Searched refs:num_sprites (Results 1 – 5 of 5) sorted by relevance
1563 display_runtime->num_sprites[pipe] = 4; in __intel_display_device_info_runtime_init()1566 display_runtime->num_sprites[pipe] = 6; in __intel_display_device_info_runtime_init()1569 display_runtime->num_sprites[pipe] = 3; in __intel_display_device_info_runtime_init()1580 display_runtime->num_sprites[PIPE_A] = 2; in __intel_display_device_info_runtime_init()1581 display_runtime->num_sprites[PIPE_B] = 2; in __intel_display_device_info_runtime_init()1582 display_runtime->num_sprites[PIPE_C] = 1; in __intel_display_device_info_runtime_init()1585 display_runtime->num_sprites[pipe] = 2; in __intel_display_device_info_runtime_init()1588 display_runtime->num_sprites[pipe] = 1; in __intel_display_device_info_runtime_init()
220 u8 num_sprites[I915_MAX_PIPES]; member
237 (__s) < DISPLAY_RUNTIME_INFO(__dev_priv)->num_sprites[(__p)]; \
1046 zpos = DISPLAY_RUNTIME_INFO(dev_priv)->num_sprites[pipe] + 1; in intel_cursor_plane_create()
53 return pipe * DISPLAY_RUNTIME_INFO(display)->num_sprites[pipe] + sprite + 'A'; in sprite_name()
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