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Searched refs:gameport (Results 1 – 25 of 48) sorted by relevance

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/linux/include/linux/
A Dgameport.h17 struct gameport { struct
65 void gameport_close(struct gameport *gameport);
74 void gameport_unregister_port(struct gameport *gameport);
101 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); in gameport_allocate_port() local
113 strlcpy(gameport->name, name, sizeof(gameport->name)); in gameport_set_name()
169 gameport->trigger(gameport); in gameport_trigger()
177 return gameport->read(gameport); in gameport_read()
185 return gameport->cooked_read(gameport, axes, buttons); in gameport_cooked_read()
193 return gameport->calibrate(gameport, axes, max); in gameport_calibrate()
213 void gameport_start_polling(struct gameport *gameport);
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/linux/drivers/input/gameport/
A Dgameport.c203 struct gameport *gameport = from_timer(gameport, t, poll_timer); in gameport_run_poll_handler() local
205 gameport->poll_handler(gameport); in gameport_run_poll_handler()
228 gameport->phys, gameport->name, in gameport_bind_driver()
553 gameport->parent->child = gameport; in gameport_add_port()
563 gameport->name, gameport->phys, gameport->io, gameport->speed); in gameport_add_port()
566 gameport->name, gameport->phys, gameport->speed); in gameport_add_port()
609 if (!gameport->drv || !gameport->drv->reconnect || gameport->drv->reconnect(gameport)) { in gameport_reconnect_port()
615 gameport = gameport->child; in gameport_reconnect_port()
756 struct gameport *gameport; in gameport_unregister_driver() local
805 if (gameport->open(gameport, mode)) { in gameport_open()
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A Dfm801-gp.c24 struct gameport *gameport; member
29 static int fm801_gp_cooked_read(struct gameport *gameport, int *axes, int *buttons) in fm801_gp_cooked_read() argument
33 w = inw(gameport->io + 2); in fm801_gp_cooked_read()
36 w = inw(gameport->io + 4); in fm801_gp_cooked_read()
38 w = inw(gameport->io + 6); in fm801_gp_cooked_read()
41 w = inw(gameport->io + 8); in fm801_gp_cooked_read()
43 outw(0xff, gameport->io); /* reset */ in fm801_gp_cooked_read()
49 static int fm801_gp_open(struct gameport *gameport, int mode) in fm801_gp_open() argument
68 struct gameport *port; in fm801_gp_probe()
92 gp->gameport = port; in fm801_gp_probe()
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A Dlightning.c38 struct gameport *gameport; member
60 static int l4_cooked_read(struct gameport *gameport, int *axes, int *buttons) in l4_cooked_read() argument
62 struct l4 *l4 = gameport->port_data; in l4_cooked_read()
93 static int l4_open(struct gameport *gameport, int mode) in l4_open() argument
95 struct l4 *l4 = gameport->port_data; in l4_open()
180 static int l4_calibrate(struct gameport *gameport, int *axes, int *max) in l4_calibrate() argument
184 struct l4 *l4 = gameport->port_data; in l4_calibrate()
206 struct gameport *port; in l4_create_ports()
217 gameport_free_port(l4->gameport); in l4_create_ports()
218 l4->gameport = NULL; in l4_create_ports()
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A DKconfig9 Gameport support is for the standard 15-pin PC gameport. If you
10 have a joystick, gamepad, gameport card, a soundcard with a gameport
11 or anything else that uses the gameport, say Y or M here and also to
15 S3 SonicVibes, Trident 4DWave, SiS7018, and ALi 5451 gameport
22 module will be called gameport.
27 tristate "Classic ISA and PnP gameport support"
29 Say Y here if you have an ISA or PnP gameport.
45 tristate "SB Live and Audigy gameport support"
49 Audigy card and want to use its gameport.
55 tristate "ForteMedia FM801 gameport support"
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A Demu10k1-gp.c27 struct gameport *gameport; member
46 struct gameport *port; in emu_probe()
65 emu->gameport = port; in emu_probe()
97 gameport_unregister_port(emu->gameport); in emu_remove()
A Dns558.c36 struct gameport *gameport; member
53 struct gameport *port; in ns558_isa_probe()
138 ns558->gameport = port; in ns558_isa_probe()
185 struct gameport *port; in ns558_pnp_probe()
210 ns558->gameport = port; in ns558_pnp_probe()
261 gameport_unregister_port(ns558->gameport); in ns558_exit()
/linux/drivers/input/joystick/
A Dgf2k.c65 struct gameport *gameport; member
78 static int gf2k_read_packet(struct gameport *gameport, int length, char *data) in gf2k_read_packet() argument
92 gameport_trigger(gameport); in gf2k_read_packet()
93 v = gameport_read(gameport); in gf2k_read_packet()
114 static void gf2k_trigger_seq(struct gameport *gameport, short *seq) in gf2k_trigger_seq() argument
130 gameport_trigger(gameport); in gf2k_trigger_seq()
189 static void gf2k_poll(struct gameport *gameport) in gf2k_poll() argument
221 static int gf2k_connect(struct gameport *gameport, struct gameport_driver *drv) in gf2k_connect() argument
235 gf2k->gameport = gameport; in gf2k_connect()
340 static void gf2k_disconnect(struct gameport *gameport) in gf2k_disconnect() argument
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A Da3d.c39 struct gameport *gameport; member
40 struct gameport *adc;
55 static int a3d_read_packet(struct gameport *gameport, int length, char *data) in a3d_read_packet() argument
67 gameport_trigger(gameport); in a3d_read_packet()
162 static void a3d_poll(struct gameport *gameport) in a3d_poll() argument
197 static int a3d_adc_open(struct gameport *gameport, int mode) in a3d_adc_open() argument
212 static void a3d_adc_close(struct gameport *gameport) in a3d_adc_close() argument
246 static int a3d_connect(struct gameport *gameport, struct gameport_driver *drv) in a3d_connect() argument
250 struct gameport *adc; in a3d_connect()
263 a3d->gameport = gameport; in a3d_connect()
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A Dgrip_mp.c52 struct gameport *gameport; member
164 static int mp_io(struct gameport* gameport, int sendflags, int sendcode, u32 *packet) in mp_io() argument
191 gameport_trigger(gameport); in mp_io()
252 gameport_trigger(gameport); in mp_io()
277 gameport_trigger(gameport); in mp_io()
319 static int dig_mode_start(struct gameport *gameport, u32 *packet) in dig_mode_start() argument
536 static void grip_poll(struct gameport *gameport) in grip_poll() argument
630 static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) in grip_connect() argument
638 grip->gameport = gameport; in grip_connect()
668 static void grip_disconnect(struct gameport *gameport) in grip_disconnect() argument
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A Dguillemot.c51 struct gameport *gameport; member
68 static int guillemot_read_packet(struct gameport *gameport, u8 *data) in guillemot_read_packet() argument
83 gameport_trigger(gameport); in guillemot_read_packet()
84 v = gameport_read(gameport); in guillemot_read_packet()
88 u = v; v = gameport_read(gameport); in guillemot_read_packet()
105 static void guillemot_poll(struct gameport *gameport) in guillemot_poll() argument
161 static int guillemot_connect(struct gameport *gameport, struct gameport_driver *drv) in guillemot_connect() argument
176 guillemot->gameport = gameport; in guillemot_connect()
241 fail2: gameport_close(gameport); in guillemot_connect()
248 static void guillemot_disconnect(struct gameport *gameport) in guillemot_disconnect() argument
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A Dinteract.c38 struct gameport *gameport; member
75 static int interact_read_packet(struct gameport *gameport, int length, u32 *data) in interact_read_packet() argument
88 gameport_trigger(gameport); in interact_read_packet()
89 v = gameport_read(gameport); in interact_read_packet()
93 u = v; v = gameport_read(gameport); in interact_read_packet()
112 static void interact_poll(struct gameport *gameport) in interact_poll() argument
190 static int interact_connect(struct gameport *gameport, struct gameport_driver *drv) in interact_connect() argument
205 interact->gameport = gameport; in interact_connect()
271 fail2: gameport_close(gameport); in interact_connect()
278 static void interact_disconnect(struct gameport *gameport) in interact_disconnect() argument
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A Dcobra.c32 struct gameport *gameport; member
40 static unsigned char cobra_read_packet(struct gameport *gameport, unsigned int *data) in cobra_read_packet() argument
57 u = gameport_read(gameport); in cobra_read_packet()
61 v = gameport_read(gameport); in cobra_read_packet()
94 static void cobra_poll(struct gameport *gameport) in cobra_poll() argument
139 static int cobra_connect(struct gameport *gameport, struct gameport_driver *drv) in cobra_connect() argument
151 cobra->gameport = gameport; in cobra_connect()
187 "%s/input%d", gameport->phys, i); in cobra_connect()
219 fail2: gameport_close(gameport); in cobra_connect()
225 static void cobra_disconnect(struct gameport *gameport) in cobra_disconnect() argument
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A Dsidewinder.c99 struct gameport *gameport; member
137 v = gameport_read(gameport); in sw_read_packet()
142 v = gameport_read(gameport); in sw_read_packet()
224 static void sw_init_digital(struct gameport *gameport) in sw_init_digital() argument
484 static void sw_poll(struct gameport *gameport) in sw_poll() argument
570 static int sw_connect(struct gameport *gameport, struct gameport_driver *drv) in sw_connect() argument
591 sw->gameport = gameport; in sw_connect()
600 gameport->phys, gameport->io, gameport->speed); in sw_connect()
651 sw->gameport = gameport; in sw_connect()
790 static void sw_disconnect(struct gameport *gameport) in sw_disconnect() argument
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A Dgrip.c39 struct gameport *gameport; member
68 static int grip_gpp_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_gpp_read_packet() argument
83 v = gameport_read(gameport) >> shift; in grip_gpp_read_packet()
108 static int grip_xt_read_packet(struct gameport *gameport, int shift, unsigned int *data) in grip_xt_read_packet() argument
166 static void grip_poll(struct gameport *gameport) in grip_poll() argument
282 static int grip_connect(struct gameport *gameport, struct gameport_driver *drv) in grip_connect() argument
293 grip->gameport = gameport; in grip_connect()
339 "%s/input%d", gameport->phys, i); in grip_connect()
381 fail2: gameport_close(gameport); in grip_connect()
387 static void grip_disconnect(struct gameport *gameport) in grip_disconnect() argument
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A Danalog.c103 struct gameport *gameport; member
172 struct gameport *gameport = port->gameport; in analog_cooked_read() local
183 gameport_trigger(gameport); in analog_cooked_read()
252 static void analog_poll(struct gameport *gameport) in analog_poll() argument
312 struct gameport *gameport = port->gameport; in analog_calibrate_timer() local
323 gameport_read(gameport); in analog_calibrate_timer()
523 port->gameport = gameport; in analog_init_port()
582 static int analog_connect(struct gameport *gameport, struct gameport_driver *drv) in analog_connect() argument
620 static void analog_disconnect(struct gameport *gameport) in analog_disconnect() argument
628 gameport_close(gameport); in analog_disconnect()
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A Dtmdc.c108 struct gameport *gameport; member
130 static int tmdc_read_packet(struct gameport *gameport, unsigned char data[2][TMDC_MAX_LENGTH]) in tmdc_read_packet() argument
144 gameport_trigger(gameport); in tmdc_read_packet()
146 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
150 w = gameport_read(gameport) >> 4; in tmdc_read_packet()
223 static void tmdc_poll(struct gameport *gameport) in tmdc_poll() argument
347 static int tmdc_connect(struct gameport *gameport, struct gameport_driver *drv) in tmdc_connect() argument
357 tmdc->gameport = gameport; in tmdc_connect()
390 fail2: gameport_close(gameport); in tmdc_connect()
396 static void tmdc_disconnect(struct gameport *gameport) in tmdc_disconnect() argument
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A Djoydump.c33 static int joydump_connect(struct gameport *gameport, struct gameport_driver *drv) in joydump_connect() argument
43 printk(KERN_INFO "joydump: | Dumping: %30s |\n", gameport->phys); in joydump_connect()
46 if (gameport_open(gameport, drv, GAMEPORT_MODE_RAW)) { in joydump_connect()
50 if (gameport_open(gameport, drv, GAMEPORT_MODE_COOKED)) { in joydump_connect()
57 gameport_cooked_read(gameport, axes, &buttons); in joydump_connect()
65 timeout = gameport_time(gameport, 10000); /* 10 ms */ in joydump_connect()
78 u = gameport_read(gameport); in joydump_connect()
84 gameport_trigger(gameport); in joydump_connect()
88 dump->data = gameport_read(gameport); in joydump_connect()
131 static void joydump_disconnect(struct gameport *gameport) in joydump_disconnect() argument
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A Dadi.c112 struct gameport *gameport; member
125 struct gameport *gameport = port->gameport; in adi_read_packet() local
138 gameport_trigger(gameport); in adi_read_packet()
262 static void adi_poll(struct gameport *gameport) in adi_poll() argument
298 static void adi_init_digital(struct gameport *gameport) in adi_init_digital() argument
456 static int adi_connect(struct gameport *gameport, struct gameport_driver *drv) in adi_connect() argument
466 port->gameport = gameport; in adi_connect()
474 adi_init_digital(gameport); in adi_connect()
523 gameport_close(gameport); in adi_connect()
529 static void adi_disconnect(struct gameport *gameport) in adi_disconnect() argument
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/linux/Documentation/input/
A Dgameport-programming.rst2 Programming gameport drivers
5 A basic classic gameport
11 struct gameport gameport;
31 gameport. Although only one ioport is really used, the gameport usually
48 struct gameport gameport;
50 void my_trigger(struct gameport *gameport)
55 unsigned char my_read(struct gameport *gameport)
71 the gameport. To register a cooked gameport::
73 struct gameport gameport;
84 int my_open(struct gameport *gameport, int mode)
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/linux/sound/pci/au88x0/
A Dau88x0_game.c30 static unsigned char vortex_game_read(struct gameport *gameport) in vortex_game_read() argument
32 vortex_t *vortex = gameport_get_port_data(gameport); in vortex_game_read()
36 static void vortex_game_trigger(struct gameport *gameport) in vortex_game_trigger() argument
38 vortex_t *vortex = gameport_get_port_data(gameport); in vortex_game_trigger()
43 vortex_game_cooked_read(struct gameport *gameport, int *axes, int *buttons) in vortex_game_cooked_read() argument
59 static int vortex_game_open(struct gameport *gameport, int mode) in vortex_game_open() argument
84 struct gameport *gp; in vortex_gameport_register()
86 vortex->gameport = gp = gameport_allocate_port(); in vortex_gameport_register()
112 if (vortex->gameport) { in vortex_gameport_unregister()
113 gameport_unregister_port(vortex->gameport); in vortex_gameport_unregister()
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/linux/Documentation/sound/cards/
A Djoystick.rst13 using a joystick with the ALSA driver. For the details of gameport
19 built-in gameport support. Hence, when the ALSA PCI driver is built
21 gameport support on that card will be (silently) disabled.
66 The following drivers don't support gameport natively, but there are
67 additional modules. Load the corresponding module to add the gameport
79 built-in gameport support.
81 As mentioned above, ALSA PCI drivers have the built-in gameport
89 ALSA ISA drivers don't have the built-in gameport support.
/linux/sound/isa/
A Dcmi8328.c47 static bool gameport[CMI8328_MAX] = {[0 ... (CMI8328_MAX-1)] = true}; variable
69 module_param_array(gameport, bool, NULL, 0444);
70 MODULE_PARM_DESC(gameport, "Enable gameport.");
80 struct gameport *gameport; member
376 if (!gameport[ndev]) in snd_cmi8328_probe()
383 struct gameport *gp = cmi->gameport = gameport_allocate_port(); in snd_cmi8328_probe()
384 if (cmi->gameport) { in snd_cmi8328_probe()
405 if (cmi->gameport) in snd_cmi8328_remove()
406 gameport_unregister_port(cmi->gameport); in snd_cmi8328_remove()
/linux/sound/pci/ymfpci/
A Dymfpci.c64 struct gameport *gp; in snd_ymfpci_create_gameport()
117 chip->gameport = gp = gameport_allocate_port(); in snd_ymfpci_create_gameport()
136 gameport_register_port(chip->gameport); in snd_ymfpci_create_gameport()
143 if (chip->gameport) { in snd_ymfpci_free_gameport()
144 gameport_unregister_port(chip->gameport); in snd_ymfpci_free_gameport()
145 chip->gameport = NULL; in snd_ymfpci_free_gameport()
/linux/sound/pci/
A Dcs4281.c471 struct gameport *gameport; member
1169 static void snd_cs4281_gameport_trigger(struct gameport *gameport) in snd_cs4281_gameport_trigger() argument
1171 struct cs4281 *chip = gameport_get_port_data(gameport); in snd_cs4281_gameport_trigger()
1178 static unsigned char snd_cs4281_gameport_read(struct gameport *gameport) in snd_cs4281_gameport_read() argument
1188 static int snd_cs4281_gameport_cooked_read(struct gameport *gameport, in snd_cs4281_gameport_cooked_read() argument
1216 static int snd_cs4281_gameport_open(struct gameport *gameport, int mode) in snd_cs4281_gameport_open() argument
1233 struct gameport *gp; in snd_cs4281_create_gameport()
1235 chip->gameport = gp = gameport_allocate_port(); in snd_cs4281_create_gameport()
1261 if (chip->gameport) { in snd_cs4281_free_gameport()
1262 gameport_unregister_port(chip->gameport); in snd_cs4281_free_gameport()
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