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Searched refs:pressure (Results 1 – 4 of 4) sorted by relevance

/bsp/nxp/mcx/mcxn/frdm-mcxn947/board/ports/
A Dwifi_weather_sample.c101 cJSON *pressure = cJSON_GetObjectItem(now, "pressure"); in parse_weather_data() local
108 if (precipitation != NULL && temperature != NULL && pressure != NULL && humidity != NULL && in parse_weather_data()
112 rt_kprintf(" pressure: %d\n", pressure->valueint); in parse_weather_data()
/bsp/simulator/SDL2/include/
A DSDL_touch.h57 float pressure; member
A DSDL_events.h499 float pressure; /**< Normalized in the range 0...1 */ member
543 float pressure; /**< Normalized in the range 0...1 */ member
A DSDL_gamecontroller.h872 …ller *gamecontroller, int touchpad, int finger, Uint8 *state, float *x, float *y, float *pressure);

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