1diff -Nrup rubix-1.0.5/fillpoly.c rubix-1.0.5-avr32/fillpoly.c
2--- rubix-1.0.5/fillpoly.c	2003-10-12 15:41:43.000000000 -0400
3+++ rubix-1.0.5-avr32/fillpoly.c	2008-02-29 12:39:51.000000000 -0500
4@@ -435,7 +435,7 @@ void fill_lines(device *d, int thecol)
5 			);
6 #endif
7     }
8-  } else if (d->depth==16) { /* here 16bpp */
9+  } else if ((d->depth==16) | (d->depth==15)) { /* here 16bpp */
10     register int i;
11 #ifndef PC_ARCHI
12     register int j;
13diff -Nrup rubix-1.0.5/line.c rubix-1.0.5-avr32/line.c
14--- rubix-1.0.5/line.c	2003-10-12 14:15:19.000000000 -0400
15+++ rubix-1.0.5-avr32/line.c	2008-02-29 12:39:51.000000000 -0500
16@@ -1317,7 +1317,7 @@ void drawline(device *d, line *l)
17 #endif
18   if (d->depth==8)
19     drawline8(d, l);
20-  else if (d->depth==16)
21+  else if ((d->depth==16) | (d->depth==15))
22     drawline16(d, l);
23   else if (d->depth==24)
24     drawline24(d, l);
25diff -Nrup rubix-1.0.5/Makefile rubix-1.0.5-avr32/Makefile
26--- rubix-1.0.5/Makefile	2003-12-04 14:27:58.000000000 -0500
27+++ rubix-1.0.5-avr32/Makefile	2008-02-29 12:58:30.000000000 -0500
28@@ -11,21 +11,17 @@
29 # Customize to fit your needs (especially if it does not work for now).
30
31 LANGUAGE=ENGLISH
32-GAMESDIR=/usr/games
33
34 #architecture=-DPC_ARCHI
35
36 # For Solaris
37 #EXTRALIBS=-lsocket
38
39-CC=gcc
40 CFLAGS=-Wall -O3 -fomit-frame-pointer -ffast-math \
41    -DGAMESDIR="\"$(GAMESDIR)\"" \
42    -D$(LANGUAGE) $(architecture)
43
44 #CFLAGS=-Wall -g -ffast-math -Iplayer $(architecture)
45-XINC=-I/usr/X11R6/include
46-XLIB=-L/usr/X11R6/lib -lX11
47
48 #the following should not be changed.
49
50@@ -37,7 +33,7 @@ rubix : $(OBJ)
51
52 install :
53 	mkdir -p $(GAMESDIR)
54-	install -c -s rubix $(GAMESDIR)
55+	install -c rubix $(GAMESDIR)
56
57 clean :
58 	rm -f *.o *~ core *.bak *.dat gmon.out
59diff -Nrup rubix-1.0.5/screen.c rubix-1.0.5-avr32/screen.c
60--- rubix-1.0.5/screen.c	2004-04-26 04:26:05.000000000 -0400
61+++ rubix-1.0.5-avr32/screen.c	2008-02-29 12:39:51.000000000 -0500
62@@ -80,11 +80,17 @@ void error_statement(SCREEN *s)
63
64 int reset_data_buffers(SCREEN *s)
65 {
66+  int temp;
67
68   if (s->im)
69     XDestroyImage(s->im);
70+  if (s->depth == 15) {
71+		temp=16;
72+  } else {
73+		temp=s->depth;
74+  }
75
76-  s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*s->depth);
77+  s->buffer=(char *)malloc(((SCREEN_X+7)/8)*SCREEN_Y*temp);
78
79   if (!s->buffer) {
80     error_statement(s);
81@@ -106,7 +112,7 @@ int reset_data_buffers(SCREEN *s)
82    */
83   /* Sed - december 2003 - no it has to be 8 */
84   s->im=XCreateImage(s->d, DefaultVisual(s->d, DefaultScreen(s->d)),
85-		     s->depth==32?24:s->depth, ZPixmap,
86+		     s->depth, ZPixmap,
87 		     0, s->buffer, SCREEN_X, SCREEN_Y, 8, 0);
88
89   if (!s->im) {
90@@ -139,8 +145,8 @@ int init_screen(SCREEN *s)
91
92   s->depth=DefaultDepth(s->d, DefaultScreen(s->d));
93
94-  if (s->depth!=8 && s->depth!=16 && s->depth!=24) {
95-    fprintf(stderr, "screen depth not supported (only 8, 16 and 24bpp (which means 32bpp too) handled\n");
96+  if (s->depth!=8 && s->depth!=15 && s->depth!=16 && s->depth!=24) {
97+    fprintf(stderr, "screen depth not supported (only 8, 15, 16 and 24bpp (which means 32bpp too) handled\n");
98     XCloseDisplay(s->d);
99     s->d=(Display *)0;
100     return -1;
101@@ -182,10 +188,10 @@ int init_screen(SCREEN *s)
102
103   /* let's create and map our window */
104   s->w=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0,
105-		       SCREEN_X, SCREEN_Y, 3, s->depth==32?24:s->depth,
106+		       SCREEN_X, SCREEN_Y, 3, s->depth,
107 		       CopyFromParent, CopyFromParent, 0, NULL);
108   s->h=XCreateWindow(s->d, DefaultRootWindow(s->d), 0, 0,
109-		       HELP_X, HELP_Y, 3, s->depth==32?24:s->depth,
110+		       HELP_X, HELP_Y, 3, s->depth,
111 		       CopyFromParent, CopyFromParent, 0, NULL);
112
113   xch.res_name = "rubix";
114@@ -946,13 +952,18 @@ void close_screen(SCREEN *s)
115 void clear_screen(SCREEN *s)
116 {
117   /* fill s->im with pixel[10], avoid XPutPixel which is rather slow... */
118-  int i, w, dw;
119+  int i, w, dw, temp;
120+  if (s->depth == 15) {
121+	temp = 16;
122+  } else {
123+	temp = s->depth;
124+  }
125   w = (SCREEN_X+7)/8;
126-  dw = s->depth/8;
127+  dw = temp/8;
128   XPutPixel(s->im, 0, 0, pixel[10]);
129   for (i=1; i<8*w; i++)
130      memcpy(s->buffer + i*dw, s->buffer, dw);
131-  w = w * s->depth;
132+  w = w * temp;
133   for (i=1; i<SCREEN_Y; i++)
134      memcpy(s->buffer + i*w, s->buffer, w);
135 }
136