Lines Matching refs:queue
148 PS2Queue *q = &s->queue; in ps2_reset_queue()
158 return s->queue.count == 0; in ps2_queue_empty()
163 PS2Queue *q = &s->queue; in ps2_queue_noirq()
188 if (PS2_QUEUE_SIZE - s->queue.count < 1) { in ps2_queue()
198 if (PS2_QUEUE_SIZE - s->queue.count < 2) { in ps2_queue_2()
209 if (PS2_QUEUE_SIZE - s->queue.count < 3) { in ps2_queue_3()
221 if (PS2_QUEUE_SIZE - s->queue.count < 4) { in ps2_queue_4()
243 PS2Queue *q = &s->queue; in ps2_cqueue_1()
253 PS2Queue *q = &s->queue; in ps2_cqueue_2()
264 PS2Queue *q = &s->queue; in ps2_cqueue_3()
276 PS2Queue *q = &s->queue; in ps2_cqueue_reset()
546 q = &s->queue; in ps2_read_data()
703 if (PS2_QUEUE_SIZE - ps2->queue.count < needed) { in ps2_mouse_send_packet()
1027 PS2Queue *q = &s->queue; in ps2_common_post_load()
1098 VMSTATE_INT32(queue.rptr, PS2State),
1099 VMSTATE_INT32(queue.wptr, PS2State),
1100 VMSTATE_INT32(queue.count, PS2State),
1101 VMSTATE_BUFFER(queue.data, PS2State),
1155 return ps2->queue.cwptr != -1; /* the queue is mostly empty */ in ps2_keyboard_cqueue_needed()
1162 VMSTATE_INT32(parent_obj.queue.cwptr, PS2KbdState),