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Searched refs:pInputs (Results 1 – 1 of 1) sorted by relevance

/bsp/simulator/applications/lvgl/
A Dwin32drv.c118 PTOUCHINPUT pInputs,
554 PTOUCHINPUT pInputs, in lv_win32_get_touch_input_info() argument
572 return pFunction(hTouchInput, cInputs, pInputs, cbSize); in lv_win32_get_touch_input_info()
1145 PTOUCHINPUT pInputs = malloc(cInputs * sizeof(TOUCHINPUT)); in lv_win32_window_message_callback() local
1146 if (pInputs) in lv_win32_window_message_callback()
1151 pInputs, in lv_win32_window_message_callback()
1157 Point.x = TOUCH_COORD_TO_PIXEL(pInputs[i].x); in lv_win32_window_message_callback()
1158 Point.y = TOUCH_COORD_TO_PIXEL(pInputs[i].y); in lv_win32_window_message_callback()
1177 pInputs[i].dwFlags & MousePressedMask in lv_win32_window_message_callback()
1183 free(pInputs); in lv_win32_window_message_callback()

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