Searched defs:SDLCALL (Results 1 – 3 of 3) sorted by relevance
| /bsp/simulator/SDL2/include/ |
| A D | SDL_joystick.h | 395 void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ member 396 …void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player inde… member 397 …int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); … member 398 …int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Imple… member 399 …int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_Joy… member 400 …int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_Joystic… member
|
| A D | begin_code.h | 80 #define SDLCALL __cdecl macro 82 #define SDLCALL _System macro 87 #define SDLCALL macro
|
| A D | SDL_rwops.h | 93 int (SDLCALL * close) (struct SDL_RWops * context); member
|
Completed in 7 milliseconds