Searched refs:tile_mask (Results 1 – 4 of 4) sorted by relevance
100 u8 tile_mask; member346 u8 tile_mask; member
757 if (BIT(i) & tile_mask) in xe_vma_ops_incr_pt_update_ops()762 u8 tile_mask) in xe_vm_populate_rebind() argument765 op->tile_mask = tile_mask; in xe_vm_populate_rebind()778 u8 tile_mask) in xe_vm_ops_add_rebind() argument786 xe_vm_populate_rebind(op, vma, tile_mask); in xe_vm_ops_add_rebind()958 vma->tile_mask |= 0x1 << id; in xe_vma_create()2135 u8 id, tile_mask = 0; in vm_bind_ioctl_ops_parse() local2141 tile_mask |= 0x1 << id; in vm_bind_ioctl_ops_parse()2150 op->tile_mask = tile_mask; in vm_bind_ioctl_ops_parse()2170 op->tile_mask); in vm_bind_ioctl_ops_parse()[all …]
213 u8 tile_mask);
209 * @tile_mask: Mask for which tiles to create binds for, 0 == All tiles,212 __u64 tile_mask;
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