Searched refs:validated_shader (Results 1 – 4 of 4) sorted by relevance
261 validated_shader->uniforms_size; in check_tmu_write()272 validated_shader->uniforms_size += 4; in check_tmu_write()548 validated_shader->uniforms_size; in track_live_clamps()800 validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL); in vc4_validate_shader()801 if (!validated_shader) in vc4_validate_shader()908 if (validated_shader->is_threaded && in vc4_validate_shader()934 validated_shader->uniforms_src_size = in vc4_validate_shader()935 (validated_shader->uniforms_size + in vc4_validate_shader()940 return validated_shader; in vc4_validate_shader()944 if (validated_shader) { in vc4_validate_shader()[all …]
119 if (bo->validated_shader) { in vc4_use_bo()824 struct vc4_validated_shader_info *validated_shader; in validate_gl_shader_rec() local839 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; in validate_gl_shader_rec()840 if (!validated_shader) in validate_gl_shader_rec()843 if (validated_shader->uniforms_src_size > in validate_gl_shader_rec()851 validated_shader->num_texture_samples); in validate_gl_shader_rec()854 validated_shader->uniforms_size); in validate_gl_shader_rec()857 tex < validated_shader->num_texture_samples; in validate_gl_shader_rec()861 &validated_shader->texture_samples[tex], in validate_gl_shader_rec()882 exec->uniforms_v += validated_shader->uniforms_size; in validate_gl_shader_rec()[all …]
173 if (bo->validated_shader) { in vc4_bo_destroy()174 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_bo_destroy()175 kfree(bo->validated_shader->texture_samples); in vc4_bo_destroy()176 kfree(bo->validated_shader); in vc4_bo_destroy()177 bo->validated_shader = NULL; in vc4_bo_destroy()569 if (bo->validated_shader) { in vc4_free_object()571 kfree(bo->validated_shader->texture_samples); in vc4_free_object()572 kfree(bo->validated_shader); in vc4_free_object()573 bo->validated_shader = NULL; in vc4_free_object()668 if (bo->validated_shader) { in vc4_prime_export()[all …]
270 struct vc4_validated_shader_info *validated_shader; member
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