Searched refs:fscache_state (Results 1 – 4 of 4) sorted by relevance
18 static const struct fscache_state *fscache_kill_dependents(struct fscache_object *, int);19 static const struct fscache_state *fscache_drop_object(struct fscache_object *, int);23 static const struct fscache_state *fscache_kill_object(struct fscache_object *, int);27 static const struct fscache_state *fscache_parent_ready(struct fscache_object *, int);28 static const struct fscache_state *fscache_update_object(struct fscache_object *, int);29 static const struct fscache_state *fscache_object_dead(struct fscache_object *, int);42 const struct fscache_state __STATE_NAME(n) = { \53 #define NO_TRANSIT ((struct fscache_state *)NULL)63 const struct fscache_state __STATE_NAME(n) = { \169 const struct fscache_state *state, *new_state; in fscache_object_sm_dispatcher()[all …]
120 const struct fscache_state *ostate) in fscache_report_unexpected_submission()160 const struct fscache_state *ostate; in fscache_submit_exclusive_op()246 const struct fscache_state *ostate; in fscache_submit_op()
335 const struct fscache_state *transit_to;338 struct fscache_state { struct341 const struct fscache_state *(*work)(struct fscache_object *object, argument350 const struct fscache_state *state; /* Object state machine state */ argument
320 const struct fscache_state *state,
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