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/bsp/nxp/imx/imxrt/libraries/drivers/vglite/VGLite/
A Dvg_lite_flat.c169 const vg_lite_float_t ddy = 2 * q->Y1 - q->Y0 - q->Y2; in map_to_parabola() local
170 const vg_lite_float_t u0 = (q->X1 - q->X0) * ddx + (q->Y1 - q->Y0) * ddy; in map_to_parabola()
171 const vg_lite_float_t u2 = (q->X2 - q->X1) * ddx + (q->Y2 - q->Y1) * ddy; in map_to_parabola()
172 const vg_lite_float_t cross = (q->X2 - q->X0) * ddy - (q->Y2 - q->Y0) * ddx; in map_to_parabola()
175 const vg_lite_float_t scale = FABSF(cross) / (FHYPOTF(ddx, ddy) * FABSF(x2 - x0)); in map_to_parabola()

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