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Searched refs:SDL_RWops (Results 1 – 5 of 5) sorted by relevance

/bsp/simulator/SDL2/include/
A DSDL_rwops.h54 typedef struct SDL_RWops struct
59 Sint64 (SDLCALL * size) (struct SDL_RWops * context);
93 int (SDLCALL * close) (struct SDL_RWops * context); argument
137 } SDL_RWops; argument
247 extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFP(void * fp,
345 extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
369 extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
425 extern DECLSPEC Sint64 SDLCALL SDL_RWseek(SDL_RWops *context,
485 extern DECLSPEC size_t SDLCALL SDL_RWread(SDL_RWops *context,
550 extern DECLSPEC int SDLCALL SDL_RWclose(SDL_RWops *context);
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A DSDL_gesture.h76 extern DECLSPEC int SDLCALL SDL_SaveAllDollarTemplates(SDL_RWops *dst);
91 extern DECLSPEC int SDLCALL SDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *dst);
107 extern DECLSPEC int SDLCALL SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
A DSDL_surface.h348 extern DECLSPEC SDL_Surface *SDLCALL SDL_LoadBMP_RW(SDL_RWops * src,
379 (SDL_Surface * surface, SDL_RWops * dst, int freedst);
A DSDL_audio.h867 extern DECLSPEC SDL_AudioSpec *SDLCALL SDL_LoadWAV_RW(SDL_RWops * src,
A DSDL_gamecontroller.h175 extern DECLSPEC int SDLCALL SDL_GameControllerAddMappingsFromRW(SDL_RWops * rw, int freerw);

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