Searched refs:real_window (Results 1 – 4 of 4) sorted by relevance
| /qemu/ui/ |
| A D | sdl2-gl.c | 53 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_render_surface() 56 SDL_GetWindowSize(scon->real_window, &ww, &wh); in sdl2_gl_render_surface() 60 SDL_GL_SwapWindow(scon->real_window); in sdl2_gl_render_surface() 70 if (!scon->real_window) { in sdl2_gl_update() 74 SDL_GL_MakeCurrent(scon->real_window, scon->winctx); in sdl2_gl_update() 99 if (!scon->real_window) { in sdl2_gl_switch() 118 if (scon->updates && scon->real_window) { in sdl2_gl_refresh() 161 ctx = SDL_GL_CreateContext(scon->real_window); in sdl2_gl_create_context() 169 ctx = SDL_GL_CreateContext(scon->real_window); in sdl2_gl_create_context() 243 SDL_GetWindowSize(scon->real_window, &ww, &wh); in sdl2_gl_scanout_flush() [all …]
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| A D | sdl2.c | 86 assert(!scon->real_window); in sdl2_window_create() 128 if (!scon->real_window) { in sdl2_window_destroy() 140 SDL_DestroyWindow(scon->real_window); in sdl2_window_destroy() 141 scon->real_window = NULL; in sdl2_window_destroy() 146 if (!scon->real_window) { in sdl2_window_resize() 150 SDL_SetWindowSize(scon->real_window, in sdl2_window_resize() 201 if (scon->real_window) { in sdl_update_caption() 263 SDL_SetWindowGrab(scon->real_window, SDL_TRUE); in sdl_grab_start() 271 SDL_SetWindowGrab(scon->real_window, SDL_FALSE); in sdl_grab_end() 347 SDL_SetWindowFullscreen(scon->real_window, in toggle_full_screen() [all …]
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| A D | sdl2-2d.c | 80 if (!scon->real_window) { in sdl2_2d_switch()
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| /qemu/include/ui/ |
| A D | sdl2.h | 35 SDL_Window *real_window; member
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