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Searched refs:SDL_Rect (Results 1 – 8 of 8) sorted by relevance

/bsp/simulator/SDL2/include/
A DSDL_rect.h78 typedef struct SDL_Rect struct
82 } SDL_Rect; argument
119 SDL_FORCE_INLINE SDL_bool SDL_RectEmpty(const SDL_Rect *r) in SDL_RectEmpty()
127 SDL_FORCE_INLINE SDL_bool SDL_RectEquals(const SDL_Rect *a, const SDL_Rect *b) in SDL_RectEquals()
164 extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A,
165 const SDL_Rect * B,
166 SDL_Rect * result);
178 extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A,
179 const SDL_Rect * B,
180 SDL_Rect * result);
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A DSDL_surface.h90 SDL_Rect clip_rect; /**< Read-only */
641 SDL_Rect * rect);
776 (SDL_Surface * dst, const SDL_Rect * rect, Uint32 color);
877 (SDL_Surface * src, const SDL_Rect * srcrect,
878 SDL_Surface * dst, SDL_Rect * dstrect);
903 (SDL_Surface * src, SDL_Rect * srcrect,
904 SDL_Surface * dst, SDL_Rect * dstrect);
942 (SDL_Surface * src, const SDL_Rect * srcrect,
943 SDL_Surface * dst, SDL_Rect * dstrect);
968 (SDL_Surface * src, SDL_Rect * srcrect,
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A DSDL_render.h599 const SDL_Rect * rect,
688 const SDL_Rect * rect,
724 const SDL_Rect *rect,
913 SDL_Rect * rect);
947 SDL_Rect * rect);
1416 const SDL_Rect * srcrect,
1417 const SDL_Rect * dstrect);
1461 const SDL_Rect * srcrect,
1462 const SDL_Rect * dstrect,
1598 const SDL_Rect * srcrect,
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A DSDL_video.h439 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
470 extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
660 extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
1403 const SDL_Rect * rects,
1556 extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
1569 extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
A DSDL_test_font.h75 SDL_Rect rect;
A DSDL_keyboard.h326 extern DECLSPEC void SDLCALL SDL_SetTextInputRect(const SDL_Rect *rect);
A DSDL_test_common.h120 SDL_Rect confine;
/bsp/simulator/drivers/
A Dsdl_fb.c115 SDL_Rect _rect = { 0, 0, SDL_SCREEN_WIDTH, SDL_SCREEN_HEIGHT }; in sdlfb_control()

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