     *pixmem32 = colour;
91 }
92 
93 static void
drawLine(SDL_Surface * screen,float x0,float y0,float x1,float y1,unsigned int col)94 drawLine(SDL_Surface *screen, float x0, float y0, float x1, float y1, unsigned int col)
95 {
96     float t;
97     for (t = 0; t < 1; t += (float) (1.0f / SDL_max(SDL_fabs(x0 - x1), SDL_fabs(y0 - y1)))) {
98         setpix(screen, x1 + t * (x0 - x1), y1 + t * (y0 - y1), col);
99     }
100 }
101 
102 static void
drawCircle(SDL_Surface * screen,float x,float y,float r,unsigned int c)103 drawCircle(SDL_Surface *screen, float x, float y, float r, unsigned int c)
104 {
105     float tx,ty, xr;
106     for (ty = (float) -SDL_fabs(r); ty <= (float) SDL_fabs((int) r); ty++) {
107         xr = (float) SDL_sqrt(r * r - ty * ty);
108         if (r > 0) { /* r > 0 ==> filled circle */
109             for(tx = -xr + 0.5f; tx <= xr - 0.5f; tx++) {
110                 setpix(screen, x + tx, y + ty, c);
111             }
112         } else {
113             setpix(screen, x - xr + 0.5f, y + ty, c);
114             setpix(screen, x + xr - 0.5f, y + ty, c);
115         }
116     }
117 }
118 
119 static void
drawKnob(SDL_Surface * screen,const Knob * k)120 drawKnob(SDL_Surface *screen, const Knob *k)
121 {
122     drawCircle(screen, k->p.x * screen->w, k->p.y * screen->h, k->r * screen->w, 0xFFFFFF);
123     drawCircle(screen, (k->p.x + k->r / 2 * SDL_cosf(k->ang)) * screen->w,
124                (k->p.y + k->r / 2 * SDL_sinf(k->ang)) * screen->h, k->r / 4 * screen->w, 0);
125 }
126 
127 static void
DrawScreen(SDL_Window * window)128 DrawScreen(SDL_Window *window)
129 {
130     SDL_Surface *screen = SDL_GetWindowSurface(window);
131     int i;
132 
133     if (!screen) {
134         return;
135     }
136 
137     SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 75, 75, 75));
138 
139     /* draw Touch History */
140     for (i = eventWrite; i < eventWrite + EVENT_BUF_SIZE; ++i) {
141         const SDL_Event *event = &events[i & (EVENT_BUF_SIZE - 1)];
142         const float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
143         float x, y;
144         unsigned int c, col;
145 
146         if ( (event->type == SDL_FINGERMOTION) ||
147              (event->type == SDL_FINGERDOWN) ||
148              (event->type == SDL_FINGERUP) ) {
149             x = event->tfinger.x;
150             y = event->tfinger.y;
151 
152             /* draw the touch: */
153             c = colors[event->tfinger.fingerId % 7];
154             col = ((unsigned int) (c * (0.1f + 0.85f))) | (unsigned int) (0xFF * age) << 24;
155 
156             if (event->type == SDL_FINGERMOTION) {
157                 drawCircle(screen, x * screen->w, y * screen->h, 5, col);
158             } else if (event->type == SDL_FINGERDOWN) {
159                 drawCircle(screen, x * screen->w, y * screen->h, -10, col);
160             }
161         }
162     }
163 
164     if (knob.p.x > 0) {
165         drawKnob(screen, &knob);
166     }
167 
168     SDL_UpdateWindowSurface(window);
169 }
170 
171 static void
loop(void)172 loop(void)
173 {
174     SDL_Event event;
175     SDL_RWops *stream;
176     int i;
177 
178     while (SDL_PollEvent(&event)) {
179         SDLTest_CommonEvent(state, &event, &quitting);
180 
181         /* Record _all_ events */
182         events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
183         eventWrite++;
184 
185         switch (event.type) {
186             case SDL_KEYDOWN:
187                 switch (event.key.keysym.sym) {
188                     case SDLK_i: {
189                         for (i = 0; i < SDL_GetNumTouchDevices(); ++i) {
190                             const SDL_TouchID id = SDL_GetTouchDevice(i);
191                             SDL_Log("Fingers Down on device %"SDL_PRIs64": %d", id, SDL_GetNumTouchFingers(id));
192                         }
193                         break;
194                     }
195 
196                     case SDLK_SPACE:
197                         SDL_RecordGesture(-1);
198                         break;
199 
200                     case SDLK_s:
201                         stream = SDL_RWFromFile("gestureSave", "w");
202                         SDL_Log("Wrote %i templates", SDL_SaveAllDollarTemplates(stream));
203                         SDL_RWclose(stream);
204                         break;
205 
206                     case SDLK_l:
207                         stream = SDL_RWFromFile("gestureSave", "r");
208                         SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
209                         SDL_RWclose(stream);
210                         break;
211                 }
212                 break;
213 
214 #if VERBOSE
215             case SDL_FINGERMOTION:
216                 SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
217                         event.tfinger.x,event.tfinger.y);
218                 break;
219 
220             case SDL_FINGERDOWN:
221                 SDL_Log("Finger: %"SDL_PRIs64" down - x: %f, y: %f",
222                         event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
223                 break;
224 
225             case SDL_FINGERUP:
226                 SDL_Log("Finger: %"SDL_PRIs64" up - x: %f, y: %f",
227                         event.tfinger.fingerId,event.tfinger.x,event.tfinger.y);
228                 break;
229 #endif
230 
231             case SDL_MULTIGESTURE:
232 #if VERBOSE
233                 SDL_Log("Multi Gesture: x = %f, y = %f, dAng = %f, dR = %f",
234                         event.mgesture.x, event.mgesture.y,
235                         event.mgesture.dTheta, event.mgesture.dDist);
236                 SDL_Log("MG: numDownTouch = %i",event.mgesture.numFingers);
237 #endif
238 
239                 knob.p.x = event.mgesture.x;
240                 knob.p.y = event.mgesture.y;
241                 knob.ang += event.mgesture.dTheta;
242                 knob.r += event.mgesture.dDist;
243                 break;
244 
245             case SDL_DOLLARGESTURE:
246                 SDL_Log("Gesture %"SDL_PRIs64" performed, error: %f",
247                         event.dgesture.gestureId, event.dgesture.error);
248                 break;
249 
250             case SDL_DOLLARRECORD:
251                 SDL_Log("Recorded gesture: %"SDL_PRIs64"",event.dgesture.gestureId);
252                 break;
253         }
254     }
255 
256     for (i = 0; i < state->num_windows; ++i) {
257         if (state->windows[i]) {
258             DrawScreen(state->windows[i]);
259         }
260     }
261 
262 #ifdef __EMSCRIPTEN__
263     if (quitting) {
264         emscripten_cancel_main_loop();
265     }
266 #endif
267 }
268 
main(int argc,char * argv[])269 int main(int argc, char* argv[])
270 {
271     state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
272     if (!state) {
273         return 1;
274     }
275 
276     state->window_title = "Gesture Test";
277     state->window_w = WIDTH;
278     state->window_h = HEIGHT;
279     state->skip_renderer = SDL_TRUE;
280 
281     if (!SDLTest_CommonDefaultArgs(state, argc, argv) || !SDLTest_CommonInit(state)) {
282         SDLTest_CommonQuit(state);
283         return 1;
284     }
285 
286 #ifdef __EMSCRIPTEN__
287     emscripten_set_main_loop(loop, 0, 1);
288 #else
289     while (!quitting) {
290         loop();
291     }
292 #endif
293 
294     SDLTest_CommonQuit(state);
295     return 0;
296 }
297 
298