1 /**
2  * \file
3  *
4  * \brief Haven Display UG 2832HSWEG04 display glue code for display controller
5  *
6  * Copyright (c) 2013-2015 Atmel Corporation. All rights reserved.
7  *
8  * \asf_license_start
9  *
10  * \page License
11  *
12  * Redistribution and use in source and binary forms, with or without
13  * modification, are permitted provided that the following conditions are met:
14  *
15  * 1. Redistributions of source code must retain the above copyright notice,
16  *    this list of conditions and the following disclaimer.
17  *
18  * 2. Redistributions in binary form must reproduce the above copyright notice,
19  *    this list of conditions and the following disclaimer in the documentation
20  *    and/or other materials provided with the distribution.
21  *
22  * 3. The name of Atmel may not be used to endorse or promote products derived
23  *    from this software without specific prior written permission.
24  *
25  * 4. This software may only be redistributed and used in connection with an
26  *    Atmel microcontroller product.
27  *
28  * THIS SOFTWARE IS PROVIDED BY ATMEL "AS IS" AND ANY EXPRESS OR IMPLIED
29  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
30  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT ARE
31  * EXPRESSLY AND SPECIFICALLY DISCLAIMED. IN NO EVENT SHALL ATMEL BE LIABLE FOR
32  * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
33  * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS
34  * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
35  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
36  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
37  * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
38  * POSSIBILITY OF SUCH DAMAGE.
39  *
40  * \asf_license_stop
41  *
42  */
43 /*
44  * Support and FAQ: visit <a href="http://www.atmel.com/design-support/">Atmel Support</a>
45  */
46 #include "gfx_mono_ug_2832hsweg04.h"
47 
48 /* If we are using a serial interface without readback, use framebuffer */
49 
50 #ifdef CONFIG_SSD1306_FRAMEBUFFER
51 static uint8_t framebuffer[GFX_MONO_LCD_FRAMEBUFFER_SIZE];
52 #endif
53 
54 /**
55  * \brief Initialize SSD1306 controller and LCD display.
56  * It will also write the graphic controller RAM to all zeroes.
57  *
58  * \note This function will clear the contents of the display.
59  */
gfx_mono_ssd1306_init(void)60 void gfx_mono_ssd1306_init(void)
61 {
62 	uint8_t page;
63 	uint8_t column;
64 
65 #ifdef CONFIG_SSD1306_FRAMEBUFFER
66 	gfx_mono_set_framebuffer(framebuffer);
67 #endif
68 
69 	/* Initialize the low-level display controller. */
70 	ssd1306_init();
71 
72 	/* Set display to output data from line 0 */
73 	ssd1306_set_display_start_line_address(0);
74 
75 	/* Clear the contents of the display.
76 	 * If using a framebuffer (SPI interface) it will both clear the
77 	 * controller memory and the framebuffer.
78 	 */
79 	for (page = 0; page < GFX_MONO_LCD_PAGES; page++) {
80 		for (column = 0; column < GFX_MONO_LCD_WIDTH; column++) {
81 			gfx_mono_ssd1306_put_byte(page, column, 0x00, true);
82 		}
83 	}
84 }
85 
86 #ifdef CONFIG_SSD1306_FRAMEBUFFER
87 /**
88  * \brief Put framebuffer to LCD controller
89  *
90  * This function will output the complete framebuffer from RAM to the
91  * LCD controller.
92  *
93  * \note This is done automatically if using the graphic primitives. Only
94  * needed if you are manipulating the framebuffer directly in your code.
95  */
gfx_mono_ssd1306_put_framebuffer(void)96 void gfx_mono_ssd1306_put_framebuffer(void)
97 {
98 	uint8_t page;
99 
100 	for (page = 0; page < GFX_MONO_LCD_PAGES; page++) {
101 		ssd1306_set_page_address(page);
102 		ssd1306_set_column_address(0);
103 		gfx_mono_ssd1306_put_page(framebuffer
104 				+ (page * GFX_MONO_LCD_WIDTH), page, 0,
105 				GFX_MONO_LCD_WIDTH);
106 	}
107 }
108 #endif
109 
110 /**
111  * \brief Draw pixel to screen
112  *
113  * \param[in] x         X coordinate of the pixel
114  * \param[in] y         Y coordinate of the pixel
115  * \param[in] color     Pixel operation
116  *
117  * The following will set the pixel at x=10,y=10:
118  * \code
119 	gfx_mono_ssd1306_draw_pixel(10, 10, GFX_PIXEL_SET);
120 \endcode
121  * The following example will clear the pixel at x=10,y=10:
122  * \code
123 	gfx_mono_ssd1306_draw_pixel(10, 10, GFX_PIXEL_CLR);
124 \endcode
125  * And the following will toggle the pixel at x=10,y=10:
126  * \code
127 	gfx_mono_ssd1306_draw_pixel(10, 10, GFX_PIXEL_XOR);
128 \endcode
129  */
gfx_mono_ssd1306_draw_pixel(gfx_coord_t x,gfx_coord_t y,gfx_coord_t color)130 void gfx_mono_ssd1306_draw_pixel(gfx_coord_t x, gfx_coord_t y,
131 		gfx_coord_t color)
132 {
133 	uint8_t page;
134 	uint8_t pixel_mask;
135 	uint8_t pixel_value;
136 
137 	/* Discard pixels drawn outside the screen */
138 	if ((x > GFX_MONO_LCD_WIDTH - 1) || (y > GFX_MONO_LCD_HEIGHT - 1)) {
139 		return;
140 	}
141 
142 	page = y / GFX_MONO_LCD_PIXELS_PER_BYTE;
143 	pixel_mask = (1 << (y - (page * 8)));
144 
145 	/*
146 	 * Read the page containing the pixel in interest, then perform the
147 	 * requested action on this pixel before writing the page back to the
148 	 * display.
149 	 */
150 	pixel_value = gfx_mono_get_byte(page, x);
151 
152 	switch (color) {
153 	case GFX_PIXEL_SET:
154 		pixel_value |= pixel_mask;
155 		break;
156 
157 	case GFX_PIXEL_CLR:
158 		pixel_value &= ~pixel_mask;
159 		break;
160 
161 	case GFX_PIXEL_XOR:
162 		pixel_value ^= pixel_mask;
163 		break;
164 
165 	default:
166 		break;
167 	}
168 
169 	gfx_mono_put_byte(page, x, pixel_value);
170 }
171 
172 /**
173  * \brief Get the pixel value at x,y
174  *
175  * \param[in] x      X coordinate of pixel
176  * \param[in] y      Y coordinate of pixel
177  * \return Non zero value if pixel is set.
178  *
179  * The following example will read the pixel value from x=10,y=10:
180  * \code
181 	pixelval = gfx_mono_ssd1306_get_pixel(10,10);
182 \endcode
183  */
gfx_mono_ssd1306_get_pixel(gfx_coord_t x,gfx_coord_t y)184 uint8_t gfx_mono_ssd1306_get_pixel(gfx_coord_t x, gfx_coord_t y)
185 {
186 	uint8_t page;
187 	uint8_t pixel_mask;
188 
189 	if ((x > GFX_MONO_LCD_WIDTH - 1) || (y > GFX_MONO_LCD_HEIGHT - 1)) {
190 		return 0;
191 	}
192 
193 	page = y / GFX_MONO_LCD_PIXELS_PER_BYTE;
194 	pixel_mask = (1 << (y - (page * 8)));
195 
196 	return gfx_mono_get_byte(page, x) & pixel_mask;
197 }
198 
199 /**
200  * \brief Put a page from RAM to display controller.
201  *
202  * If the controller is accessed by the SPI interface, we can not read
203  * back data from the LCD controller RAM. Because of this all data that is
204  * written to the LCD controller in this mode is also written to a framebuffer
205  * in MCU RAM.
206  *
207  * \param[in] data Pointer to data to be written
208  * \param[in] page Page address
209  * \param[in] column Offset into page (x coordinate)
210  * \param[in] width Number of bytes to be written.
211  *
212  * The following example will write 32 bytes from data_buf to the page 0,
213  * column 10. This will place data_buf in the rectangle x1=10,y1=0,x2=42,y2=8
214  * (10 pixels from the upper left corner of the screen):
215  * \code
216 	gfx_mono_ssd1306_put_page(data_buf, 0, 10, 32);
217 \endcode
218  */
gfx_mono_ssd1306_put_page(gfx_mono_color_t * data,gfx_coord_t page,gfx_coord_t column,gfx_coord_t width)219 void gfx_mono_ssd1306_put_page(gfx_mono_color_t *data, gfx_coord_t page,
220 		gfx_coord_t column, gfx_coord_t width)
221 {
222 #ifdef CONFIG_SSD1306_FRAMEBUFFER
223 	gfx_mono_framebuffer_put_page(data, page, column, width);
224 #endif
225 	ssd1306_set_page_address(page);
226 	ssd1306_set_column_address(column);
227 
228 	do {
229 		ssd1306_write_data(*data++);
230 	} while (--width);
231 }
232 
233 /**
234  * \brief Read a page from the LCD controller
235  *
236  * If the LCD controller is accessed by the SPI interface we cannot read
237  * data directly from the controller. In that case we will read the data from
238  * the local framebuffer instead.
239  *
240  * \param[in] data   Pointer where to store the read data
241  * \param[in] page   Page address
242  * \param[in] column Offset into page (x coordinate)
243  * \param[in] width  Number of bytes to be read
244  *
245  * The following example will read back the first 128 bytes (first page) from
246  * the display memory:
247  * \code
248 	gfx_mono_ssd1306_get_page(read_buffer, 0, 0, 128);
249 \endcode
250  */
gfx_mono_ssd1306_get_page(gfx_mono_color_t * data,gfx_coord_t page,gfx_coord_t column,gfx_coord_t width)251 void gfx_mono_ssd1306_get_page(gfx_mono_color_t *data, gfx_coord_t page,
252 		gfx_coord_t column, gfx_coord_t width)
253 {
254 #ifdef CONFIG_SSD1306_FRAMEBUFFER
255 	gfx_mono_framebuffer_get_page(data, page, column, width);
256 #else
257 	ssd1306_set_page_address(page);
258 	ssd1306_set_column_address(column);
259 
260 	do {
261 		*data++ = ssd1306_read_data();
262 	} while (--width);
263 #endif
264 }
265 
266 /**
267  * \brief Put a byte to the display controller RAM
268  *
269  * If the LCD controller is accessed by the SPI interface we will also put the
270  * data to the local framebuffer.
271  *
272  * \param[in] page Page address
273  * \param[in] column Page offset (x coordinate)
274  * \param[in] data Data to be written
275  * \param[in] force Forces the write
276  *
277  * This example will put the value 0xFF to the first byte in the display memory
278  * setting a 8 pixel high column of pixels in the upper left corner of the
279  * display.
280  * \code
281 	gfx_mono_ssd1306_put_byte(0, 0, 0xFF, false);
282 \endcode
283   */
gfx_mono_ssd1306_put_byte(gfx_coord_t page,gfx_coord_t column,uint8_t data,bool force)284  void gfx_mono_ssd1306_put_byte(gfx_coord_t page, gfx_coord_t column,
285 		uint8_t data, bool force)
286 {
287 #ifdef CONFIG_SSD1306_FRAMEBUFFER
288 	if (!force && data == gfx_mono_framebuffer_get_byte(page, column)) {
289 		return;
290 	}
291 	gfx_mono_framebuffer_put_byte(page, column, data);
292 #endif
293 
294 	ssd1306_set_page_address(page);
295 	ssd1306_set_column_address(column);
296 
297 	ssd1306_write_data(data);
298 }
299 
300 /**
301  * \brief Get a byte from the display controller RAM
302  *
303  * If the LCD controller is accessed by the SPI interface we cannot read the
304  * data. In this case return the data from the local framebuffer instead.
305  *
306  * \param[in] page Page address
307  * \param[in] column Page offset (x coordinate)
308  * \return data from LCD controller or framebuffer.
309  *
310  * The following code will read the first byte from the display memory or the
311  * local framebuffer if direct read is not possible. The data represents the
312  * pixels from x = 0 and y = 0 to y = 7.
313  * \code
314 	data = gfx_mono_ssd1306_get_byte(0, 0);
315 \endcode
316  */
gfx_mono_ssd1306_get_byte(gfx_coord_t page,gfx_coord_t column)317 uint8_t gfx_mono_ssd1306_get_byte(gfx_coord_t page, gfx_coord_t column)
318 {
319 #ifdef CONFIG_SSD1306_FRAMEBUFFER
320 	return gfx_mono_framebuffer_get_byte(page, column);
321 
322 #else
323 	ssd1306_set_page_address(page);
324 	ssd1306_set_column_address(column);
325 
326 	return ssd1306_read_data();
327 
328 #endif
329 }
330 
331 /**
332  * \brief Read/Modify/Write a byte on the display controller
333  *
334  * This function will read the byte from the display controller (or the
335  * framebuffer if we cannot read directly from the controller) and
336  * do a mask operation on the byte according to the pixel operation selected
337  * by the color argument and the pixel mask provided.
338  *
339  * \param[in] page Page address
340  * \param[in] column Page offset (x coordinate)
341  * \param[in] pixel_mask Mask for pixel operation
342  * \param[in] color Pixel operation
343  *
344  * A small example that will XOR the first byte of display memory with 0xAA
345  * \code
346 	gfx_mono_ssd1306_mask_byte(0,0,0xAA,GFX_PIXEL_XOR);
347 \endcode
348  */
gfx_mono_ssd1306_mask_byte(gfx_coord_t page,gfx_coord_t column,gfx_mono_color_t pixel_mask,gfx_mono_color_t color)349 void gfx_mono_ssd1306_mask_byte(gfx_coord_t page, gfx_coord_t column,
350 		gfx_mono_color_t pixel_mask, gfx_mono_color_t color)
351 {
352 	gfx_mono_color_t temp = gfx_mono_get_byte(page, column);
353 
354 	switch (color) {
355 	case GFX_PIXEL_SET:
356 		temp |= pixel_mask;
357 		break;
358 
359 	case GFX_PIXEL_CLR:
360 		temp &= ~pixel_mask;
361 		break;
362 
363 	case GFX_PIXEL_XOR:
364 		temp ^= pixel_mask;
365 		break;
366 
367 	default:
368 		break;
369 	}
370 
371 	gfx_mono_put_byte(page, column, temp);
372 }
373