Lines Matching refs:texture
387 extern DECLSPEC int SDLCALL SDL_QueryTexture(SDL_Texture * texture,
415 extern DECLSPEC int SDLCALL SDL_SetTextureColorMod(SDL_Texture * texture,
434 extern DECLSPEC int SDLCALL SDL_GetTextureColorMod(SDL_Texture * texture,
459 extern DECLSPEC int SDLCALL SDL_SetTextureAlphaMod(SDL_Texture * texture,
475 extern DECLSPEC int SDLCALL SDL_GetTextureAlphaMod(SDL_Texture * texture,
494 extern DECLSPEC int SDLCALL SDL_SetTextureBlendMode(SDL_Texture * texture,
509 extern DECLSPEC int SDLCALL SDL_GetTextureBlendMode(SDL_Texture * texture,
525 extern DECLSPEC int SDLCALL SDL_SetTextureScaleMode(SDL_Texture * texture,
539 extern DECLSPEC int SDLCALL SDL_GetTextureScaleMode(SDL_Texture * texture,
553 extern DECLSPEC int SDLCALL SDL_SetTextureUserData(SDL_Texture * texture,
567 extern DECLSPEC void * SDLCALL SDL_GetTextureUserData(SDL_Texture * texture);
598 extern DECLSPEC int SDLCALL SDL_UpdateTexture(SDL_Texture * texture,
629 extern DECLSPEC int SDLCALL SDL_UpdateYUVTexture(SDL_Texture * texture,
655 extern DECLSPEC int SDLCALL SDL_UpdateNVTexture(SDL_Texture * texture,
687 extern DECLSPEC int SDLCALL SDL_LockTexture(SDL_Texture * texture,
723 extern DECLSPEC int SDLCALL SDL_LockTextureToSurface(SDL_Texture *texture,
744 extern DECLSPEC void SDLCALL SDL_UnlockTexture(SDL_Texture * texture);
784 SDL_Texture *texture);
1415 SDL_Texture * texture,
1460 SDL_Texture * texture,
1597 SDL_Texture * texture,
1623 SDL_Texture * texture,
1651 SDL_Texture *texture,
1681 SDL_Texture *texture,
1775 extern DECLSPEC void SDLCALL SDL_DestroyTexture(SDL_Texture * texture);
1858 extern DECLSPEC int SDLCALL SDL_GL_BindTexture(SDL_Texture *texture, float *texw, float *texh);
1874 extern DECLSPEC int SDLCALL SDL_GL_UnbindTexture(SDL_Texture *texture);