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Searched refs:motion_y (Results 1 – 1 of 1) sorted by relevance

/bsp/simulator/drivers/
A Dsdl_fb.c267 int motion_x, motion_y; local
318 (motion_y > 0 && motion_y < SDL_SCREEN_HEIGHT))
321 emouse.y = motion_y;
340 motion_y = ((SDL_MouseMotionEvent *)&event)->y;

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