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Searched refs:i2 (Results 1 – 2 of 2) sorted by relevance

/bsp/allwinner/libraries/sunxi-hal/include/hal/sound/
A Dpcm_common.h745 return i2->range.empty; in snd_range_eq()
746 if (i2->range.empty) in snd_range_eq()
748 return i1->range.min == i2->range.min && in snd_range_eq()
749 i1->range.openmin == i2->range.openmin && in snd_range_eq()
750 i1->range.max == i2->range.max && in snd_range_eq()
751 i1->range.openmax == i2->range.openmax; in snd_range_eq()
757 snd_range_value(i1) == snd_range_value(i2); in snd_range_always_eq()
763 return (i1->range.max < i2->range.min || in snd_range_never_eq()
764 (i1->range.max == i2->range.min && in snd_range_never_eq()
766 i1->range.min > i2->range.max || in snd_range_never_eq()
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/bsp/simulator/SDL2/include/
A DSDL_opengl.h1458 GLAPI void GLAPIENTRY glEvalMesh1( GLenum mode, GLint i1, GLint i2 );
1460 GLAPI void GLAPIENTRY glEvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 );

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