1 // SPDX-License-Identifier: BSD-3-Clause
2 
3 /*============================================================================
4 
5 This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
6 Package, Release 3a, by John R. Hauser.
7 
8 Copyright 2011, 2012, 2013, 2014 The Regents of the University of California.
9 All rights reserved.
10 
11 Redistribution and use in source and binary forms, with or without
12 modification, are permitted provided that the following conditions are met:
13 
14  1. Redistributions of source code must retain the above copyright notice,
15     this list of conditions, and the following disclaimer.
16 
17  2. Redistributions in binary form must reproduce the above copyright notice,
18     this list of conditions, and the following disclaimer in the documentation
19     and/or other materials provided with the distribution.
20 
21  3. Neither the name of the University nor the names of its contributors may
22     be used to endorse or promote products derived from this software without
23     specific prior written permission.
24 
25 THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
26 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
27 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
28 DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
29 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
30 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
31 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
32 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
33 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
34 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
35 
36 =============================================================================*/
37 
38 #include <stdbool.h>
39 #include <stdint.h>
40 #include "platform.h"
41 #include "internals.h"
42 #include "specialize.h"
43 #include "softfloat.h"
44 
45 float128_t
f128_roundToInt(float128_t a,uint_fast8_t roundingMode,bool exact)46  f128_roundToInt( float128_t a, uint_fast8_t roundingMode, bool exact )
47 {
48     union ui128_f128 uA;
49     uint_fast64_t uiA64, uiA0;
50     int_fast32_t exp;
51     struct uint128 uiZ;
52     uint_fast64_t lastBitMask, roundBitsMask;
53     bool roundNearEven;
54     union ui128_f128 uZ;
55 
56     /*------------------------------------------------------------------------
57     *------------------------------------------------------------------------*/
58     uA.f = a;
59     uiA64 = uA.ui.v64;
60     uiA0  = uA.ui.v0;
61     exp = expF128UI64( uiA64 );
62     /*------------------------------------------------------------------------
63     *------------------------------------------------------------------------*/
64     if ( 0x402F <= exp ) {
65         /*--------------------------------------------------------------------
66         *--------------------------------------------------------------------*/
67         if ( 0x406F <= exp ) {
68             if ( (exp == 0x7FFF) && (fracF128UI64( uiA64 ) | uiA0) ) {
69                 uiZ = softfloat_propagateNaNF128UI( uiA64, uiA0, 0, 0 );
70                 goto uiZ;
71             }
72             return a;
73         }
74         /*--------------------------------------------------------------------
75         *--------------------------------------------------------------------*/
76         lastBitMask = (uint_fast64_t) 2<<(0x406E - exp);
77         roundBitsMask = lastBitMask - 1;
78         uiZ.v64 = uiA64;
79         uiZ.v0  = uiA0;
80         roundNearEven = (roundingMode == softfloat_round_near_even);
81         if ( roundNearEven || (roundingMode == softfloat_round_near_maxMag) ) {
82             if ( exp == 0x402F ) {
83                 if ( UINT64_C( 0x8000000000000000 ) <= uiZ.v0 ) {
84                     ++uiZ.v64;
85                     if (
86                         roundNearEven
87                             && (uiZ.v0 == UINT64_C( 0x8000000000000000 ))
88                     ) {
89                         uiZ.v64 &= ~1;
90                     }
91                 }
92             } else {
93                 uiZ = softfloat_add128( uiZ.v64, uiZ.v0, 0, lastBitMask>>1 );
94                 if ( roundNearEven && ! (uiZ.v0 & roundBitsMask) ) {
95                     uiZ.v0 &= ~lastBitMask;
96                 }
97             }
98         } else if ( roundingMode != softfloat_round_minMag ) {
99             if (
100                 signF128UI64( uiZ.v64 ) ^ (roundingMode == softfloat_round_max)
101             ) {
102                 uiZ = softfloat_add128( uiZ.v64, uiZ.v0, 0, roundBitsMask );
103             }
104         }
105         uiZ.v0 &= ~roundBitsMask;
106     } else {
107         /*--------------------------------------------------------------------
108         *--------------------------------------------------------------------*/
109         if ( exp < 0x3FFF ) {
110             if ( ! ((uiA64 & UINT64_C( 0x7FFFFFFFFFFFFFFF )) | uiA0) ) {
111                 return a;
112             }
113             if ( exact ) softfloat_exceptionFlags |= softfloat_flag_inexact;
114             uiZ.v64 = uiA64 & packToF128UI64( 1, 0, 0 );
115             uiZ.v0  = 0;
116             switch ( roundingMode ) {
117              case softfloat_round_near_even:
118                 if ( ! (fracF128UI64( uiA64 ) | uiA0) ) break;
119              case softfloat_round_near_maxMag:
120                 if ( exp == 0x3FFE ) uiZ.v64 |= packToF128UI64( 0, 0x3FFF, 0 );
121                 break;
122              case softfloat_round_min:
123                 if ( uiZ.v64 ) uiZ.v64 = packToF128UI64( 1, 0x3FFF, 0 );
124                 break;
125              case softfloat_round_max:
126                 if ( ! uiZ.v64 ) uiZ.v64 = packToF128UI64( 0, 0x3FFF, 0 );
127                 break;
128             }
129             goto uiZ;
130         }
131         /*--------------------------------------------------------------------
132         *--------------------------------------------------------------------*/
133         uiZ.v64 = uiA64;
134         uiZ.v0  = 0;
135         lastBitMask = (uint_fast64_t) 1<<(0x402F - exp);
136         roundBitsMask = lastBitMask - 1;
137         if ( roundingMode == softfloat_round_near_maxMag ) {
138             uiZ.v64 += lastBitMask>>1;
139         } else if ( roundingMode == softfloat_round_near_even ) {
140             uiZ.v64 += lastBitMask>>1;
141             if ( ! ((uiZ.v64 & roundBitsMask) | uiA0) ) {
142                 uiZ.v64 &= ~lastBitMask;
143             }
144         } else if ( roundingMode != softfloat_round_minMag ) {
145             if (
146                 signF128UI64( uiZ.v64 ) ^ (roundingMode == softfloat_round_max)
147             ) {
148                 uiZ.v64 = (uiZ.v64 | (uiA0 != 0)) + roundBitsMask;
149             }
150         }
151         uiZ.v64 &= ~roundBitsMask;
152     }
153     if ( exact && ((uiZ.v64 != uiA64) || (uiZ.v0 != uiA0)) ) {
154         softfloat_exceptionFlags |= softfloat_flag_inexact;
155     }
156  uiZ:
157     uZ.ui = uiZ;
158     return uZ.f;
159 
160 }
161 
162