1 /*
2 Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
3
4 This software is provided 'as-is', without any express or implied
5 warranty. In no event will the authors be held liable for any damages
6 arising from the use of this software.
7
8 Permission is granted to anyone to use this software for any purpose,
9 including commercial applications, and to alter it and redistribute it
10 freely.
11 */
12
13 /* Simple program: picks the offscreen backend and renders each frame to a bmp */
14
15 #include <stdlib.h>
16 #include <stdio.h>
17 #include <time.h>
18
19 #ifdef __EMSCRIPTEN__
20 #include <emscripten/emscripten.h>
21 #endif
22
23 #include "SDL.h"
24 #include "SDL_stdinc.h"
25 #include "SDL_opengl.h"
26
27 static SDL_Renderer *renderer = NULL;
28 static SDL_Window *window = NULL;
29 static int done = SDL_FALSE;
30 static int frame_number = 0;
31 static int width = 640;
32 static int height = 480;
33 static int max_frames = 200;
34
35 void
draw()36 draw()
37 {
38 SDL_Rect Rect;
39
40 SDL_SetRenderDrawColor(renderer, 0x10, 0x9A, 0xCE, 0xFF);
41 SDL_RenderClear(renderer);
42
43 /* Grow based on the frame just to show a difference per frame of the region */
44 Rect.x = 0;
45 Rect.y = 0;
46 Rect.w = (frame_number * 2) % width;
47 Rect.h = (frame_number * 2) % height;
48 SDL_SetRenderDrawColor(renderer, 0xFF, 0x10, 0x21, 0xFF);
49 SDL_RenderFillRect(renderer, &Rect);
50
51 SDL_RenderPresent(renderer);
52 }
53
54 void
save_surface_to_bmp()55 save_surface_to_bmp()
56 {
57 SDL_Surface* surface;
58 Uint32 r_mask, g_mask, b_mask, a_mask;
59 Uint32 pixel_format;
60 char file[128];
61 int bbp;
62
63 pixel_format = SDL_GetWindowPixelFormat(window);
64 SDL_PixelFormatEnumToMasks(pixel_format, &bbp, &r_mask, &g_mask, &b_mask, &a_mask);
65
66 surface = SDL_CreateRGBSurface(0, width, height, bbp, r_mask, g_mask, b_mask, a_mask);
67 SDL_RenderReadPixels(renderer, NULL, pixel_format, (void*)surface->pixels, surface->pitch);
68
69 SDL_snprintf(file, sizeof(file), "SDL_window%d-%8.8d.bmp",
70 SDL_GetWindowID(window), ++frame_number);
71
72 SDL_SaveBMP(surface, file);
73 SDL_FreeSurface(surface);
74 }
75
76 void
loop()77 loop()
78 {
79 SDL_Event event;
80
81 /* Check for events */
82 while (SDL_PollEvent(&event)) {
83 switch (event.type) {
84 case SDL_QUIT:
85 done = SDL_TRUE;
86 break;
87 }
88 }
89
90 draw();
91 save_surface_to_bmp();
92
93 #ifdef __EMSCRIPTEN__
94 if (done) {
95 emscripten_cancel_main_loop();
96 }
97 #endif
98 }
99
100 int
main(int argc,char * argv[])101 main(int argc, char *argv[])
102 {
103 Uint32 then, now, frames;
104
105 /* Enable standard application logging */
106 SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
107
108 /* Force the offscreen renderer, if it cannot be created then fail out */
109 if (SDL_VideoInit("offscreen") < 0) {
110 SDL_Log("Couldn't initialize the offscreen video driver: %s\n",
111 SDL_GetError());
112 return SDL_FALSE;
113 }
114
115 /* If OPENGL fails to init it will fallback to using a framebuffer for rendering */
116 window = SDL_CreateWindow("Offscreen Test",
117 SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
118 width, height, 0);
119
120 if (!window) {
121 SDL_Log("Couldn't create window: %s\n",
122 SDL_GetError());
123 return SDL_FALSE;
124 }
125
126 renderer = SDL_CreateRenderer(window, -1, 0);
127
128 if (!renderer) {
129 SDL_Log("Couldn't create renderer: %s\n",
130 SDL_GetError());
131 return SDL_FALSE;
132 }
133
134 SDL_RenderClear(renderer);
135
136 srand((unsigned int)time(NULL));
137
138 /* Main render loop */
139 frames = 0;
140 then = SDL_GetTicks();
141 done = 0;
142
143 SDL_Log("Rendering %i frames offscreen\n", max_frames);
144
145 #ifdef __EMSCRIPTEN__
146 emscripten_set_main_loop(loop, 0, 1);
147 #else
148 while (!done && frames < max_frames) {
149 ++frames;
150 loop();
151
152 /* Print out some timing information, along with remaining frames */
153 if (frames % (max_frames / 10) == 0) {
154 now = SDL_GetTicks();
155 if (now > then) {
156 double fps = ((double) frames * 1000) / (now - then);
157 SDL_Log("Frames remaining: %i rendering at %2.2f frames per second\n", max_frames - frames, fps);
158 }
159 }
160 }
161 #endif
162
163 SDL_DestroyRenderer(renderer);
164 SDL_DestroyWindow(window);
165 SDL_Quit();
166
167 return 0;
168 }
169
170 /* vi: set ts=4 sw=4 expandtab: */
171