Searched refs:Y3 (Results 1 – 3 of 3) sorted by relevance
107 vg_lite_float_t Y3; member340 const vg_lite_float_t y2 = 3.0 * (c->Y3 - c->Y2); in cubic_bezier_derivative()384 .Y3 = p3y in cubic_bezier_split_at()410 const vg_lite_float_t y = c->Y0 - 3.0 * c->Y1 + 3.0 * c->Y2 - c->Y3; in cubic_bezier_get_flatten_count()430 vg_lite_float_t Y3 in _flatten_cubic_bezier() argument443 .Y3 = Y3 in _flatten_cubic_bezier()485 p2y = 3.0 * subsegment.Y2 - subsegment.Y3; in _flatten_cubic_bezier()492 .Y2 = subsegment.Y3 in _flatten_cubic_bezier()507 if (X3 != X2 || Y3 != Y2) in _flatten_cubic_bezier()512 else if (X3 != X1 || Y3 != Y1) in _flatten_cubic_bezier()[all …]
49 vg_lite_float_t Y3);
6177 __IO uint8_t Y3 : 1; member
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