Lines Matching refs:num_hits

122 	uint32_t num_hits = 0;  in igt_damage_iter_no_damage()  local
131 num_hits++; in igt_damage_iter_no_damage()
133 FAIL(num_hits != 1, "Should return plane src as damage."); in igt_damage_iter_no_damage()
143 uint32_t num_hits = 0; in igt_damage_iter_no_damage_fractional_src() local
154 num_hits++; in igt_damage_iter_no_damage_fractional_src()
156 FAIL(num_hits != 1, "Should return rounded off plane src as damage."); in igt_damage_iter_no_damage_fractional_src()
166 uint32_t num_hits = 0; in igt_damage_iter_no_damage_src_moved() local
176 num_hits++; in igt_damage_iter_no_damage_src_moved()
178 FAIL(num_hits != 1, "Should return plane src as damage."); in igt_damage_iter_no_damage_src_moved()
188 uint32_t num_hits = 0; in igt_damage_iter_no_damage_fractional_src_moved() local
199 num_hits++; in igt_damage_iter_no_damage_fractional_src_moved()
201 FAIL(num_hits != 1, "Should return plane src as damage."); in igt_damage_iter_no_damage_fractional_src_moved()
211 uint32_t num_hits = 0; in igt_damage_iter_no_damage_not_visible() local
223 num_hits++; in igt_damage_iter_no_damage_not_visible()
225 FAIL(num_hits != 0, "Should have no damage."); in igt_damage_iter_no_damage_not_visible()
234 uint32_t num_hits = 0; in igt_damage_iter_no_damage_no_crtc() local
244 num_hits++; in igt_damage_iter_no_damage_no_crtc()
246 FAIL(num_hits != 0, "Should have no damage."); in igt_damage_iter_no_damage_no_crtc()
256 uint32_t num_hits = 0; in igt_damage_iter_no_damage_no_fb() local
269 num_hits++; in igt_damage_iter_no_damage_no_fb()
271 FAIL(num_hits != 0, "Should have no damage."); in igt_damage_iter_no_damage_no_fb()
282 uint32_t num_hits = 0; in igt_damage_iter_simple_damage() local
294 num_hits++; in igt_damage_iter_simple_damage()
296 FAIL(num_hits != 1, "Should return damage when set."); in igt_damage_iter_simple_damage()
308 uint32_t num_hits = 0; in igt_damage_iter_single_damage() local
319 num_hits++; in igt_damage_iter_single_damage()
321 FAIL(num_hits != 1, "Should return damage when set."); in igt_damage_iter_single_damage()
333 uint32_t num_hits = 0; in igt_damage_iter_single_damage_intersect_src() local
345 num_hits++; in igt_damage_iter_single_damage_intersect_src()
347 FAIL(num_hits != 1, "Should return damage clipped to src."); in igt_damage_iter_single_damage_intersect_src()
359 uint32_t num_hits = 0; in igt_damage_iter_single_damage_outside_src() local
371 num_hits++; in igt_damage_iter_single_damage_outside_src()
373 FAIL(num_hits != 0, "Should have no damage."); in igt_damage_iter_single_damage_outside_src()
384 uint32_t num_hits = 0; in igt_damage_iter_single_damage_fractional_src() local
398 num_hits++; in igt_damage_iter_single_damage_fractional_src()
400 FAIL(num_hits != 1, "Should return damage when set."); in igt_damage_iter_single_damage_fractional_src()
412 uint32_t num_hits = 0; in igt_damage_iter_single_damage_intersect_fractional_src() local
427 num_hits++; in igt_damage_iter_single_damage_intersect_fractional_src()
429 FAIL(num_hits != 1, "Should return damage clipped to rounded off src."); in igt_damage_iter_single_damage_intersect_fractional_src()
441 uint32_t num_hits = 0; in igt_damage_iter_single_damage_outside_fractional_src() local
456 num_hits++; in igt_damage_iter_single_damage_outside_fractional_src()
458 FAIL(num_hits != 0, "Should have no damage."); in igt_damage_iter_single_damage_outside_fractional_src()
469 uint32_t num_hits = 0; in igt_damage_iter_single_damage_src_moved() local
482 num_hits++; in igt_damage_iter_single_damage_src_moved()
484 FAIL(num_hits != 1, "Should return plane src as damage."); in igt_damage_iter_single_damage_src_moved()
496 uint32_t num_hits = 0; in igt_damage_iter_single_damage_fractional_src_moved() local
511 num_hits++; in igt_damage_iter_single_damage_fractional_src_moved()
513 FAIL(num_hits != 1, "Should return rounded off plane src as damage."); in igt_damage_iter_single_damage_fractional_src_moved()
525 uint32_t num_hits = 0; in igt_damage_iter_damage() local
538 if (num_hits == 0) in igt_damage_iter_damage()
540 if (num_hits == 1) in igt_damage_iter_damage()
542 num_hits++; in igt_damage_iter_damage()
545 FAIL(num_hits != 2, "Should return damage when set."); in igt_damage_iter_damage()
556 uint32_t num_hits = 0; in igt_damage_iter_damage_one_intersect() local
571 if (num_hits == 0) in igt_damage_iter_damage_one_intersect()
573 if (num_hits == 1) in igt_damage_iter_damage_one_intersect()
575 num_hits++; in igt_damage_iter_damage_one_intersect()
578 FAIL(num_hits != 2, "Should return damage when set."); in igt_damage_iter_damage_one_intersect()
589 uint32_t num_hits = 0; in igt_damage_iter_damage_one_outside() local
602 num_hits++; in igt_damage_iter_damage_one_outside()
604 FAIL(num_hits != 1, "Should return damage when set."); in igt_damage_iter_damage_one_outside()
616 uint32_t num_hits = 0; in igt_damage_iter_damage_src_moved() local
631 num_hits++; in igt_damage_iter_damage_src_moved()
633 FAIL(num_hits != 1, "Should return round off plane src as damage."); in igt_damage_iter_damage_src_moved()
645 uint32_t num_hits = 0; in igt_damage_iter_damage_not_visible() local
662 num_hits++; in igt_damage_iter_damage_not_visible()
664 FAIL(num_hits != 0, "Should not return any damage."); in igt_damage_iter_damage_not_visible()