1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * Copyright (c) 2013 Google, Inc
4  */
5 
6 #include <errno.h>
7 #include <unistd.h>
8 #include <stdbool.h>
9 #include <linux/input.h>
10 #include <SDL2/SDL.h>
11 #include <asm/state.h>
12 
13 /**
14  * struct buf_info - a data buffer holding audio data
15  *
16  * @pos:	Current position playing in audio buffer
17  * @size:	Size of data in audio buffer (0=empty)
18  * @alloced:	Allocated size of audio buffer (max size it can hold)
19  * @data:	Audio data
20  */
21 struct buf_info {
22 	uint pos;
23 	uint size;
24 	uint alloced;
25 	uint8_t *data;
26 };
27 
28 /**
29  * struct sdl_info - Information about our use of the SDL library
30  *
31  * @width: Width of simulated LCD display
32  * @height: Height of simulated LCD display
33  * @vis_width: Visible width (may be larger to allow for scaling up)
34  * @vis_height: Visible height (may be larger to allow for scaling up)
35  * @depth: Depth of the display in bits per pixel (16 or 32)
36  * @pitch: Number of bytes per line of the display
37  * @sample_rate: Current sample rate for audio
38  * @audio_active: true if audio can be used
39  * @inited: true if this module is initialised
40  * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
41  * @buf: The two available audio buffers. SDL can be reading from one while we
42  *	are setting up the next
43  * @running: true if audio is running
44  * @stopping: true if audio will stop once it runs out of data
45  * @texture: SDL texture to use for U-Boot display contents
46  * @renderer: SDL renderer to use
47  * @screen: SDL window to use
48  * @src_depth: Number of bits per pixel in the source frame buffer (that we read
49  * from and render to SDL)
50  */
51 static struct sdl_info {
52 	int width;
53 	int height;
54 	int vis_width;
55 	int vis_height;
56 	int depth;
57 	int pitch;
58 	uint sample_rate;
59 	bool audio_active;
60 	bool inited;
61 	int cur_buf;
62 	struct buf_info buf[2];
63 	bool running;
64 	bool stopping;
65 	SDL_Texture *texture;
66 	SDL_Renderer *renderer;
67 	SDL_Window *screen;
68 	int src_depth;
69 } sdl;
70 
sandbox_sdl_poll_events(void)71 static void sandbox_sdl_poll_events(void)
72 {
73 	/*
74 	 * We don't want to include common.h in this file since it uses
75 	 * system headers. So add a declation here.
76 	 */
77 	extern void reset_cpu(void);
78 	SDL_Event event;
79 
80 	while (SDL_PollEvent(&event)) {
81 		switch (event.type) {
82 		case SDL_QUIT:
83 			puts("LCD window closed - quitting\n");
84 			reset_cpu();
85 			break;
86 		}
87 	}
88 }
89 
sandbox_sdl_ensure_init(void)90 static int sandbox_sdl_ensure_init(void)
91 {
92 	if (!sdl.inited) {
93 		if (SDL_Init(0) < 0) {
94 			printf("Unable to initialise SDL: %s\n",
95 			       SDL_GetError());
96 			return -EIO;
97 		}
98 
99 		atexit(SDL_Quit);
100 
101 		sdl.inited = true;
102 	}
103 	return 0;
104 }
105 
sandbox_sdl_remove_display(void)106 int sandbox_sdl_remove_display(void)
107 {
108 	if (!sdl.renderer) {
109 		printf("SDL renderer does not exist\n");
110 		return -ENOENT;
111 	}
112 
113 	SDL_DestroyTexture(sdl.texture);
114 	SDL_DestroyRenderer(sdl.renderer);
115 	SDL_DestroyWindow(sdl.screen);
116 	sdl.texture = NULL;
117 	sdl.renderer = NULL;
118 	sdl.screen = NULL;
119 
120 	return 0;
121 }
122 
sandbox_sdl_init_display(int width,int height,int log2_bpp,bool double_size)123 int sandbox_sdl_init_display(int width, int height, int log2_bpp,
124 			     bool double_size)
125 {
126 	struct sandbox_state *state = state_get_current();
127 	int err;
128 
129 	if (!width || !state->show_lcd)
130 		return 0;
131 	err = sandbox_sdl_ensure_init();
132 	if (err)
133 		return err;
134 	if (sdl.renderer)
135 		sandbox_sdl_remove_display();
136 
137 	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
138 		printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
139 		return -EPERM;
140 	}
141 	sdl.width = width;
142 	sdl.height = height;
143 	if (double_size) {
144 		sdl.vis_width = sdl.width * 2;
145 		sdl.vis_height = sdl.height * 2;
146 	} else {
147 		sdl.vis_width = sdl.width;
148 		sdl.vis_height = sdl.height;
149 	}
150 
151 	if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
152 		printf("Unable to init hinting: %s", SDL_GetError());
153 
154 	sdl.src_depth = 1 << log2_bpp;
155 	if (log2_bpp != 4 && log2_bpp != 5)
156 		log2_bpp = 5;
157 	sdl.depth = 1 << log2_bpp;
158 	sdl.pitch = sdl.width * sdl.depth / 8;
159 	sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
160 				      SDL_WINDOWPOS_UNDEFINED, sdl.vis_width,
161 				      sdl.vis_height, SDL_WINDOW_RESIZABLE);
162 	if (!sdl.screen) {
163 		printf("Unable to initialise SDL screen: %s\n",
164 		       SDL_GetError());
165 		return -EIO;
166 	}
167 	sdl.renderer = SDL_CreateRenderer(sdl.screen, -1,
168 					  SDL_RENDERER_ACCELERATED |
169 					  SDL_RENDERER_PRESENTVSYNC);
170 	if (!sdl.renderer) {
171 		printf("Unable to initialise SDL renderer: %s\n",
172 		       SDL_GetError());
173 		return -EIO;
174 	}
175 
176 	sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
177 					SDL_PIXELFORMAT_RGB565 :
178 					SDL_PIXELFORMAT_RGB888,
179 					SDL_TEXTUREACCESS_STREAMING,
180 					width, height);
181 	if (!sdl.texture) {
182 		printf("Unable to initialise SDL texture: %s\n",
183 		       SDL_GetError());
184 		return -EBADF;
185 	}
186 	sandbox_sdl_poll_events();
187 
188 	return 0;
189 }
190 
copy_to_texture(void * lcd_base)191 static int copy_to_texture(void *lcd_base)
192 {
193 	char *dest;
194 	int pitch, x, y;
195 	int src_pitch;
196 	void *pixels;
197 	char *src;
198 	int ret;
199 
200 	if (sdl.src_depth == sdl.depth) {
201 		SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
202 		return 0;
203 	}
204 
205 	/*
206 	 * We only support copying from an 8bpp to a 32bpp texture since the
207 	 * other cases are supported directly by the texture.
208 	 */
209 	if (sdl.depth != 32 && sdl.src_depth != 8) {
210 		printf("Need depth 32bpp for copy\n");
211 		return -EINVAL;
212 	}
213 
214 	ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch);
215 	if (ret) {
216 		printf("SDL lock %d: %s\n", ret, SDL_GetError());
217 		return ret;
218 	}
219 
220 	/* Copy the pixels one by one */
221 	src_pitch = sdl.width * sdl.src_depth / 8;
222 	for (y = 0; y < sdl.height; y++) {
223 		char val;
224 
225 		dest = pixels + y * pitch;
226 		src = lcd_base + src_pitch * y;
227 		for (x = 0; x < sdl.width; x++, dest += 4) {
228 			val = *src++;
229 			dest[0] = val;
230 			dest[1] = val;
231 			dest[2] = val;
232 			dest[3] = 0;
233 		}
234 	}
235 	SDL_UnlockTexture(sdl.texture);
236 
237 	return 0;
238 }
239 
sandbox_sdl_sync(void * lcd_base)240 int sandbox_sdl_sync(void *lcd_base)
241 {
242 	struct SDL_Rect rect;
243 	int ret;
244 
245 	if (!sdl.texture)
246 		return 0;
247 	SDL_RenderClear(sdl.renderer);
248 	ret = copy_to_texture(lcd_base);
249 	if (ret) {
250 		printf("copy_to_texture: %d: %s\n", ret, SDL_GetError());
251 		return -EIO;
252 	}
253 	ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
254 	if (ret) {
255 		printf("SDL copy %d: %s\n", ret, SDL_GetError());
256 		return -EIO;
257 	}
258 
259 	/*
260 	 * On some machines this does not appear. Draw an empty rectangle which
261 	 * seems to fix that.
262 	 */
263 	rect.x = 0;
264 	rect.y = 0;
265 	rect.w = 0;
266 	rect.h = 0;
267 	SDL_RenderDrawRect(sdl.renderer, &rect);
268 
269 	SDL_RenderPresent(sdl.renderer);
270 	sandbox_sdl_poll_events();
271 
272 	return 0;
273 }
274 
275 static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
276 	[SDL_SCANCODE_ESCAPE]	= KEY_ESC,
277 	[SDL_SCANCODE_1]	= KEY_1,
278 	[SDL_SCANCODE_2]	= KEY_2,
279 	[SDL_SCANCODE_3]	= KEY_3,
280 	[SDL_SCANCODE_4]	= KEY_4,
281 	[SDL_SCANCODE_5]	= KEY_5,
282 	[SDL_SCANCODE_6]	= KEY_6,
283 	[SDL_SCANCODE_7]	= KEY_7,
284 	[SDL_SCANCODE_8]	= KEY_8,
285 	[SDL_SCANCODE_9]	= KEY_9,
286 	[SDL_SCANCODE_0]	= KEY_0,
287 	[SDL_SCANCODE_MINUS]	= KEY_MINUS,
288 	[SDL_SCANCODE_EQUALS]	= KEY_EQUAL,
289 	[SDL_SCANCODE_BACKSPACE]	= KEY_BACKSPACE,
290 	[SDL_SCANCODE_TAB]	= KEY_TAB,
291 	[SDL_SCANCODE_Q]	= KEY_Q,
292 	[SDL_SCANCODE_W]	= KEY_W,
293 	[SDL_SCANCODE_E]	= KEY_E,
294 	[SDL_SCANCODE_R]	= KEY_R,
295 	[SDL_SCANCODE_T]	= KEY_T,
296 	[SDL_SCANCODE_Y]	= KEY_Y,
297 	[SDL_SCANCODE_U]	= KEY_U,
298 	[SDL_SCANCODE_I]	= KEY_I,
299 	[SDL_SCANCODE_O]	= KEY_O,
300 	[SDL_SCANCODE_P]	= KEY_P,
301 	[SDL_SCANCODE_LEFTBRACKET]	= KEY_LEFTBRACE,
302 	[SDL_SCANCODE_RIGHTBRACKET]	= KEY_RIGHTBRACE,
303 	[SDL_SCANCODE_RETURN]	= KEY_ENTER,
304 	[SDL_SCANCODE_LCTRL]	= KEY_LEFTCTRL,
305 	[SDL_SCANCODE_A]	= KEY_A,
306 	[SDL_SCANCODE_S]	= KEY_S,
307 	[SDL_SCANCODE_D]	= KEY_D,
308 	[SDL_SCANCODE_F]	= KEY_F,
309 	[SDL_SCANCODE_G]	= KEY_G,
310 	[SDL_SCANCODE_H]	= KEY_H,
311 	[SDL_SCANCODE_J]	= KEY_J,
312 	[SDL_SCANCODE_K]	= KEY_K,
313 	[SDL_SCANCODE_L]	= KEY_L,
314 	[SDL_SCANCODE_SEMICOLON]	= KEY_SEMICOLON,
315 	[SDL_SCANCODE_APOSTROPHE]	= KEY_APOSTROPHE,
316 	[SDL_SCANCODE_GRAVE]	= KEY_GRAVE,
317 	[SDL_SCANCODE_LSHIFT]	= KEY_LEFTSHIFT,
318 	[SDL_SCANCODE_BACKSLASH]	= KEY_BACKSLASH,
319 	[SDL_SCANCODE_Z]	= KEY_Z,
320 	[SDL_SCANCODE_X]	= KEY_X,
321 	[SDL_SCANCODE_C]	= KEY_C,
322 	[SDL_SCANCODE_V]	= KEY_V,
323 	[SDL_SCANCODE_B]	= KEY_B,
324 	[SDL_SCANCODE_N]	= KEY_N,
325 	[SDL_SCANCODE_M]	= KEY_M,
326 	[SDL_SCANCODE_COMMA]	= KEY_COMMA,
327 	[SDL_SCANCODE_PERIOD]	= KEY_DOT,
328 	[SDL_SCANCODE_SLASH]	= KEY_SLASH,
329 	[SDL_SCANCODE_RSHIFT]	= KEY_RIGHTSHIFT,
330 	[SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
331 	[SDL_SCANCODE_LALT]	= KEY_LEFTALT,
332 	[SDL_SCANCODE_SPACE]	= KEY_SPACE,
333 	[SDL_SCANCODE_CAPSLOCK]	= KEY_CAPSLOCK,
334 	[SDL_SCANCODE_F1]	= KEY_F1,
335 	[SDL_SCANCODE_F2]	= KEY_F2,
336 	[SDL_SCANCODE_F3]	= KEY_F3,
337 	[SDL_SCANCODE_F4]	= KEY_F4,
338 	[SDL_SCANCODE_F5]	= KEY_F5,
339 	[SDL_SCANCODE_F6]	= KEY_F6,
340 	[SDL_SCANCODE_F7]	= KEY_F7,
341 	[SDL_SCANCODE_F8]	= KEY_F8,
342 	[SDL_SCANCODE_F9]	= KEY_F9,
343 	[SDL_SCANCODE_F10]	= KEY_F10,
344 	[SDL_SCANCODE_NUMLOCKCLEAR]	= KEY_NUMLOCK,
345 	[SDL_SCANCODE_SCROLLLOCK]	= KEY_SCROLLLOCK,
346 	[SDL_SCANCODE_KP_7]	= KEY_KP7,
347 	[SDL_SCANCODE_KP_8]	= KEY_KP8,
348 	[SDL_SCANCODE_KP_9]	= KEY_KP9,
349 	[SDL_SCANCODE_KP_MINUS]	= KEY_KPMINUS,
350 	[SDL_SCANCODE_KP_4]	= KEY_KP4,
351 	[SDL_SCANCODE_KP_5]	= KEY_KP5,
352 	[SDL_SCANCODE_KP_6]	= KEY_KP6,
353 	[SDL_SCANCODE_KP_PLUS]	= KEY_KPPLUS,
354 	[SDL_SCANCODE_KP_1]	= KEY_KP1,
355 	[SDL_SCANCODE_KP_2]	= KEY_KP2,
356 	[SDL_SCANCODE_KP_3]	= KEY_KP3,
357 	[SDL_SCANCODE_KP_0]	= KEY_KP0,
358 	[SDL_SCANCODE_KP_PERIOD]	= KEY_KPDOT,
359 	/* key 84 does not exist linux_input.h */
360 	[SDL_SCANCODE_LANG5]	=  KEY_ZENKAKUHANKAKU,
361 	[SDL_SCANCODE_NONUSBACKSLASH]	= KEY_102ND,
362 	[SDL_SCANCODE_F11]	= KEY_F11,
363 	[SDL_SCANCODE_F12]	= KEY_F12,
364 	[SDL_SCANCODE_INTERNATIONAL1]	= KEY_RO,
365 	[SDL_SCANCODE_LANG3]	= KEY_KATAKANA,
366 	[SDL_SCANCODE_LANG4]	= KEY_HIRAGANA,
367 	[SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN,
368 	[SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA,
369 	[SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN,
370 	/* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */
371 	[SDL_SCANCODE_KP_ENTER]	= KEY_KPENTER,
372 	[SDL_SCANCODE_RCTRL]	= KEY_RIGHTCTRL,
373 	[SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
374 	[SDL_SCANCODE_SYSREQ]	= KEY_SYSRQ,
375 	[SDL_SCANCODE_RALT]	= KEY_RIGHTALT,
376 	/* KEY_LINEFEED */
377 	[SDL_SCANCODE_HOME]	= KEY_HOME,
378 	[SDL_SCANCODE_UP]	= KEY_UP,
379 	[SDL_SCANCODE_PAGEUP]	= KEY_PAGEUP,
380 	[SDL_SCANCODE_LEFT]	= KEY_LEFT,
381 	[SDL_SCANCODE_RIGHT]	= KEY_RIGHT,
382 	[SDL_SCANCODE_END]	= KEY_END,
383 	[SDL_SCANCODE_DOWN]	= KEY_DOWN,
384 	[SDL_SCANCODE_PAGEDOWN]	= KEY_PAGEDOWN,
385 	[SDL_SCANCODE_INSERT]	= KEY_INSERT,
386 	[SDL_SCANCODE_DELETE]	= KEY_DELETE,
387 	/* KEY_MACRO */
388 	[SDL_SCANCODE_MUTE]	= KEY_MUTE,
389 	[SDL_SCANCODE_VOLUMEDOWN]	= KEY_VOLUMEDOWN,
390 	[SDL_SCANCODE_VOLUMEUP]	= KEY_VOLUMEUP,
391 	[SDL_SCANCODE_POWER]	= KEY_POWER,
392 	[SDL_SCANCODE_KP_EQUALS]	= KEY_KPEQUAL,
393 	[SDL_SCANCODE_KP_PLUSMINUS]	= KEY_KPPLUSMINUS,
394 	[SDL_SCANCODE_PAUSE]	= KEY_PAUSE,
395 	/* KEY_SCALE */
396 	[SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
397 	[SDL_SCANCODE_LANG1]	= KEY_HANGUEL,
398 	[SDL_SCANCODE_LANG2]	= KEY_HANJA,
399 	[SDL_SCANCODE_INTERNATIONAL3]	= KEY_YEN,
400 	[SDL_SCANCODE_LGUI]	= KEY_LEFTMETA,
401 	[SDL_SCANCODE_RGUI]	= KEY_RIGHTMETA,
402 	[SDL_SCANCODE_APPLICATION] = KEY_COMPOSE,
403 };
404 
sandbox_sdl_scan_keys(int key[],int max_keys)405 int sandbox_sdl_scan_keys(int key[], int max_keys)
406 {
407 	const Uint8 *keystate;
408 	int num_keys;
409 	int i, count;
410 
411 	sandbox_sdl_poll_events();
412 	keystate = SDL_GetKeyboardState(&num_keys);
413 	for (i = count = 0; i < num_keys; i++) {
414 		if (count < max_keys && keystate[i]) {
415 			int keycode = sdl_to_keycode[i];
416 
417 			if (keycode)
418 				key[count++] = keycode;
419 		}
420 	}
421 
422 	return count;
423 }
424 
sandbox_sdl_key_pressed(int keycode)425 int sandbox_sdl_key_pressed(int keycode)
426 {
427 	int key[8];	/* allow up to 8 keys to be pressed at once */
428 	int count;
429 	int i;
430 
431 	count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
432 	for (i = 0; i < count; i++) {
433 		if (key[i] == keycode)
434 			return 0;
435 	}
436 
437 	return -ENOENT;
438 }
439 
sandbox_sdl_fill_audio(void * udata,Uint8 * stream,int len)440 void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
441 {
442 	struct buf_info *buf;
443 	int avail;
444 	int i;
445 
446 	for (i = 0; i < 2; i++) {
447 		buf = &sdl.buf[sdl.cur_buf];
448 		avail = buf->size - buf->pos;
449 		if (avail <= 0) {
450 			sdl.cur_buf = 1 - sdl.cur_buf;
451 			continue;
452 		}
453 		if (avail > len)
454 			avail = len;
455 
456 		memcpy(stream, buf->data + buf->pos, avail);
457 		stream += avail;
458 		buf->pos += avail;
459 		len -= avail;
460 
461 		/* Move to next buffer if we are at the end */
462 		if (buf->pos == buf->size)
463 			buf->size = 0;
464 		else
465 			break;
466 	}
467 	memset(stream, 0, len);
468 	sdl.stopping = !!len;
469 }
470 
sandbox_sdl_sound_init(int rate,int channels)471 int sandbox_sdl_sound_init(int rate, int channels)
472 {
473 	SDL_AudioSpec wanted, have;
474 	int i;
475 
476 	if (sandbox_sdl_ensure_init())
477 		return -1;
478 
479 	if (sdl.audio_active)
480 		return 0;
481 
482 	/* Set the audio format */
483 	wanted.freq = rate;
484 	wanted.format = AUDIO_S16;
485 	wanted.channels = channels;
486 	wanted.samples = 960;  /* Good low-latency value for callback */
487 	wanted.callback = sandbox_sdl_fill_audio;
488 	wanted.userdata = NULL;
489 
490 	for (i = 0; i < 2; i++) {
491 		struct buf_info *buf = &sdl.buf[i];
492 
493 		buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
494 		buf->data = malloc(buf->alloced);
495 		if (!buf->data) {
496 			printf("%s: Out of memory\n", __func__);
497 			if (i == 1)
498 				free(sdl.buf[0].data);
499 			return -1;
500 		}
501 		buf->pos = 0;
502 		buf->size = 0;
503 	}
504 
505 	if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
506 		printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
507 		goto err;
508 	}
509 
510 	/* Open the audio device, forcing the desired format */
511 	if (SDL_OpenAudio(&wanted, &have) < 0) {
512 		printf("Couldn't open audio: %s\n", SDL_GetError());
513 		goto err;
514 	}
515 	if (have.format != wanted.format) {
516 		printf("Couldn't select required audio format\n");
517 		goto err;
518 	}
519 	sdl.audio_active = true;
520 	sdl.sample_rate = wanted.freq;
521 	sdl.cur_buf = 0;
522 	sdl.running = false;
523 
524 	return 0;
525 
526 err:
527 	for (i = 0; i < 2; i++)
528 		free(sdl.buf[i].data);
529 	return -1;
530 }
531 
sandbox_sdl_sound_play(const void * data,uint size)532 int sandbox_sdl_sound_play(const void *data, uint size)
533 {
534 	struct buf_info *buf;
535 
536 	if (!sdl.audio_active)
537 		return 0;
538 
539 	buf = &sdl.buf[0];
540 	if (buf->size)
541 		buf = &sdl.buf[1];
542 	while (buf->size)
543 		usleep(1000);
544 
545 	if (size > buf->alloced)
546 		return -E2BIG;
547 
548 	memcpy(buf->data, data, size);
549 	buf->size = size;
550 	buf->pos = 0;
551 	if (!sdl.running) {
552 		SDL_PauseAudio(0);
553 		sdl.running = true;
554 		sdl.stopping = false;
555 	}
556 
557 	return 0;
558 }
559 
sandbox_sdl_sound_stop(void)560 int sandbox_sdl_sound_stop(void)
561 {
562 	if (sdl.running) {
563 		while (!sdl.stopping)
564 			SDL_Delay(100);
565 
566 		SDL_PauseAudio(1);
567 		sdl.running = 0;
568 		sdl.stopping = false;
569 	}
570 
571 	return 0;
572 }
573