1 /* 2 Simple DirectMedia Layer 3 Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org> 4 5 This software is provided 'as-is', without any express or implied 6 warranty. In no event will the authors be held liable for any damages 7 arising from the use of this software. 8 9 Permission is granted to anyone to use this software for any purpose, 10 including commercial applications, and to alter it and redistribute it 11 freely, subject to the following restrictions: 12 13 1. The origin of this software must not be misrepresented; you must not 14 claim that you wrote the original software. If you use this software 15 in a product, an acknowledgment in the product documentation would be 16 appreciated but is not required. 17 2. Altered source versions must be plainly marked as such, and must not be 18 misrepresented as being the original software. 19 3. This notice may not be removed or altered from any source distribution. 20 */ 21 22 /** 23 * # CategoryPlatform 24 * 25 * Try to get a standard set of platform defines. 26 */ 27 28 #ifndef SDL_platform_h_ 29 #define SDL_platform_h_ 30 31 #if defined(_AIX) 32 #undef __AIX__ 33 #define __AIX__ 1 34 #endif 35 #if defined(__HAIKU__) 36 #undef __HAIKU__ 37 #define __HAIKU__ 1 38 #endif 39 #if defined(bsdi) || defined(__bsdi) || defined(__bsdi__) 40 #undef __BSDI__ 41 #define __BSDI__ 1 42 #endif 43 #if defined(_arch_dreamcast) 44 #undef __DREAMCAST__ 45 #define __DREAMCAST__ 1 46 #endif 47 #if defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || defined(__DragonFly__) 48 #undef __FREEBSD__ 49 #define __FREEBSD__ 1 50 #endif 51 #if defined(hpux) || defined(__hpux) || defined(__hpux__) 52 #undef __HPUX__ 53 #define __HPUX__ 1 54 #endif 55 #if defined(sgi) || defined(__sgi) || defined(__sgi__) || defined(_SGI_SOURCE) 56 #undef __IRIX__ 57 #define __IRIX__ 1 58 #endif 59 #if (defined(linux) || defined(__linux) || defined(__linux__)) 60 #undef __LINUX__ 61 #define __LINUX__ 1 62 #endif 63 #if defined(ANDROID) || defined(__ANDROID__) 64 #undef __ANDROID__ 65 #undef __LINUX__ /* do we need to do this? */ 66 #define __ANDROID__ 1 67 #endif 68 #if defined(__NGAGE__) 69 #undef __NGAGE__ 70 #define __NGAGE__ 1 71 #endif 72 73 #if defined(__APPLE__) 74 /* lets us know what version of Mac OS X we're compiling on */ 75 #include <AvailabilityMacros.h> 76 #ifndef __has_extension /* Older compilers don't support this */ 77 #define __has_extension(x) 0 78 #include <TargetConditionals.h> 79 #undef __has_extension 80 #else 81 #include <TargetConditionals.h> 82 #endif 83 84 /* Fix building with older SDKs that don't define these 85 See this for more information: 86 https://stackoverflow.com/questions/12132933/preprocessor-macro-for-os-x-targets 87 */ 88 #ifndef TARGET_OS_MACCATALYST 89 #define TARGET_OS_MACCATALYST 0 90 #endif 91 #ifndef TARGET_OS_IOS 92 #define TARGET_OS_IOS 0 93 #endif 94 #ifndef TARGET_OS_IPHONE 95 #define TARGET_OS_IPHONE 0 96 #endif 97 #ifndef TARGET_OS_TV 98 #define TARGET_OS_TV 0 99 #endif 100 #ifndef TARGET_OS_SIMULATOR 101 #define TARGET_OS_SIMULATOR 0 102 #endif 103 104 #if TARGET_OS_TV 105 #undef __TVOS__ 106 #define __TVOS__ 1 107 #endif 108 #if TARGET_OS_IPHONE 109 /* if compiling for iOS */ 110 #undef __IPHONEOS__ 111 #define __IPHONEOS__ 1 112 #undef __MACOSX__ 113 #else 114 /* if not compiling for iOS */ 115 #undef __MACOSX__ 116 #define __MACOSX__ 1 117 #if MAC_OS_X_VERSION_MIN_REQUIRED < 1070 118 # error SDL for Mac OS X only supports deploying on 10.7 and above. 119 #endif /* MAC_OS_X_VERSION_MIN_REQUIRED < 1070 */ 120 #endif /* TARGET_OS_IPHONE */ 121 #endif /* defined(__APPLE__) */ 122 123 #if defined(__NetBSD__) 124 #undef __NETBSD__ 125 #define __NETBSD__ 1 126 #endif 127 #if defined(__OpenBSD__) 128 #undef __OPENBSD__ 129 #define __OPENBSD__ 1 130 #endif 131 #if defined(__OS2__) || defined(__EMX__) 132 #undef __OS2__ 133 #define __OS2__ 1 134 #endif 135 #if defined(osf) || defined(__osf) || defined(__osf__) || defined(_OSF_SOURCE) 136 #undef __OSF__ 137 #define __OSF__ 1 138 #endif 139 #if defined(__QNXNTO__) 140 #undef __QNXNTO__ 141 #define __QNXNTO__ 1 142 #endif 143 #if defined(riscos) || defined(__riscos) || defined(__riscos__) 144 #undef __RISCOS__ 145 #define __RISCOS__ 1 146 #endif 147 #if defined(__sun) && defined(__SVR4) 148 #undef __SOLARIS__ 149 #define __SOLARIS__ 1 150 #endif 151 152 #if defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) || defined(__MINGW32__) 153 /* Try to find out if we're compiling for WinRT, GDK or non-WinRT/GDK */ 154 #if defined(_MSC_VER) && defined(__has_include) 155 #if __has_include(<winapifamily.h>) 156 #define HAVE_WINAPIFAMILY_H 1 157 #else 158 #define HAVE_WINAPIFAMILY_H 0 159 #endif 160 161 /* If _USING_V110_SDK71_ is defined it means we are using the Windows XP toolset. */ 162 #elif defined(_MSC_VER) && (_MSC_VER >= 1700 && !_USING_V110_SDK71_) /* _MSC_VER == 1700 for Visual Studio 2012 */ 163 #define HAVE_WINAPIFAMILY_H 1 164 #else 165 #define HAVE_WINAPIFAMILY_H 0 166 #endif 167 168 #if HAVE_WINAPIFAMILY_H 169 #include <winapifamily.h> 170 #define WINAPI_FAMILY_WINRT (!WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)) 171 #else 172 #define WINAPI_FAMILY_WINRT 0 173 #endif /* HAVE_WINAPIFAMILY_H */ 174 175 #if (HAVE_WINAPIFAMILY_H) && defined(WINAPI_FAMILY_PHONE_APP) 176 #define SDL_WINAPI_FAMILY_PHONE (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP) 177 #else 178 #define SDL_WINAPI_FAMILY_PHONE 0 179 #endif 180 181 #if WINAPI_FAMILY_WINRT 182 #undef __WINRT__ 183 #define __WINRT__ 1 184 #elif defined(_GAMING_DESKTOP) /* GDK project configuration always defines _GAMING_XXX */ 185 #undef __WINGDK__ 186 #define __WINGDK__ 1 187 #elif defined(_GAMING_XBOX_XBOXONE) 188 #undef __XBOXONE__ 189 #define __XBOXONE__ 1 190 #elif defined(_GAMING_XBOX_SCARLETT) 191 #undef __XBOXSERIES__ 192 #define __XBOXSERIES__ 1 193 #else 194 #undef __WINDOWS__ 195 #define __WINDOWS__ 1 196 #endif 197 #endif /* defined(WIN32) || defined(_WIN32) || defined(__CYGWIN__) */ 198 199 #if defined(__WINDOWS__) 200 #undef __WIN32__ 201 #define __WIN32__ 1 202 #endif 203 /* This is to support generic "any GDK" separate from a platform-specific GDK */ 204 #if defined(__WINGDK__) || defined(__XBOXONE__) || defined(__XBOXSERIES__) 205 #undef __GDK__ 206 #define __GDK__ 1 207 #endif 208 #if defined(__PSP__) || defined(__psp__) 209 #ifdef __PSP__ 210 #undef __PSP__ 211 #endif 212 #define __PSP__ 1 213 #endif 214 #if defined(PS2) 215 #define __PS2__ 1 216 #endif 217 218 /* The NACL compiler defines __native_client__ and __pnacl__ 219 * Ref: http://www.chromium.org/nativeclient/pnacl/stability-of-the-pnacl-bitcode-abi 220 */ 221 #if defined(__native_client__) 222 #undef __LINUX__ 223 #undef __NACL__ 224 #define __NACL__ 1 225 #endif 226 #if defined(__pnacl__) 227 #undef __LINUX__ 228 #undef __PNACL__ 229 #define __PNACL__ 1 230 /* PNACL with newlib supports static linking only */ 231 #define __SDL_NOGETPROCADDR__ 232 #endif 233 234 #if defined(__vita__) 235 #define __VITA__ 1 236 #endif 237 238 #if defined(__3DS__) 239 #undef __3DS__ 240 #define __3DS__ 1 241 #endif 242 243 #include "begin_code.h" 244 /* Set up for C function definitions, even when using C++ */ 245 #ifdef __cplusplus 246 extern "C" { 247 #endif 248 249 /** 250 * Get the name of the platform. 251 * 252 * Here are the names returned for some (but not all) supported platforms: 253 * 254 * - "Windows" 255 * - "Mac OS X" 256 * - "Linux" 257 * - "iOS" 258 * - "Android" 259 * 260 * \returns the name of the platform. If the correct platform name is not 261 * available, returns a string beginning with the text "Unknown". 262 * 263 * \since This function is available since SDL 2.0.0. 264 */ 265 extern DECLSPEC const char * SDLCALL SDL_GetPlatform (void); 266 267 /* Ends C function definitions when using C++ */ 268 #ifdef __cplusplus 269 } 270 #endif 271 #include "close_code.h" 272 273 #endif /* SDL_platform_h_ */ 274 275 /* vi: set ts=4 sw=4 expandtab: */