Searched refs:X3 (Results 1 – 2 of 2) sorted by relevance
106 vg_lite_float_t X3; member339 const vg_lite_float_t x2 = 3.0 * (c->X3 - c->X2); in cubic_bezier_derivative()383 .X3 = p3x, in cubic_bezier_split_at()409 const vg_lite_float_t x = c->X0 - 3.0 * c->X1 + 3.0 * c->X2 - c->X3; in cubic_bezier_get_flatten_count()429 vg_lite_float_t X3, in _flatten_cubic_bezier() argument442 .X3 = X3, in _flatten_cubic_bezier()484 p2x = 3.0 * subsegment.X2 - subsegment.X3; in _flatten_cubic_bezier()491 .X2 = subsegment.X3, in _flatten_cubic_bezier()507 if (X3 != X2 || Y3 != Y2) in _flatten_cubic_bezier()512 else if (X3 != X1 || Y3 != Y1) in _flatten_cubic_bezier()[all …]
48 vg_lite_float_t X3,
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