Searched refs:TextY_Pos (Results 1 – 1 of 1) sorted by relevance
55 static unsigned long TextY_Pos = 0; variable382 TextY_Pos = Y; in GLCD_TextSetPos()467 *pYU = YU_Win + (TextY_Pos*pCurrFont->V_Size); in GLCD_TextCalcWindow()480 *pYD = YU_Win + ((TextY_Pos+1)*pCurrFont->V_Size) - 1; in GLCD_TextCalcWindow()514 ++TextY_Pos; in _putchar()587 TextX_Pos = TextY_Pos = 0; in _putchar()
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