/** * \file * * \brief Monochrome graphic library framebuffer device * * Copyright (c) 2011-2015 Atmel Corporation. All rights reserved. * * \asf_license_start * * \page License * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * 1. Redistributions of source code must retain the above copyright notice, * this list of conditions and the following disclaimer. * * 2. Redistributions in binary form must reproduce the above copyright notice, * this list of conditions and the following disclaimer in the documentation * and/or other materials provided with the distribution. * * 3. The name of Atmel may not be used to endorse or promote products derived * from this software without specific prior written permission. * * 4. This software may only be redistributed and used in connection with an * Atmel microcontroller product. * * THIS SOFTWARE IS PROVIDED BY ATMEL "AS IS" AND ANY EXPRESS OR IMPLIED * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE * EXPRESSLY AND SPECIFICALLY DISCLAIMED. IN NO EVENT SHALL ATMEL BE LIABLE FOR * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE * POSSIBILITY OF SUCH DAMAGE. * * \asf_license_stop * */ /* * Support and FAQ: visit Atmel Support */ #ifndef GFX_MONO_FRAMEBUFFER #define GFX_MONO_FRAMEBUFFER #include "gfx_mono.h" #ifdef __cplusplus extern "C" { #endif /** * \ingroup asfdoc_common2_gfx_mono * \defgroup asfdoc_common2_gfx_mono_framebuffer_group Framebuffer * * This module provides read/write from and to a framebuffer in RAM. This is * needed when using a controller that does not provide a way to read back data * from the LCD controller memory. In this case we need to buffer the data in * a local framebuffer to allow manipulation on pixel level. It is generally * not recommended to access the framebuffer directly; this is handled by the * graphic driver when needed. * * @{ */ void gfx_mono_set_framebuffer(uint8_t *framebuffer); void gfx_mono_framebuffer_put_page(gfx_mono_color_t *data, gfx_coord_t page, gfx_coord_t page_offset, gfx_coord_t width); void gfx_mono_framebuffer_get_page(gfx_mono_color_t *data, gfx_coord_t page, gfx_coord_t page_offset, gfx_coord_t width); void gfx_mono_framebuffer_draw_pixel(gfx_coord_t x, gfx_coord_t y, gfx_mono_color_t color); uint8_t gfx_mono_framebuffer_get_pixel(gfx_coord_t x, gfx_coord_t y); void gfx_mono_framebuffer_put_byte(gfx_coord_t page, gfx_coord_t column, uint8_t data); uint8_t gfx_mono_framebuffer_get_byte(gfx_coord_t page, gfx_coord_t column); void gfx_mono_framebuffer_mask_byte(gfx_coord_t page, gfx_coord_t column, gfx_mono_color_t pixel_mask, gfx_mono_color_t color); /** @} */ #ifdef __cplusplus } #endif #endif /* GFX_MONO_FRAMEBUFFER */