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Searched refs:VG_LITE_ALIGN (Results 1 – 3 of 3) sorted by relevance

/bsp/nxp/imx/imxrt/libraries/drivers/vglite/VGLiteKernel/
A Dvg_lite_kernel.c231 height = VG_LITE_ALIGN(data->tessellation_height, 16);
235 width = VG_LITE_ALIGN(width, 128);
244 stride = VG_LITE_ALIGN(width * 8, 64);
245 buffer_size = VG_LITE_ALIGN(stride * height, 64);
247 l1_size = VG_LITE_ALIGN(VG_LITE_ALIGN(buffer_size / 64, 64) / 8, 64);
249 …l2_size = data->capabilities.cap.l2_cache ? VG_LITE_ALIGN(VG_LITE_ALIGN(l1_size / 32, 64) / 8, 64)…
467 width = VG_LITE_ALIGN(width, 128);
480 stride = VG_LITE_ALIGN(width * 8, 64);
481 buffer_size = VG_LITE_ALIGN(stride * height, 64);
483 l1_size = VG_LITE_ALIGN(VG_LITE_ALIGN(buffer_size / 64, 64) / 8, 64);
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A Dvg_lite_kernel.h46 #define VG_LITE_ALIGN(number, alignment) \ macro
/bsp/nxp/imx/imxrt/libraries/drivers/vglite/VGLite/
A Dvg_lite.c4277 CMDBUF_OFFSET(*context) += VG_LITE_ALIGN(count + 1, 2) * 4; in push_states()
4371 int bytes = VG_LITE_ALIGN(size, 8); in push_data()
4494 CMDBUF_OFFSET(*context) += VG_LITE_ALIGN(count + 1, 2) * 4; in push_states()
4780 int bytes = VG_LITE_ALIGN(size, 8); in push_data()
6621 tessellation_width = VG_LITE_ALIGN(tessellation_width, 16); in vg_lite_init()
7187 buffer->width = VG_LITE_ALIGN(buffer->width, 8); in _allocate_tiled_yuv_planar()
7188 buffer->height = VG_LITE_ALIGN(buffer->height, 8); in _allocate_tiled_yuv_planar()
7189 buffer->stride = VG_LITE_ALIGN(buffer->width, 128); in _allocate_tiled_yuv_planar()
7288 buffer->height = VG_LITE_ALIGN(buffer->height, 4); in vg_lite_allocate()
7293 buffer->height = VG_LITE_ALIGN(buffer->height, 4); in vg_lite_allocate()
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