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Searched refs:validated_shader (Results 1 – 4 of 4) sorted by relevance

/linux/drivers/gpu/drm/vc4/
A Dvc4_validate_shaders.c261 validated_shader->uniforms_size; in check_tmu_write()
272 validated_shader->uniforms_size += 4; in check_tmu_write()
548 validated_shader->uniforms_size; in track_live_clamps()
800 validated_shader = kcalloc(1, sizeof(*validated_shader), GFP_KERNEL); in vc4_validate_shader()
801 if (!validated_shader) in vc4_validate_shader()
908 if (validated_shader->is_threaded && in vc4_validate_shader()
934 validated_shader->uniforms_src_size = in vc4_validate_shader()
935 (validated_shader->uniforms_size + in vc4_validate_shader()
940 return validated_shader; in vc4_validate_shader()
944 if (validated_shader) { in vc4_validate_shader()
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A Dvc4_validate.c119 if (bo->validated_shader) { in vc4_use_bo()
824 struct vc4_validated_shader_info *validated_shader; in validate_gl_shader_rec() local
839 validated_shader = to_vc4_bo(&bo[i]->base)->validated_shader; in validate_gl_shader_rec()
840 if (!validated_shader) in validate_gl_shader_rec()
843 if (validated_shader->uniforms_src_size > in validate_gl_shader_rec()
851 validated_shader->num_texture_samples); in validate_gl_shader_rec()
854 validated_shader->uniforms_size); in validate_gl_shader_rec()
857 tex < validated_shader->num_texture_samples; in validate_gl_shader_rec()
861 &validated_shader->texture_samples[tex], in validate_gl_shader_rec()
882 exec->uniforms_v += validated_shader->uniforms_size; in validate_gl_shader_rec()
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A Dvc4_bo.c173 if (bo->validated_shader) { in vc4_bo_destroy()
174 kfree(bo->validated_shader->uniform_addr_offsets); in vc4_bo_destroy()
175 kfree(bo->validated_shader->texture_samples); in vc4_bo_destroy()
176 kfree(bo->validated_shader); in vc4_bo_destroy()
177 bo->validated_shader = NULL; in vc4_bo_destroy()
569 if (bo->validated_shader) { in vc4_free_object()
571 kfree(bo->validated_shader->texture_samples); in vc4_free_object()
572 kfree(bo->validated_shader); in vc4_free_object()
573 bo->validated_shader = NULL; in vc4_free_object()
668 if (bo->validated_shader) { in vc4_prime_export()
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A Dvc4_drv.h270 struct vc4_validated_shader_info *validated_shader; member

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