Searched refs:STATE (Results 1 – 1 of 1) sorted by relevance
49 struct bootuf2_STATE *const STATE; member108 .STATE = &bootuf2_STATE,163 if ((STATE->Mask[pos] & mask) == 0) { in bootuf2block_check_writable()176 if (STATE->NumberOfBlock != uf2->NumberOfBlock) { in bootuf2block_state_update()178 STATE->NumberOfBlock) { in bootuf2block_state_update()181 STATE->NumberOfBlock = 0xffffffff; in bootuf2block_state_update()191 if ((STATE->Mask[pos] & mask) == 0) { in bootuf2block_state_update()192 STATE->Mask[pos] |= mask; in bootuf2block_state_update()193 STATE->NumberOfWritten++; in bootuf2block_state_update()204 return (STATE->NumberOfWritten >= STATE->NumberOfBlock) && in bootuf2block_state_check()[all …]
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