Searched refs:VG_LITE_ALIGN (Results 1 – 3 of 3) sorted by relevance
| /bsp/nxp/imx/imxrt/libraries/drivers/vglite/VGLiteKernel/ |
| A D | vg_lite_kernel.c | 231 height = VG_LITE_ALIGN(data->tessellation_height, 16); 235 width = VG_LITE_ALIGN(width, 128); 244 stride = VG_LITE_ALIGN(width * 8, 64); 245 buffer_size = VG_LITE_ALIGN(stride * height, 64); 247 l1_size = VG_LITE_ALIGN(VG_LITE_ALIGN(buffer_size / 64, 64) / 8, 64); 249 …l2_size = data->capabilities.cap.l2_cache ? VG_LITE_ALIGN(VG_LITE_ALIGN(l1_size / 32, 64) / 8, 64)… 467 width = VG_LITE_ALIGN(width, 128); 480 stride = VG_LITE_ALIGN(width * 8, 64); 481 buffer_size = VG_LITE_ALIGN(stride * height, 64); 483 l1_size = VG_LITE_ALIGN(VG_LITE_ALIGN(buffer_size / 64, 64) / 8, 64); [all …]
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| A D | vg_lite_kernel.h | 46 #define VG_LITE_ALIGN(number, alignment) \ macro
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| /bsp/nxp/imx/imxrt/libraries/drivers/vglite/VGLite/ |
| A D | vg_lite.c | 4277 CMDBUF_OFFSET(*context) += VG_LITE_ALIGN(count + 1, 2) * 4; in push_states() 4371 int bytes = VG_LITE_ALIGN(size, 8); in push_data() 4494 CMDBUF_OFFSET(*context) += VG_LITE_ALIGN(count + 1, 2) * 4; in push_states() 4780 int bytes = VG_LITE_ALIGN(size, 8); in push_data() 6621 tessellation_width = VG_LITE_ALIGN(tessellation_width, 16); in vg_lite_init() 7187 buffer->width = VG_LITE_ALIGN(buffer->width, 8); in _allocate_tiled_yuv_planar() 7188 buffer->height = VG_LITE_ALIGN(buffer->height, 8); in _allocate_tiled_yuv_planar() 7189 buffer->stride = VG_LITE_ALIGN(buffer->width, 128); in _allocate_tiled_yuv_planar() 7288 buffer->height = VG_LITE_ALIGN(buffer->height, 4); in vg_lite_allocate() 7293 buffer->height = VG_LITE_ALIGN(buffer->height, 4); in vg_lite_allocate() [all …]
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