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Searched refs:SDL_FALSE (Results 1 – 3 of 3) sorted by relevance

/bsp/simulator/SDL2/include/
A DSDL_rect.h113 (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; in SDL_PointInRect()
121 return ((!r) || (r->w <= 0) || (r->h <= 0)) ? SDL_TRUE : SDL_FALSE; in SDL_RectEmpty()
130 (a->w == b->w) && (a->h == b->h)) ? SDL_TRUE : SDL_FALSE; in SDL_RectEquals()
236 (p->y >= r->y) && (p->y < (r->y + r->h)) ) ? SDL_TRUE : SDL_FALSE; in SDL_PointInFRect()
244 return ((!r) || (r->w <= 0.0f) || (r->h <= 0.0f)) ? SDL_TRUE : SDL_FALSE; in SDL_FRectEmpty()
259 ? SDL_TRUE : SDL_FALSE; in SDL_FRectEqualsEpsilon()
A DSDL_bits.h126 return SDL_FALSE; in SDL_HasExactlyOneBitSet32()
A DSDL_stdinc.h182 #define SDL_FALSE 0 macro
188 SDL_FALSE = 0, enumerator

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