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Searched defs:SDLCALL (Results 1 – 3 of 3) sorted by relevance

/bsp/simulator/SDL2/include/
A DSDL_joystick.h395 void (SDLCALL *Update)(void *userdata); /**< Called when the joystick state should be updated */ member
396 …void (SDLCALL *SetPlayerIndex)(void *userdata, int player_index); /**< Called when the player inde… member
397 …int (SDLCALL *Rumble)(void *userdata, Uint16 low_frequency_rumble, Uint16 high_frequency_rumble); … member
398 …int (SDLCALL *RumbleTriggers)(void *userdata, Uint16 left_rumble, Uint16 right_rumble); /**< Imple… member
399 …int (SDLCALL *SetLED)(void *userdata, Uint8 red, Uint8 green, Uint8 blue); /**< Implements SDL_Joy… member
400 …int (SDLCALL *SendEffect)(void *userdata, const void *data, int size); /**< Implements SDL_Joystic… member
A Dbegin_code.h80 #define SDLCALL __cdecl macro
82 #define SDLCALL _System macro
87 #define SDLCALL macro
A DSDL_rwops.h93 int (SDLCALL * close) (struct SDL_RWops * context); member

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