1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  * # CategoryVideo
24  *
25  * Header file for SDL video functions.
26  */
27 
28 #ifndef SDL_video_h_
29 #define SDL_video_h_
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_pixels.h"
33 #include "SDL_rect.h"
34 #include "SDL_surface.h"
35 
36 #include "begin_code.h"
37 /* Set up for C function definitions, even when using C++ */
38 #ifdef __cplusplus
39 extern "C" {
40 #endif
41 
42 /**
43  * The structure that defines a display mode
44  *
45  * \sa SDL_GetNumDisplayModes
46  * \sa SDL_GetDisplayMode
47  * \sa SDL_GetDesktopDisplayMode
48  * \sa SDL_GetCurrentDisplayMode
49  * \sa SDL_GetClosestDisplayMode
50  * \sa SDL_SetWindowDisplayMode
51  * \sa SDL_GetWindowDisplayMode
52  */
53 typedef struct SDL_DisplayMode
54 {
55     Uint32 format;              /**< pixel format */
56     int w;                      /**< width, in screen coordinates */
57     int h;                      /**< height, in screen coordinates */
58     int refresh_rate;           /**< refresh rate (or zero for unspecified) */
59     void *driverdata;           /**< driver-specific data, initialize to 0 */
60 } SDL_DisplayMode;
61 
62 /**
63  * The opaque type used to identify a window.
64  *
65  * \sa SDL_CreateWindow
66  * \sa SDL_CreateWindowFrom
67  * \sa SDL_DestroyWindow
68  * \sa SDL_FlashWindow
69  * \sa SDL_GetWindowData
70  * \sa SDL_GetWindowFlags
71  * \sa SDL_GetWindowGrab
72  * \sa SDL_GetWindowKeyboardGrab
73  * \sa SDL_GetWindowMouseGrab
74  * \sa SDL_GetWindowPosition
75  * \sa SDL_GetWindowSize
76  * \sa SDL_GetWindowTitle
77  * \sa SDL_HideWindow
78  * \sa SDL_MaximizeWindow
79  * \sa SDL_MinimizeWindow
80  * \sa SDL_RaiseWindow
81  * \sa SDL_RestoreWindow
82  * \sa SDL_SetWindowData
83  * \sa SDL_SetWindowFullscreen
84  * \sa SDL_SetWindowGrab
85  * \sa SDL_SetWindowKeyboardGrab
86  * \sa SDL_SetWindowMouseGrab
87  * \sa SDL_SetWindowIcon
88  * \sa SDL_SetWindowPosition
89  * \sa SDL_SetWindowSize
90  * \sa SDL_SetWindowBordered
91  * \sa SDL_SetWindowResizable
92  * \sa SDL_SetWindowTitle
93  * \sa SDL_ShowWindow
94  */
95 typedef struct SDL_Window SDL_Window;
96 
97 /**
98  * The flags on a window
99  *
100  * \sa SDL_GetWindowFlags
101  */
102 typedef enum SDL_WindowFlags
103 {
104     SDL_WINDOW_FULLSCREEN = 0x00000001,         /**< fullscreen window */
105     SDL_WINDOW_OPENGL = 0x00000002,             /**< window usable with OpenGL context */
106     SDL_WINDOW_SHOWN = 0x00000004,              /**< window is visible */
107     SDL_WINDOW_HIDDEN = 0x00000008,             /**< window is not visible */
108     SDL_WINDOW_BORDERLESS = 0x00000010,         /**< no window decoration */
109     SDL_WINDOW_RESIZABLE = 0x00000020,          /**< window can be resized */
110     SDL_WINDOW_MINIMIZED = 0x00000040,          /**< window is minimized */
111     SDL_WINDOW_MAXIMIZED = 0x00000080,          /**< window is maximized */
112     SDL_WINDOW_MOUSE_GRABBED = 0x00000100,      /**< window has grabbed mouse input */
113     SDL_WINDOW_INPUT_FOCUS = 0x00000200,        /**< window has input focus */
114     SDL_WINDOW_MOUSE_FOCUS = 0x00000400,        /**< window has mouse focus */
115     SDL_WINDOW_FULLSCREEN_DESKTOP = ( SDL_WINDOW_FULLSCREEN | 0x00001000 ),
116     SDL_WINDOW_FOREIGN = 0x00000800,            /**< window not created by SDL */
117     SDL_WINDOW_ALLOW_HIGHDPI = 0x00002000,      /**< window should be created in high-DPI mode if supported.
118                                                      On macOS NSHighResolutionCapable must be set true in the
119                                                      application's Info.plist for this to have any effect. */
120     SDL_WINDOW_MOUSE_CAPTURE    = 0x00004000,   /**< window has mouse captured (unrelated to MOUSE_GRABBED) */
121     SDL_WINDOW_ALWAYS_ON_TOP    = 0x00008000,   /**< window should always be above others */
122     SDL_WINDOW_SKIP_TASKBAR     = 0x00010000,   /**< window should not be added to the taskbar */
123     SDL_WINDOW_UTILITY          = 0x00020000,   /**< window should be treated as a utility window */
124     SDL_WINDOW_TOOLTIP          = 0x00040000,   /**< window should be treated as a tooltip */
125     SDL_WINDOW_POPUP_MENU       = 0x00080000,   /**< window should be treated as a popup menu */
126     SDL_WINDOW_KEYBOARD_GRABBED = 0x00100000,   /**< window has grabbed keyboard input */
127     SDL_WINDOW_VULKAN           = 0x10000000,   /**< window usable for Vulkan surface */
128     SDL_WINDOW_METAL            = 0x20000000,   /**< window usable for Metal view */
129 
130     SDL_WINDOW_INPUT_GRABBED = SDL_WINDOW_MOUSE_GRABBED /**< equivalent to SDL_WINDOW_MOUSE_GRABBED for compatibility */
131 } SDL_WindowFlags;
132 
133 /**
134  * Used to indicate that you don't care what the window position is.
135  */
136 #define SDL_WINDOWPOS_UNDEFINED_MASK    0x1FFF0000u
137 #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X)  (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
138 #define SDL_WINDOWPOS_UNDEFINED         SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
139 #define SDL_WINDOWPOS_ISUNDEFINED(X)    \
140             (((X)&0xFFFF0000) == SDL_WINDOWPOS_UNDEFINED_MASK)
141 
142 /**
143  * Used to indicate that the window position should be centered.
144  */
145 #define SDL_WINDOWPOS_CENTERED_MASK    0x2FFF0000u
146 #define SDL_WINDOWPOS_CENTERED_DISPLAY(X)  (SDL_WINDOWPOS_CENTERED_MASK|(X))
147 #define SDL_WINDOWPOS_CENTERED         SDL_WINDOWPOS_CENTERED_DISPLAY(0)
148 #define SDL_WINDOWPOS_ISCENTERED(X)    \
149             (((X)&0xFFFF0000) == SDL_WINDOWPOS_CENTERED_MASK)
150 
151 /**
152  * Event subtype for window events
153  */
154 typedef enum SDL_WindowEventID
155 {
156     SDL_WINDOWEVENT_NONE,           /**< Never used */
157     SDL_WINDOWEVENT_SHOWN,          /**< Window has been shown */
158     SDL_WINDOWEVENT_HIDDEN,         /**< Window has been hidden */
159     SDL_WINDOWEVENT_EXPOSED,        /**< Window has been exposed and should be
160                                          redrawn */
161     SDL_WINDOWEVENT_MOVED,          /**< Window has been moved to data1, data2
162                                      */
163     SDL_WINDOWEVENT_RESIZED,        /**< Window has been resized to data1xdata2 */
164     SDL_WINDOWEVENT_SIZE_CHANGED,   /**< The window size has changed, either as
165                                          a result of an API call or through the
166                                          system or user changing the window size. */
167     SDL_WINDOWEVENT_MINIMIZED,      /**< Window has been minimized */
168     SDL_WINDOWEVENT_MAXIMIZED,      /**< Window has been maximized */
169     SDL_WINDOWEVENT_RESTORED,       /**< Window has been restored to normal size
170                                          and position */
171     SDL_WINDOWEVENT_ENTER,          /**< Window has gained mouse focus */
172     SDL_WINDOWEVENT_LEAVE,          /**< Window has lost mouse focus */
173     SDL_WINDOWEVENT_FOCUS_GAINED,   /**< Window has gained keyboard focus */
174     SDL_WINDOWEVENT_FOCUS_LOST,     /**< Window has lost keyboard focus */
175     SDL_WINDOWEVENT_CLOSE,          /**< The window manager requests that the window be closed */
176     SDL_WINDOWEVENT_TAKE_FOCUS,     /**< Window is being offered a focus (should SetWindowInputFocus() on itself or a subwindow, or ignore) */
177     SDL_WINDOWEVENT_HIT_TEST,       /**< Window had a hit test that wasn't SDL_HITTEST_NORMAL. */
178     SDL_WINDOWEVENT_ICCPROF_CHANGED,/**< The ICC profile of the window's display has changed. */
179     SDL_WINDOWEVENT_DISPLAY_CHANGED /**< Window has been moved to display data1. */
180 } SDL_WindowEventID;
181 
182 /**
183  * Event subtype for display events
184  */
185 typedef enum SDL_DisplayEventID
186 {
187     SDL_DISPLAYEVENT_NONE,          /**< Never used */
188     SDL_DISPLAYEVENT_ORIENTATION,   /**< Display orientation has changed to data1 */
189     SDL_DISPLAYEVENT_CONNECTED,     /**< Display has been added to the system */
190     SDL_DISPLAYEVENT_DISCONNECTED,  /**< Display has been removed from the system */
191     SDL_DISPLAYEVENT_MOVED          /**< Display has changed position */
192 } SDL_DisplayEventID;
193 
194 /**
195  * Display orientation
196  */
197 typedef enum SDL_DisplayOrientation
198 {
199     SDL_ORIENTATION_UNKNOWN,            /**< The display orientation can't be determined */
200     SDL_ORIENTATION_LANDSCAPE,          /**< The display is in landscape mode, with the right side up, relative to portrait mode */
201     SDL_ORIENTATION_LANDSCAPE_FLIPPED,  /**< The display is in landscape mode, with the left side up, relative to portrait mode */
202     SDL_ORIENTATION_PORTRAIT,           /**< The display is in portrait mode */
203     SDL_ORIENTATION_PORTRAIT_FLIPPED    /**< The display is in portrait mode, upside down */
204 } SDL_DisplayOrientation;
205 
206 /**
207  * Window flash operation
208  */
209 typedef enum SDL_FlashOperation
210 {
211     SDL_FLASH_CANCEL,                   /**< Cancel any window flash state */
212     SDL_FLASH_BRIEFLY,                  /**< Flash the window briefly to get attention */
213     SDL_FLASH_UNTIL_FOCUSED             /**< Flash the window until it gets focus */
214 } SDL_FlashOperation;
215 
216 /**
217  * An opaque handle to an OpenGL context.
218  *
219  * \sa SDL_GL_CreateContext
220  */
221 typedef void *SDL_GLContext;
222 
223 /**
224  * OpenGL configuration attributes.
225  *
226  * While you can set most OpenGL attributes normally, the attributes listed
227  * above must be known before SDL creates the window that will be used with
228  * the OpenGL context. These attributes are set and read with
229  * SDL_GL_SetAttribute and SDL_GL_GetAttribute.
230  *
231  * In some cases, these attributes are minimum requests; the GL does not
232  * promise to give you exactly what you asked for. It's possible to ask for a
233  * 16-bit depth buffer and get a 24-bit one instead, for example, or to ask
234  * for no stencil buffer and still have one available. Context creation should
235  * fail if the GL can't provide your requested attributes at a minimum, but
236  * you should check to see exactly what you got.
237  *
238  *
239  * [Multisample anti-aliasing](http://en.wikipedia.org/wiki/Multisample_anti-aliasing)
240  * is a type of full screen anti-aliasing. Multipsampling defaults to off but
241  * can be turned on by setting SDL_GL_MULTISAMPLEBUFFERS to 1 and
242  * SDL_GL_MULTISAMPLESAMPLES to a value greater than 0. Typical values are 2
243  * and 4.
244  *
245  * SDL_GL_CONTEXT_PROFILE_MASK determines the type of context created, while
246  * both SDL_GL_CONTEXT_MAJOR_VERSION and SDL_GL_CONTEXT_MINOR_VERSION
247  * determine which version. All three attributes must be set prior to creating
248  * the first window, and in general you can't change the value of
249  * SDL_GL_CONTEXT_PROFILE_MASK without first destroying all windows created
250  * with the previous setting.
251  *
252  * SDL_GL_CONTEXT_RELEASE_BEHAVIOR can be set to
253  * SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE or
254  * SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH.
255  */
256 typedef enum SDL_GLattr
257 {
258     SDL_GL_RED_SIZE,                    /**< the minimum number of bits for the red channel of the color buffer; defaults to 3. */
259     SDL_GL_GREEN_SIZE,                  /**< the minimum number of bits for the green channel of the color buffer; defaults to 3. */
260     SDL_GL_BLUE_SIZE,                   /**< the minimum number of bits for the blue channel of the color buffer; defaults to 2. */
261     SDL_GL_ALPHA_SIZE,                  /**< the minimum number of bits for the alpha channel of the color buffer; defaults to 0. */
262     SDL_GL_BUFFER_SIZE,                 /**< the minimum number of bits for frame buffer size; defaults to 0. */
263     SDL_GL_DOUBLEBUFFER,                /**< whether the output is single or double buffered; defaults to double buffering on. */
264     SDL_GL_DEPTH_SIZE,                  /**< the minimum number of bits in the depth buffer; defaults to 16. */
265     SDL_GL_STENCIL_SIZE,                /**< the minimum number of bits in the stencil buffer; defaults to 0. */
266     SDL_GL_ACCUM_RED_SIZE,              /**< the minimum number of bits for the red channel of the accumulation buffer; defaults to 0. */
267     SDL_GL_ACCUM_GREEN_SIZE,            /**< the minimum number of bits for the green channel of the accumulation buffer; defaults to 0. */
268     SDL_GL_ACCUM_BLUE_SIZE,             /**< the minimum number of bits for the blue channel of the accumulation buffer; defaults to 0. */
269     SDL_GL_ACCUM_ALPHA_SIZE,            /**< the minimum number of bits for the alpha channel of the accumulation buffer; defaults to 0. */
270     SDL_GL_STEREO,                      /**< whether the output is stereo 3D; defaults to off. */
271     SDL_GL_MULTISAMPLEBUFFERS,          /**< the number of buffers used for multisample anti-aliasing; defaults to 0. */
272     SDL_GL_MULTISAMPLESAMPLES,          /**< the number of samples used around the current pixel used for multisample anti-aliasing. */
273     SDL_GL_ACCELERATED_VISUAL,          /**< set to 1 to require hardware acceleration, set to 0 to force software rendering; defaults to allow either. */
274     SDL_GL_RETAINED_BACKING,            /**< not used (deprecated). */
275     SDL_GL_CONTEXT_MAJOR_VERSION,       /**< OpenGL context major version. */
276     SDL_GL_CONTEXT_MINOR_VERSION,       /**< OpenGL context minor version. */
277     SDL_GL_CONTEXT_EGL,                 /**< deprecated: set SDL_GL_CONTEXT_PROFILE_MASK to SDL_GL_CONTEXT_PROFILE_ES to enable instead. */
278     SDL_GL_CONTEXT_FLAGS,               /**< some combination of 0 or more of elements of the SDL_GLcontextFlag enumeration; defaults to 0. */
279     SDL_GL_CONTEXT_PROFILE_MASK,        /**< type of GL context (Core, Compatibility, ES). See SDL_GLprofile; default value depends on platform. */
280     SDL_GL_SHARE_WITH_CURRENT_CONTEXT,  /**< OpenGL context sharing; defaults to 0. */
281     SDL_GL_FRAMEBUFFER_SRGB_CAPABLE,    /**< requests sRGB capable visual; defaults to 0. (>= SDL 2.0.1) */
282     SDL_GL_CONTEXT_RELEASE_BEHAVIOR,    /**< sets context the release behavior; defaults to 1. (>= SDL 2.0.4) */
283     SDL_GL_CONTEXT_RESET_NOTIFICATION,
284     SDL_GL_CONTEXT_NO_ERROR,
285     SDL_GL_FLOATBUFFERS
286 } SDL_GLattr;
287 
288 typedef enum SDL_GLprofile
289 {
290     SDL_GL_CONTEXT_PROFILE_CORE           = 0x0001,
291     SDL_GL_CONTEXT_PROFILE_COMPATIBILITY  = 0x0002,
292     SDL_GL_CONTEXT_PROFILE_ES             = 0x0004 /**< GLX_CONTEXT_ES2_PROFILE_BIT_EXT */
293 } SDL_GLprofile;
294 
295 typedef enum SDL_GLcontextFlag
296 {
297     SDL_GL_CONTEXT_DEBUG_FLAG              = 0x0001,
298     SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG = 0x0002,
299     SDL_GL_CONTEXT_ROBUST_ACCESS_FLAG      = 0x0004,
300     SDL_GL_CONTEXT_RESET_ISOLATION_FLAG    = 0x0008
301 } SDL_GLcontextFlag;
302 
303 typedef enum SDL_GLcontextReleaseFlag
304 {
305     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_NONE   = 0x0000,
306     SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH  = 0x0001
307 } SDL_GLcontextReleaseFlag;
308 
309 typedef enum SDL_GLContextResetNotification
310 {
311     SDL_GL_CONTEXT_RESET_NO_NOTIFICATION = 0x0000,
312     SDL_GL_CONTEXT_RESET_LOSE_CONTEXT    = 0x0001
313 } SDL_GLContextResetNotification;
314 
315 /* Function prototypes */
316 
317 /**
318  * Get the number of video drivers compiled into SDL.
319  *
320  * \returns a number >= 1 on success or a negative error code on failure; call
321  *          SDL_GetError() for more information.
322  *
323  * \since This function is available since SDL 2.0.0.
324  *
325  * \sa SDL_GetVideoDriver
326  */
327 extern DECLSPEC int SDLCALL SDL_GetNumVideoDrivers(void);
328 
329 /**
330  * Get the name of a built in video driver.
331  *
332  * The video drivers are presented in the order in which they are normally
333  * checked during initialization.
334  *
335  * \param index the index of a video driver.
336  * \returns the name of the video driver with the given **index**.
337  *
338  * \since This function is available since SDL 2.0.0.
339  *
340  * \sa SDL_GetNumVideoDrivers
341  */
342 extern DECLSPEC const char *SDLCALL SDL_GetVideoDriver(int index);
343 
344 /**
345  * Initialize the video subsystem, optionally specifying a video driver.
346  *
347  * This function initializes the video subsystem, setting up a connection to
348  * the window manager, etc, and determines the available display modes and
349  * pixel formats, but does not initialize a window or graphics mode.
350  *
351  * If you use this function and you haven't used the SDL_INIT_VIDEO flag with
352  * either SDL_Init() or SDL_InitSubSystem(), you should call SDL_VideoQuit()
353  * before calling SDL_Quit().
354  *
355  * It is safe to call this function multiple times. SDL_VideoInit() will call
356  * SDL_VideoQuit() itself if the video subsystem has already been initialized.
357  *
358  * You can use SDL_GetNumVideoDrivers() and SDL_GetVideoDriver() to find a
359  * specific `driver_name`.
360  *
361  * \param driver_name the name of a video driver to initialize, or NULL for
362  *                    the default driver.
363  * \returns 0 on success or a negative error code on failure; call
364  *          SDL_GetError() for more information.
365  *
366  * \since This function is available since SDL 2.0.0.
367  *
368  * \sa SDL_GetNumVideoDrivers
369  * \sa SDL_GetVideoDriver
370  * \sa SDL_InitSubSystem
371  * \sa SDL_VideoQuit
372  */
373 extern DECLSPEC int SDLCALL SDL_VideoInit(const char *driver_name);
374 
375 /**
376  * Shut down the video subsystem, if initialized with SDL_VideoInit().
377  *
378  * This function closes all windows, and restores the original video mode.
379  *
380  * \since This function is available since SDL 2.0.0.
381  *
382  * \sa SDL_VideoInit
383  */
384 extern DECLSPEC void SDLCALL SDL_VideoQuit(void);
385 
386 /**
387  * Get the name of the currently initialized video driver.
388  *
389  * \returns the name of the current video driver or NULL if no driver has been
390  *          initialized.
391  *
392  * \since This function is available since SDL 2.0.0.
393  *
394  * \sa SDL_GetNumVideoDrivers
395  * \sa SDL_GetVideoDriver
396  */
397 extern DECLSPEC const char *SDLCALL SDL_GetCurrentVideoDriver(void);
398 
399 /**
400  * Get the number of available video displays.
401  *
402  * \returns a number >= 1 or a negative error code on failure; call
403  *          SDL_GetError() for more information.
404  *
405  * \since This function is available since SDL 2.0.0.
406  *
407  * \sa SDL_GetDisplayBounds
408  */
409 extern DECLSPEC int SDLCALL SDL_GetNumVideoDisplays(void);
410 
411 /**
412  * Get the name of a display in UTF-8 encoding.
413  *
414  * \param displayIndex the index of display from which the name should be
415  *                     queried.
416  * \returns the name of a display or NULL for an invalid display index or
417  *          failure; call SDL_GetError() for more information.
418  *
419  * \since This function is available since SDL 2.0.0.
420  *
421  * \sa SDL_GetNumVideoDisplays
422  */
423 extern DECLSPEC const char * SDLCALL SDL_GetDisplayName(int displayIndex);
424 
425 /**
426  * Get the desktop area represented by a display.
427  *
428  * The primary display (`displayIndex` zero) is always located at 0,0.
429  *
430  * \param displayIndex the index of the display to query.
431  * \param rect the SDL_Rect structure filled in with the display bounds.
432  * \returns 0 on success or a negative error code on failure; call
433  *          SDL_GetError() for more information.
434  *
435  * \since This function is available since SDL 2.0.0.
436  *
437  * \sa SDL_GetNumVideoDisplays
438  */
439 extern DECLSPEC int SDLCALL SDL_GetDisplayBounds(int displayIndex, SDL_Rect * rect);
440 
441 /**
442  * Get the usable desktop area represented by a display.
443  *
444  * The primary display (`displayIndex` zero) is always located at 0,0.
445  *
446  * This is the same area as SDL_GetDisplayBounds() reports, but with portions
447  * reserved by the system removed. For example, on Apple's macOS, this
448  * subtracts the area occupied by the menu bar and dock.
449  *
450  * Setting a window to be fullscreen generally bypasses these unusable areas,
451  * so these are good guidelines for the maximum space available to a
452  * non-fullscreen window.
453  *
454  * The parameter `rect` is ignored if it is NULL.
455  *
456  * This function also returns -1 if the parameter `displayIndex` is out of
457  * range.
458  *
459  * \param displayIndex the index of the display to query the usable bounds
460  *                     from.
461  * \param rect the SDL_Rect structure filled in with the display bounds.
462  * \returns 0 on success or a negative error code on failure; call
463  *          SDL_GetError() for more information.
464  *
465  * \since This function is available since SDL 2.0.5.
466  *
467  * \sa SDL_GetDisplayBounds
468  * \sa SDL_GetNumVideoDisplays
469  */
470 extern DECLSPEC int SDLCALL SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect);
471 
472 /**
473  * Get the dots/pixels-per-inch for a display.
474  *
475  * Diagonal, horizontal and vertical DPI can all be optionally returned if the
476  * appropriate parameter is non-NULL.
477  *
478  * A failure of this function usually means that either no DPI information is
479  * available or the `displayIndex` is out of range.
480  *
481  * **WARNING**: This reports the DPI that the hardware reports, and it is not
482  * always reliable! It is almost always better to use SDL_GetWindowSize() to
483  * find the window size, which might be in logical points instead of pixels,
484  * and then SDL_GL_GetDrawableSize(), SDL_Vulkan_GetDrawableSize(),
485  * SDL_Metal_GetDrawableSize(), or SDL_GetRendererOutputSize(), and compare
486  * the two values to get an actual scaling value between the two. We will be
487  * rethinking how high-dpi details should be managed in SDL3 to make things
488  * more consistent, reliable, and clear.
489  *
490  * \param displayIndex the index of the display from which DPI information
491  *                     should be queried.
492  * \param ddpi a pointer filled in with the diagonal DPI of the display; may
493  *             be NULL.
494  * \param hdpi a pointer filled in with the horizontal DPI of the display; may
495  *             be NULL.
496  * \param vdpi a pointer filled in with the vertical DPI of the display; may
497  *             be NULL.
498  * \returns 0 on success or a negative error code on failure; call
499  *          SDL_GetError() for more information.
500  *
501  * \since This function is available since SDL 2.0.4.
502  *
503  * \sa SDL_GetNumVideoDisplays
504  */
505 extern DECLSPEC int SDLCALL SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi);
506 
507 /**
508  * Get the orientation of a display.
509  *
510  * \param displayIndex the index of the display to query.
511  * \returns The SDL_DisplayOrientation enum value of the display, or
512  *          `SDL_ORIENTATION_UNKNOWN` if it isn't available.
513  *
514  * \since This function is available since SDL 2.0.9.
515  *
516  * \sa SDL_GetNumVideoDisplays
517  */
518 extern DECLSPEC SDL_DisplayOrientation SDLCALL SDL_GetDisplayOrientation(int displayIndex);
519 
520 /**
521  * Get the number of available display modes.
522  *
523  * The `displayIndex` needs to be in the range from 0 to
524  * SDL_GetNumVideoDisplays() - 1.
525  *
526  * \param displayIndex the index of the display to query.
527  * \returns a number >= 1 on success or a negative error code on failure; call
528  *          SDL_GetError() for more information.
529  *
530  * \since This function is available since SDL 2.0.0.
531  *
532  * \sa SDL_GetDisplayMode
533  * \sa SDL_GetNumVideoDisplays
534  */
535 extern DECLSPEC int SDLCALL SDL_GetNumDisplayModes(int displayIndex);
536 
537 /**
538  * Get information about a specific display mode.
539  *
540  * The display modes are sorted in this priority:
541  *
542  * - width -> largest to smallest
543  * - height -> largest to smallest
544  * - bits per pixel -> more colors to fewer colors
545  * - packed pixel layout -> largest to smallest
546  * - refresh rate -> highest to lowest
547  *
548  * \param displayIndex the index of the display to query.
549  * \param modeIndex the index of the display mode to query.
550  * \param mode an SDL_DisplayMode structure filled in with the mode at
551  *             `modeIndex`.
552  * \returns 0 on success or a negative error code on failure; call
553  *          SDL_GetError() for more information.
554  *
555  * \since This function is available since SDL 2.0.0.
556  *
557  * \sa SDL_GetNumDisplayModes
558  */
559 extern DECLSPEC int SDLCALL SDL_GetDisplayMode(int displayIndex, int modeIndex,
560                                                SDL_DisplayMode * mode);
561 
562 /**
563  * Get information about the desktop's display mode.
564  *
565  * There's a difference between this function and SDL_GetCurrentDisplayMode()
566  * when SDL runs fullscreen and has changed the resolution. In that case this
567  * function will return the previous native display mode, and not the current
568  * display mode.
569  *
570  * \param displayIndex the index of the display to query.
571  * \param mode an SDL_DisplayMode structure filled in with the current display
572  *             mode.
573  * \returns 0 on success or a negative error code on failure; call
574  *          SDL_GetError() for more information.
575  *
576  * \since This function is available since SDL 2.0.0.
577  *
578  * \sa SDL_GetCurrentDisplayMode
579  * \sa SDL_GetDisplayMode
580  * \sa SDL_SetWindowDisplayMode
581  */
582 extern DECLSPEC int SDLCALL SDL_GetDesktopDisplayMode(int displayIndex, SDL_DisplayMode * mode);
583 
584 /**
585  * Get information about the current display mode.
586  *
587  * There's a difference between this function and SDL_GetDesktopDisplayMode()
588  * when SDL runs fullscreen and has changed the resolution. In that case this
589  * function will return the current display mode, and not the previous native
590  * display mode.
591  *
592  * \param displayIndex the index of the display to query.
593  * \param mode an SDL_DisplayMode structure filled in with the current display
594  *             mode.
595  * \returns 0 on success or a negative error code on failure; call
596  *          SDL_GetError() for more information.
597  *
598  * \since This function is available since SDL 2.0.0.
599  *
600  * \sa SDL_GetDesktopDisplayMode
601  * \sa SDL_GetDisplayMode
602  * \sa SDL_GetNumVideoDisplays
603  * \sa SDL_SetWindowDisplayMode
604  */
605 extern DECLSPEC int SDLCALL SDL_GetCurrentDisplayMode(int displayIndex, SDL_DisplayMode * mode);
606 
607 
608 /**
609  * Get the closest match to the requested display mode.
610  *
611  * The available display modes are scanned and `closest` is filled in with the
612  * closest mode matching the requested mode and returned. The mode format and
613  * refresh rate default to the desktop mode if they are set to 0. The modes
614  * are scanned with size being first priority, format being second priority,
615  * and finally checking the refresh rate. If all the available modes are too
616  * small, then NULL is returned.
617  *
618  * \param displayIndex the index of the display to query.
619  * \param mode an SDL_DisplayMode structure containing the desired display
620  *             mode.
621  * \param closest an SDL_DisplayMode structure filled in with the closest
622  *                match of the available display modes.
623  * \returns the passed in value `closest` or NULL if no matching video mode
624  *          was available; call SDL_GetError() for more information.
625  *
626  * \since This function is available since SDL 2.0.0.
627  *
628  * \sa SDL_GetDisplayMode
629  * \sa SDL_GetNumDisplayModes
630  */
631 extern DECLSPEC SDL_DisplayMode * SDLCALL SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);
632 
633 /**
634  * Get the index of the display containing a point
635  *
636  * \param point the point to query.
637  * \returns the index of the display containing the point or a negative error
638  *          code on failure; call SDL_GetError() for more information.
639  *
640  * \since This function is available since SDL 2.24.0.
641  *
642  * \sa SDL_GetDisplayBounds
643  * \sa SDL_GetNumVideoDisplays
644  */
645 extern DECLSPEC int SDLCALL SDL_GetPointDisplayIndex(const SDL_Point * point);
646 
647 /**
648  * Get the index of the display primarily containing a rect
649  *
650  * \param rect the rect to query.
651  * \returns the index of the display entirely containing the rect or closest
652  *          to the center of the rect on success or a negative error code on
653  *          failure; call SDL_GetError() for more information.
654  *
655  * \since This function is available since SDL 2.24.0.
656  *
657  * \sa SDL_GetDisplayBounds
658  * \sa SDL_GetNumVideoDisplays
659  */
660 extern DECLSPEC int SDLCALL SDL_GetRectDisplayIndex(const SDL_Rect * rect);
661 
662 /**
663  * Get the index of the display associated with a window.
664  *
665  * \param window the window to query.
666  * \returns the index of the display containing the center of the window on
667  *          success or a negative error code on failure; call SDL_GetError()
668  *          for more information.
669  *
670  * \since This function is available since SDL 2.0.0.
671  *
672  * \sa SDL_GetDisplayBounds
673  * \sa SDL_GetNumVideoDisplays
674  */
675 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayIndex(SDL_Window * window);
676 
677 /**
678  * Set the display mode to use when a window is visible at fullscreen.
679  *
680  * This only affects the display mode used when the window is fullscreen. To
681  * change the window size when the window is not fullscreen, use
682  * SDL_SetWindowSize().
683  *
684  * \param window the window to affect.
685  * \param mode the SDL_DisplayMode structure representing the mode to use, or
686  *             NULL to use the window's dimensions and the desktop's format
687  *             and refresh rate.
688  * \returns 0 on success or a negative error code on failure; call
689  *          SDL_GetError() for more information.
690  *
691  * \since This function is available since SDL 2.0.0.
692  *
693  * \sa SDL_GetWindowDisplayMode
694  * \sa SDL_SetWindowFullscreen
695  */
696 extern DECLSPEC int SDLCALL SDL_SetWindowDisplayMode(SDL_Window * window,
697                                                      const SDL_DisplayMode * mode);
698 
699 /**
700  * Query the display mode to use when a window is visible at fullscreen.
701  *
702  * \param window the window to query.
703  * \param mode an SDL_DisplayMode structure filled in with the fullscreen
704  *             display mode.
705  * \returns 0 on success or a negative error code on failure; call
706  *          SDL_GetError() for more information.
707  *
708  * \since This function is available since SDL 2.0.0.
709  *
710  * \sa SDL_SetWindowDisplayMode
711  * \sa SDL_SetWindowFullscreen
712  */
713 extern DECLSPEC int SDLCALL SDL_GetWindowDisplayMode(SDL_Window * window,
714                                                      SDL_DisplayMode * mode);
715 
716 /**
717  * Get the raw ICC profile data for the screen the window is currently on.
718  *
719  * Data returned should be freed with SDL_free.
720  *
721  * \param window the window to query.
722  * \param size the size of the ICC profile.
723  * \returns the raw ICC profile data on success or NULL on failure; call
724  *          SDL_GetError() for more information.
725  *
726  * \since This function is available since SDL 2.0.18.
727  */
728 extern DECLSPEC void* SDLCALL SDL_GetWindowICCProfile(SDL_Window * window, size_t* size);
729 
730 /**
731  * Get the pixel format associated with the window.
732  *
733  * \param window the window to query.
734  * \returns the pixel format of the window on success or
735  *          SDL_PIXELFORMAT_UNKNOWN on failure; call SDL_GetError() for more
736  *          information.
737  *
738  * \since This function is available since SDL 2.0.0.
739  */
740 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowPixelFormat(SDL_Window * window);
741 
742 /**
743  * Create a window with the specified position, dimensions, and flags.
744  *
745  * `flags` may be any of the following OR'd together:
746  *
747  * - `SDL_WINDOW_FULLSCREEN`: fullscreen window
748  * - `SDL_WINDOW_FULLSCREEN_DESKTOP`: fullscreen window at desktop resolution
749  * - `SDL_WINDOW_OPENGL`: window usable with an OpenGL context
750  * - `SDL_WINDOW_VULKAN`: window usable with a Vulkan instance
751  * - `SDL_WINDOW_METAL`: window usable with a Metal instance
752  * - `SDL_WINDOW_HIDDEN`: window is not visible
753  * - `SDL_WINDOW_BORDERLESS`: no window decoration
754  * - `SDL_WINDOW_RESIZABLE`: window can be resized
755  * - `SDL_WINDOW_MINIMIZED`: window is minimized
756  * - `SDL_WINDOW_MAXIMIZED`: window is maximized
757  * - `SDL_WINDOW_INPUT_GRABBED`: window has grabbed input focus
758  * - `SDL_WINDOW_ALLOW_HIGHDPI`: window should be created in high-DPI mode if
759  *   supported (>= SDL 2.0.1)
760  *
761  * `SDL_WINDOW_SHOWN` is ignored by SDL_CreateWindow(). The SDL_Window is
762  * implicitly shown if SDL_WINDOW_HIDDEN is not set. `SDL_WINDOW_SHOWN` may be
763  * queried later using SDL_GetWindowFlags().
764  *
765  * On Apple's macOS, you **must** set the NSHighResolutionCapable Info.plist
766  * property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
767  *
768  * If the window is created with the `SDL_WINDOW_ALLOW_HIGHDPI` flag, its size
769  * in pixels may differ from its size in screen coordinates on platforms with
770  * high-DPI support (e.g. iOS and macOS). Use SDL_GetWindowSize() to query the
771  * client area's size in screen coordinates, and SDL_GL_GetDrawableSize() or
772  * SDL_GetRendererOutputSize() to query the drawable size in pixels. Note that
773  * when this flag is set, the drawable size can vary after the window is
774  * created and should be queried after major window events such as when the
775  * window is resized or moved between displays.
776  *
777  * If the window is set fullscreen, the width and height parameters `w` and
778  * `h` will not be used. However, invalid size parameters (e.g. too large) may
779  * still fail. Window size is actually limited to 16384 x 16384 for all
780  * platforms at window creation.
781  *
782  * If the window is created with any of the SDL_WINDOW_OPENGL or
783  * SDL_WINDOW_VULKAN flags, then the corresponding LoadLibrary function
784  * (SDL_GL_LoadLibrary or SDL_Vulkan_LoadLibrary) is called and the
785  * corresponding UnloadLibrary function is called by SDL_DestroyWindow().
786  *
787  * If SDL_WINDOW_VULKAN is specified and there isn't a working Vulkan driver,
788  * SDL_CreateWindow() will fail because SDL_Vulkan_LoadLibrary() will fail.
789  *
790  * If SDL_WINDOW_METAL is specified on an OS that does not support Metal,
791  * SDL_CreateWindow() will fail.
792  *
793  * On non-Apple devices, SDL requires you to either not link to the Vulkan
794  * loader or link to a dynamic library version. This limitation may be removed
795  * in a future version of SDL.
796  *
797  * \param title the title of the window, in UTF-8 encoding.
798  * \param x the x position of the window, `SDL_WINDOWPOS_CENTERED`, or
799  *          `SDL_WINDOWPOS_UNDEFINED`.
800  * \param y the y position of the window, `SDL_WINDOWPOS_CENTERED`, or
801  *          `SDL_WINDOWPOS_UNDEFINED`.
802  * \param w the width of the window, in screen coordinates.
803  * \param h the height of the window, in screen coordinates.
804  * \param flags 0, or one or more SDL_WindowFlags OR'd together.
805  * \returns the `SDL_Window` that was created or NULL on failure; call
806  *          SDL_GetError() for more information.
807  *
808  * \since This function is available since SDL 2.0.0.
809  *
810  * \sa SDL_CreateWindowFrom
811  * \sa SDL_DestroyWindow
812  */
813 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindow(const char *title,
814                                                       int x, int y, int w,
815                                                       int h, Uint32 flags);
816 
817 /**
818  * Create an SDL window from an existing native window.
819  *
820  * In some cases (e.g. OpenGL) and on some platforms (e.g. Microsoft Windows)
821  * the hint `SDL_HINT_VIDEO_WINDOW_SHARE_PIXEL_FORMAT` needs to be configured
822  * before using SDL_CreateWindowFrom().
823  *
824  * \param data a pointer to driver-dependent window creation data, typically
825  *             your native window cast to a void*.
826  * \returns the window that was created or NULL on failure; call
827  *          SDL_GetError() for more information.
828  *
829  * \since This function is available since SDL 2.0.0.
830  *
831  * \sa SDL_CreateWindow
832  * \sa SDL_DestroyWindow
833  */
834 extern DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowFrom(const void *data);
835 
836 /**
837  * Get the numeric ID of a window.
838  *
839  * The numeric ID is what SDL_WindowEvent references, and is necessary to map
840  * these events to specific SDL_Window objects.
841  *
842  * \param window the window to query.
843  * \returns the ID of the window on success or 0 on failure; call
844  *          SDL_GetError() for more information.
845  *
846  * \since This function is available since SDL 2.0.0.
847  *
848  * \sa SDL_GetWindowFromID
849  */
850 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowID(SDL_Window * window);
851 
852 /**
853  * Get a window from a stored ID.
854  *
855  * The numeric ID is what SDL_WindowEvent references, and is necessary to map
856  * these events to specific SDL_Window objects.
857  *
858  * \param id the ID of the window.
859  * \returns the window associated with `id` or NULL if it doesn't exist; call
860  *          SDL_GetError() for more information.
861  *
862  * \since This function is available since SDL 2.0.0.
863  *
864  * \sa SDL_GetWindowID
865  */
866 extern DECLSPEC SDL_Window * SDLCALL SDL_GetWindowFromID(Uint32 id);
867 
868 /**
869  * Get the window flags.
870  *
871  * \param window the window to query.
872  * \returns a mask of the SDL_WindowFlags associated with `window`.
873  *
874  * \since This function is available since SDL 2.0.0.
875  *
876  * \sa SDL_CreateWindow
877  * \sa SDL_HideWindow
878  * \sa SDL_MaximizeWindow
879  * \sa SDL_MinimizeWindow
880  * \sa SDL_SetWindowFullscreen
881  * \sa SDL_SetWindowGrab
882  * \sa SDL_ShowWindow
883  */
884 extern DECLSPEC Uint32 SDLCALL SDL_GetWindowFlags(SDL_Window * window);
885 
886 /**
887  * Set the title of a window.
888  *
889  * This string is expected to be in UTF-8 encoding.
890  *
891  * \param window the window to change.
892  * \param title the desired window title in UTF-8 format.
893  *
894  * \since This function is available since SDL 2.0.0.
895  *
896  * \sa SDL_GetWindowTitle
897  */
898 extern DECLSPEC void SDLCALL SDL_SetWindowTitle(SDL_Window * window,
899                                                 const char *title);
900 
901 /**
902  * Get the title of a window.
903  *
904  * \param window the window to query.
905  * \returns the title of the window in UTF-8 format or "" if there is no
906  *          title.
907  *
908  * \since This function is available since SDL 2.0.0.
909  *
910  * \sa SDL_SetWindowTitle
911  */
912 extern DECLSPEC const char *SDLCALL SDL_GetWindowTitle(SDL_Window * window);
913 
914 /**
915  * Set the icon for a window.
916  *
917  * \param window the window to change.
918  * \param icon an SDL_Surface structure containing the icon for the window.
919  *
920  * \since This function is available since SDL 2.0.0.
921  */
922 extern DECLSPEC void SDLCALL SDL_SetWindowIcon(SDL_Window * window,
923                                                SDL_Surface * icon);
924 
925 /**
926  * Associate an arbitrary named pointer with a window.
927  *
928  * `name` is case-sensitive.
929  *
930  * \param window the window to associate with the pointer.
931  * \param name the name of the pointer.
932  * \param userdata the associated pointer.
933  * \returns the previous value associated with `name`.
934  *
935  * \since This function is available since SDL 2.0.0.
936  *
937  * \sa SDL_GetWindowData
938  */
939 extern DECLSPEC void* SDLCALL SDL_SetWindowData(SDL_Window * window,
940                                                 const char *name,
941                                                 void *userdata);
942 
943 /**
944  * Retrieve the data pointer associated with a window.
945  *
946  * \param window the window to query.
947  * \param name the name of the pointer.
948  * \returns the value associated with `name`.
949  *
950  * \since This function is available since SDL 2.0.0.
951  *
952  * \sa SDL_SetWindowData
953  */
954 extern DECLSPEC void *SDLCALL SDL_GetWindowData(SDL_Window * window,
955                                                 const char *name);
956 
957 /**
958  * Set the position of a window.
959  *
960  * The window coordinate origin is the upper left of the display.
961  *
962  * \param window the window to reposition.
963  * \param x the x coordinate of the window in screen coordinates, or
964  *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`.
965  * \param y the y coordinate of the window in screen coordinates, or
966  *          `SDL_WINDOWPOS_CENTERED` or `SDL_WINDOWPOS_UNDEFINED`.
967  *
968  * \since This function is available since SDL 2.0.0.
969  *
970  * \sa SDL_GetWindowPosition
971  */
972 extern DECLSPEC void SDLCALL SDL_SetWindowPosition(SDL_Window * window,
973                                                    int x, int y);
974 
975 /**
976  * Get the position of a window.
977  *
978  * If you do not need the value for one of the positions a NULL may be passed
979  * in the `x` or `y` parameter.
980  *
981  * \param window the window to query.
982  * \param x a pointer filled in with the x position of the window, in screen
983  *          coordinates, may be NULL.
984  * \param y a pointer filled in with the y position of the window, in screen
985  *          coordinates, may be NULL.
986  *
987  * \since This function is available since SDL 2.0.0.
988  *
989  * \sa SDL_SetWindowPosition
990  */
991 extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
992                                                    int *x, int *y);
993 
994 /**
995  * Set the size of a window's client area.
996  *
997  * The window size in screen coordinates may differ from the size in pixels,
998  * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
999  * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize() or
1000  * SDL_GetRendererOutputSize() to get the real client area size in pixels.
1001  *
1002  * Fullscreen windows automatically match the size of the display mode, and
1003  * you should use SDL_SetWindowDisplayMode() to change their size.
1004  *
1005  * \param window the window to change.
1006  * \param w the width of the window in pixels, in screen coordinates, must be
1007  *          > 0.
1008  * \param h the height of the window in pixels, in screen coordinates, must be
1009  *          > 0.
1010  *
1011  * \since This function is available since SDL 2.0.0.
1012  *
1013  * \sa SDL_GetWindowSize
1014  * \sa SDL_SetWindowDisplayMode
1015  */
1016 extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
1017                                                int h);
1018 
1019 /**
1020  * Get the size of a window's client area.
1021  *
1022  * NULL can safely be passed as the `w` or `h` parameter if the width or
1023  * height value is not desired.
1024  *
1025  * The window size in screen coordinates may differ from the size in pixels,
1026  * if the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a platform
1027  * with high-dpi support (e.g. iOS or macOS). Use SDL_GL_GetDrawableSize(),
1028  * SDL_Vulkan_GetDrawableSize(), or SDL_GetRendererOutputSize() to get the
1029  * real client area size in pixels.
1030  *
1031  * \param window the window to query the width and height from.
1032  * \param w a pointer filled in with the width of the window, in screen
1033  *          coordinates, may be NULL.
1034  * \param h a pointer filled in with the height of the window, in screen
1035  *          coordinates, may be NULL.
1036  *
1037  * \since This function is available since SDL 2.0.0.
1038  *
1039  * \sa SDL_GL_GetDrawableSize
1040  * \sa SDL_Vulkan_GetDrawableSize
1041  * \sa SDL_SetWindowSize
1042  */
1043 extern DECLSPEC void SDLCALL SDL_GetWindowSize(SDL_Window * window, int *w,
1044                                                int *h);
1045 
1046 /**
1047  * Get the size of a window's borders (decorations) around the client area.
1048  *
1049  * Note: If this function fails (returns -1), the size values will be
1050  * initialized to 0, 0, 0, 0 (if a non-NULL pointer is provided), as if the
1051  * window in question was borderless.
1052  *
1053  * Note: This function may fail on systems where the window has not yet been
1054  * decorated by the display server (for example, immediately after calling
1055  * SDL_CreateWindow). It is recommended that you wait at least until the
1056  * window has been presented and composited, so that the window system has a
1057  * chance to decorate the window and provide the border dimensions to SDL.
1058  *
1059  * This function also returns -1 if getting the information is not supported.
1060  *
1061  * \param window the window to query the size values of the border
1062  *               (decorations) from.
1063  * \param top pointer to variable for storing the size of the top border; NULL
1064  *            is permitted.
1065  * \param left pointer to variable for storing the size of the left border;
1066  *             NULL is permitted.
1067  * \param bottom pointer to variable for storing the size of the bottom
1068  *               border; NULL is permitted.
1069  * \param right pointer to variable for storing the size of the right border;
1070  *              NULL is permitted.
1071  * \returns 0 on success or a negative error code on failure; call
1072  *          SDL_GetError() for more information.
1073  *
1074  * \since This function is available since SDL 2.0.5.
1075  *
1076  * \sa SDL_GetWindowSize
1077  */
1078 extern DECLSPEC int SDLCALL SDL_GetWindowBordersSize(SDL_Window * window,
1079                                                      int *top, int *left,
1080                                                      int *bottom, int *right);
1081 
1082 /**
1083  * Get the size of a window in pixels.
1084  *
1085  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
1086  * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
1087  * platform with high-DPI support (Apple calls this "Retina"), and not
1088  * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
1089  *
1090  * \param window the window from which the drawable size should be queried.
1091  * \param w a pointer to variable for storing the width in pixels, may be
1092  *          NULL.
1093  * \param h a pointer to variable for storing the height in pixels, may be
1094  *          NULL.
1095  *
1096  * \since This function is available since SDL 2.26.0.
1097  *
1098  * \sa SDL_CreateWindow
1099  * \sa SDL_GetWindowSize
1100  */
1101 extern DECLSPEC void SDLCALL SDL_GetWindowSizeInPixels(SDL_Window * window,
1102                                                        int *w, int *h);
1103 
1104 /**
1105  * Set the minimum size of a window's client area.
1106  *
1107  * \param window the window to change.
1108  * \param min_w the minimum width of the window in pixels.
1109  * \param min_h the minimum height of the window in pixels.
1110  *
1111  * \since This function is available since SDL 2.0.0.
1112  *
1113  * \sa SDL_GetWindowMinimumSize
1114  * \sa SDL_SetWindowMaximumSize
1115  */
1116 extern DECLSPEC void SDLCALL SDL_SetWindowMinimumSize(SDL_Window * window,
1117                                                       int min_w, int min_h);
1118 
1119 /**
1120  * Get the minimum size of a window's client area.
1121  *
1122  * \param window the window to query.
1123  * \param w a pointer filled in with the minimum width of the window, may be
1124  *          NULL.
1125  * \param h a pointer filled in with the minimum height of the window, may be
1126  *          NULL.
1127  *
1128  * \since This function is available since SDL 2.0.0.
1129  *
1130  * \sa SDL_GetWindowMaximumSize
1131  * \sa SDL_SetWindowMinimumSize
1132  */
1133 extern DECLSPEC void SDLCALL SDL_GetWindowMinimumSize(SDL_Window * window,
1134                                                       int *w, int *h);
1135 
1136 /**
1137  * Set the maximum size of a window's client area.
1138  *
1139  * \param window the window to change.
1140  * \param max_w the maximum width of the window in pixels.
1141  * \param max_h the maximum height of the window in pixels.
1142  *
1143  * \since This function is available since SDL 2.0.0.
1144  *
1145  * \sa SDL_GetWindowMaximumSize
1146  * \sa SDL_SetWindowMinimumSize
1147  */
1148 extern DECLSPEC void SDLCALL SDL_SetWindowMaximumSize(SDL_Window * window,
1149                                                       int max_w, int max_h);
1150 
1151 /**
1152  * Get the maximum size of a window's client area.
1153  *
1154  * \param window the window to query.
1155  * \param w a pointer filled in with the maximum width of the window, may be
1156  *          NULL.
1157  * \param h a pointer filled in with the maximum height of the window, may be
1158  *          NULL.
1159  *
1160  * \since This function is available since SDL 2.0.0.
1161  *
1162  * \sa SDL_GetWindowMinimumSize
1163  * \sa SDL_SetWindowMaximumSize
1164  */
1165 extern DECLSPEC void SDLCALL SDL_GetWindowMaximumSize(SDL_Window * window,
1166                                                       int *w, int *h);
1167 
1168 /**
1169  * Set the border state of a window.
1170  *
1171  * This will add or remove the window's `SDL_WINDOW_BORDERLESS` flag and add
1172  * or remove the border from the actual window. This is a no-op if the
1173  * window's border already matches the requested state.
1174  *
1175  * You can't change the border state of a fullscreen window.
1176  *
1177  * \param window the window of which to change the border state.
1178  * \param bordered SDL_FALSE to remove border, SDL_TRUE to add border.
1179  *
1180  * \since This function is available since SDL 2.0.0.
1181  *
1182  * \sa SDL_GetWindowFlags
1183  */
1184 extern DECLSPEC void SDLCALL SDL_SetWindowBordered(SDL_Window * window,
1185                                                    SDL_bool bordered);
1186 
1187 /**
1188  * Set the user-resizable state of a window.
1189  *
1190  * This will add or remove the window's `SDL_WINDOW_RESIZABLE` flag and
1191  * allow/disallow user resizing of the window. This is a no-op if the window's
1192  * resizable state already matches the requested state.
1193  *
1194  * You can't change the resizable state of a fullscreen window.
1195  *
1196  * \param window the window of which to change the resizable state.
1197  * \param resizable SDL_TRUE to allow resizing, SDL_FALSE to disallow.
1198  *
1199  * \since This function is available since SDL 2.0.5.
1200  *
1201  * \sa SDL_GetWindowFlags
1202  */
1203 extern DECLSPEC void SDLCALL SDL_SetWindowResizable(SDL_Window * window,
1204                                                     SDL_bool resizable);
1205 
1206 /**
1207  * Set the window to always be above the others.
1208  *
1209  * This will add or remove the window's `SDL_WINDOW_ALWAYS_ON_TOP` flag. This
1210  * will bring the window to the front and keep the window above the rest.
1211  *
1212  * \param window The window of which to change the always on top state.
1213  * \param on_top SDL_TRUE to set the window always on top, SDL_FALSE to
1214  *               disable.
1215  *
1216  * \since This function is available since SDL 2.0.16.
1217  *
1218  * \sa SDL_GetWindowFlags
1219  */
1220 extern DECLSPEC void SDLCALL SDL_SetWindowAlwaysOnTop(SDL_Window * window,
1221                                                       SDL_bool on_top);
1222 
1223 /**
1224  * Show a window.
1225  *
1226  * \param window the window to show.
1227  *
1228  * \since This function is available since SDL 2.0.0.
1229  *
1230  * \sa SDL_HideWindow
1231  * \sa SDL_RaiseWindow
1232  */
1233 extern DECLSPEC void SDLCALL SDL_ShowWindow(SDL_Window * window);
1234 
1235 /**
1236  * Hide a window.
1237  *
1238  * \param window the window to hide.
1239  *
1240  * \since This function is available since SDL 2.0.0.
1241  *
1242  * \sa SDL_ShowWindow
1243  */
1244 extern DECLSPEC void SDLCALL SDL_HideWindow(SDL_Window * window);
1245 
1246 /**
1247  * Raise a window above other windows and set the input focus.
1248  *
1249  * \param window the window to raise.
1250  *
1251  * \since This function is available since SDL 2.0.0.
1252  */
1253 extern DECLSPEC void SDLCALL SDL_RaiseWindow(SDL_Window * window);
1254 
1255 /**
1256  * Make a window as large as possible.
1257  *
1258  * \param window the window to maximize.
1259  *
1260  * \since This function is available since SDL 2.0.0.
1261  *
1262  * \sa SDL_MinimizeWindow
1263  * \sa SDL_RestoreWindow
1264  */
1265 extern DECLSPEC void SDLCALL SDL_MaximizeWindow(SDL_Window * window);
1266 
1267 /**
1268  * Minimize a window to an iconic representation.
1269  *
1270  * \param window the window to minimize.
1271  *
1272  * \since This function is available since SDL 2.0.0.
1273  *
1274  * \sa SDL_MaximizeWindow
1275  * \sa SDL_RestoreWindow
1276  */
1277 extern DECLSPEC void SDLCALL SDL_MinimizeWindow(SDL_Window * window);
1278 
1279 /**
1280  * Restore the size and position of a minimized or maximized window.
1281  *
1282  * \param window the window to restore.
1283  *
1284  * \since This function is available since SDL 2.0.0.
1285  *
1286  * \sa SDL_MaximizeWindow
1287  * \sa SDL_MinimizeWindow
1288  */
1289 extern DECLSPEC void SDLCALL SDL_RestoreWindow(SDL_Window * window);
1290 
1291 /**
1292  * Set a window's fullscreen state.
1293  *
1294  * `flags` may be `SDL_WINDOW_FULLSCREEN`, for "real" fullscreen with a
1295  * videomode change; `SDL_WINDOW_FULLSCREEN_DESKTOP` for "fake" fullscreen
1296  * that takes the size of the desktop; and 0 for windowed mode.
1297  *
1298  * Note that for some renderers, this function may trigger an
1299  * SDL_RENDER_TARGETS_RESET event. Your application should be prepared to
1300  * handle this event by reuploading textures!
1301  *
1302  * \param window the window to change.
1303  * \param flags `SDL_WINDOW_FULLSCREEN`, `SDL_WINDOW_FULLSCREEN_DESKTOP` or 0.
1304  * \returns 0 on success or a negative error code on failure; call
1305  *          SDL_GetError() for more information.
1306  *
1307  * \since This function is available since SDL 2.0.0.
1308  *
1309  * \sa SDL_GetWindowDisplayMode
1310  * \sa SDL_SetWindowDisplayMode
1311  */
1312 extern DECLSPEC int SDLCALL SDL_SetWindowFullscreen(SDL_Window * window,
1313                                                     Uint32 flags);
1314 
1315 /**
1316  * Return whether the window has a surface associated with it.
1317  *
1318  * \returns SDL_TRUE if there is a surface associated with the window, or
1319  *          SDL_FALSE otherwise.
1320  *
1321  * \since This function is available since SDL 2.28.0.
1322  *
1323  * \sa SDL_GetWindowSurface
1324  */
1325 extern DECLSPEC SDL_bool SDLCALL SDL_HasWindowSurface(SDL_Window *window);
1326 
1327 /**
1328  * Get the SDL surface associated with the window.
1329  *
1330  * A new surface will be created with the optimal format for the window, if
1331  * necessary. This surface will be freed when the window is destroyed. Do not
1332  * free this surface.
1333  *
1334  * This surface will be invalidated if the window is resized. After resizing a
1335  * window this function must be called again to return a valid surface.
1336  *
1337  * Note that on some platforms the pixels pointer of the surface may be
1338  * modified after each call to SDL_UpdateWindowSurface(), so that the platform
1339  * code can implement efficient double or triple buffering.
1340  *
1341  * You may not combine this with 3D or the rendering API on this window.
1342  *
1343  * This function is affected by `SDL_HINT_FRAMEBUFFER_ACCELERATION`.
1344  *
1345  * \param window the window to query.
1346  * \returns the surface associated with the window, or NULL on failure; call
1347  *          SDL_GetError() for more information.
1348  *
1349  * \since This function is available since SDL 2.0.0.
1350  *
1351  * \sa SDL_DestroyWindowSurface
1352  * \sa SDL_HasWindowSurface
1353  * \sa SDL_UpdateWindowSurface
1354  * \sa SDL_UpdateWindowSurfaceRects
1355  */
1356 extern DECLSPEC SDL_Surface * SDLCALL SDL_GetWindowSurface(SDL_Window * window);
1357 
1358 /**
1359  * Copy the window surface to the screen.
1360  *
1361  * This is the function you use to reflect any changes to the surface on the
1362  * screen.
1363  *
1364  * This function is equivalent to the SDL 1.2 API SDL_Flip().
1365  *
1366  * \param window the window to update.
1367  * \returns 0 on success or a negative error code on failure; call
1368  *          SDL_GetError() for more information.
1369  *
1370  * \since This function is available since SDL 2.0.0.
1371  *
1372  * \sa SDL_GetWindowSurface
1373  * \sa SDL_UpdateWindowSurfaceRects
1374  */
1375 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurface(SDL_Window * window);
1376 
1377 /**
1378  * Copy areas of the window surface to the screen.
1379  *
1380  * This is the function you use to reflect changes to portions of the surface
1381  * on the screen.
1382  *
1383  * This function is equivalent to the SDL 1.2 API SDL_UpdateRects().
1384  *
1385  * Note that this function will update _at least_ the rectangles specified,
1386  * but this is only intended as an optimization; in practice, this might
1387  * update more of the screen (or all of the screen!), depending on what method
1388  * SDL uses to send pixels to the system.
1389  *
1390  * \param window the window to update.
1391  * \param rects an array of SDL_Rect structures representing areas of the
1392  *              surface to copy, in pixels.
1393  * \param numrects the number of rectangles.
1394  * \returns 0 on success or a negative error code on failure; call
1395  *          SDL_GetError() for more information.
1396  *
1397  * \since This function is available since SDL 2.0.0.
1398  *
1399  * \sa SDL_GetWindowSurface
1400  * \sa SDL_UpdateWindowSurface
1401  */
1402 extern DECLSPEC int SDLCALL SDL_UpdateWindowSurfaceRects(SDL_Window * window,
1403                                                          const SDL_Rect * rects,
1404                                                          int numrects);
1405 
1406 /**
1407  * Destroy the surface associated with the window.
1408  *
1409  * \param window the window to update.
1410  * \returns 0 on success or a negative error code on failure; call
1411  *          SDL_GetError() for more information.
1412  *
1413  * \since This function is available since SDL 2.28.0.
1414  *
1415  * \sa SDL_GetWindowSurface
1416  * \sa SDL_HasWindowSurface
1417  */
1418 extern DECLSPEC int SDLCALL SDL_DestroyWindowSurface(SDL_Window *window);
1419 
1420 /**
1421  * Set a window's input grab mode.
1422  *
1423  * When input is grabbed, the mouse is confined to the window. This function
1424  * will also grab the keyboard if `SDL_HINT_GRAB_KEYBOARD` is set. To grab the
1425  * keyboard without also grabbing the mouse, use SDL_SetWindowKeyboardGrab().
1426  *
1427  * If the caller enables a grab while another window is currently grabbed, the
1428  * other window loses its grab in favor of the caller's window.
1429  *
1430  * \param window the window for which the input grab mode should be set.
1431  * \param grabbed SDL_TRUE to grab input or SDL_FALSE to release input.
1432  *
1433  * \since This function is available since SDL 2.0.0.
1434  *
1435  * \sa SDL_GetGrabbedWindow
1436  * \sa SDL_GetWindowGrab
1437  */
1438 extern DECLSPEC void SDLCALL SDL_SetWindowGrab(SDL_Window * window,
1439                                                SDL_bool grabbed);
1440 
1441 /**
1442  * Set a window's keyboard grab mode.
1443  *
1444  * Keyboard grab enables capture of system keyboard shortcuts like Alt+Tab or
1445  * the Meta/Super key. Note that not all system keyboard shortcuts can be
1446  * captured by applications (one example is Ctrl+Alt+Del on Windows).
1447  *
1448  * This is primarily intended for specialized applications such as VNC clients
1449  * or VM frontends. Normal games should not use keyboard grab.
1450  *
1451  * When keyboard grab is enabled, SDL will continue to handle Alt+Tab when the
1452  * window is full-screen to ensure the user is not trapped in your
1453  * application. If you have a custom keyboard shortcut to exit fullscreen
1454  * mode, you may suppress this behavior with
1455  * `SDL_HINT_ALLOW_ALT_TAB_WHILE_GRABBED`.
1456  *
1457  * If the caller enables a grab while another window is currently grabbed, the
1458  * other window loses its grab in favor of the caller's window.
1459  *
1460  * \param window The window for which the keyboard grab mode should be set.
1461  * \param grabbed This is SDL_TRUE to grab keyboard, and SDL_FALSE to release.
1462  *
1463  * \since This function is available since SDL 2.0.16.
1464  *
1465  * \sa SDL_GetWindowKeyboardGrab
1466  * \sa SDL_SetWindowMouseGrab
1467  * \sa SDL_SetWindowGrab
1468  */
1469 extern DECLSPEC void SDLCALL SDL_SetWindowKeyboardGrab(SDL_Window * window,
1470                                                        SDL_bool grabbed);
1471 
1472 /**
1473  * Set a window's mouse grab mode.
1474  *
1475  * Mouse grab confines the mouse cursor to the window.
1476  *
1477  * \param window The window for which the mouse grab mode should be set.
1478  * \param grabbed This is SDL_TRUE to grab mouse, and SDL_FALSE to release.
1479  *
1480  * \since This function is available since SDL 2.0.16.
1481  *
1482  * \sa SDL_GetWindowMouseGrab
1483  * \sa SDL_SetWindowKeyboardGrab
1484  * \sa SDL_SetWindowGrab
1485  */
1486 extern DECLSPEC void SDLCALL SDL_SetWindowMouseGrab(SDL_Window * window,
1487                                                     SDL_bool grabbed);
1488 
1489 /**
1490  * Get a window's input grab mode.
1491  *
1492  * \param window the window to query.
1493  * \returns SDL_TRUE if input is grabbed, SDL_FALSE otherwise.
1494  *
1495  * \since This function is available since SDL 2.0.0.
1496  *
1497  * \sa SDL_SetWindowGrab
1498  */
1499 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowGrab(SDL_Window * window);
1500 
1501 /**
1502  * Get a window's keyboard grab mode.
1503  *
1504  * \param window the window to query.
1505  * \returns SDL_TRUE if keyboard is grabbed, and SDL_FALSE otherwise.
1506  *
1507  * \since This function is available since SDL 2.0.16.
1508  *
1509  * \sa SDL_SetWindowKeyboardGrab
1510  * \sa SDL_GetWindowGrab
1511  */
1512 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowKeyboardGrab(SDL_Window * window);
1513 
1514 /**
1515  * Get a window's mouse grab mode.
1516  *
1517  * \param window the window to query.
1518  * \returns SDL_TRUE if mouse is grabbed, and SDL_FALSE otherwise.
1519  *
1520  * \since This function is available since SDL 2.0.16.
1521  *
1522  * \sa SDL_SetWindowKeyboardGrab
1523  * \sa SDL_GetWindowGrab
1524  */
1525 extern DECLSPEC SDL_bool SDLCALL SDL_GetWindowMouseGrab(SDL_Window * window);
1526 
1527 /**
1528  * Get the window that currently has an input grab enabled.
1529  *
1530  * \returns the window if input is grabbed or NULL otherwise.
1531  *
1532  * \since This function is available since SDL 2.0.4.
1533  *
1534  * \sa SDL_GetWindowGrab
1535  * \sa SDL_SetWindowGrab
1536  */
1537 extern DECLSPEC SDL_Window * SDLCALL SDL_GetGrabbedWindow(void);
1538 
1539 /**
1540  * Confines the cursor to the specified area of a window.
1541  *
1542  * Note that this does NOT grab the cursor, it only defines the area a cursor
1543  * is restricted to when the window has mouse focus.
1544  *
1545  * \param window The window that will be associated with the barrier.
1546  * \param rect A rectangle area in window-relative coordinates. If NULL the
1547  *             barrier for the specified window will be destroyed.
1548  * \returns 0 on success or a negative error code on failure; call
1549  *          SDL_GetError() for more information.
1550  *
1551  * \since This function is available since SDL 2.0.18.
1552  *
1553  * \sa SDL_GetWindowMouseRect
1554  * \sa SDL_SetWindowMouseGrab
1555  */
1556 extern DECLSPEC int SDLCALL SDL_SetWindowMouseRect(SDL_Window * window, const SDL_Rect * rect);
1557 
1558 /**
1559  * Get the mouse confinement rectangle of a window.
1560  *
1561  * \param window The window to query.
1562  * \returns A pointer to the mouse confinement rectangle of a window, or NULL
1563  *          if there isn't one.
1564  *
1565  * \since This function is available since SDL 2.0.18.
1566  *
1567  * \sa SDL_SetWindowMouseRect
1568  */
1569 extern DECLSPEC const SDL_Rect * SDLCALL SDL_GetWindowMouseRect(SDL_Window * window);
1570 
1571 /**
1572  * Set the brightness (gamma multiplier) for a given window's display.
1573  *
1574  * Despite the name and signature, this method sets the brightness of the
1575  * entire display, not an individual window. A window is considered to be
1576  * owned by the display that contains the window's center pixel. (The index of
1577  * this display can be retrieved using SDL_GetWindowDisplayIndex().) The
1578  * brightness set will not follow the window if it is moved to another
1579  * display.
1580  *
1581  * Many platforms will refuse to set the display brightness in modern times.
1582  * You are better off using a shader to adjust gamma during rendering, or
1583  * something similar.
1584  *
1585  * \param window the window used to select the display whose brightness will
1586  *               be changed.
1587  * \param brightness the brightness (gamma multiplier) value to set where 0.0
1588  *                   is completely dark and 1.0 is normal brightness.
1589  * \returns 0 on success or a negative error code on failure; call
1590  *          SDL_GetError() for more information.
1591  *
1592  * \since This function is available since SDL 2.0.0.
1593  *
1594  * \sa SDL_GetWindowBrightness
1595  * \sa SDL_SetWindowGammaRamp
1596  */
1597 extern DECLSPEC int SDLCALL SDL_SetWindowBrightness(SDL_Window * window, float brightness);
1598 
1599 /**
1600  * Get the brightness (gamma multiplier) for a given window's display.
1601  *
1602  * Despite the name and signature, this method retrieves the brightness of the
1603  * entire display, not an individual window. A window is considered to be
1604  * owned by the display that contains the window's center pixel. (The index of
1605  * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1606  *
1607  * \param window the window used to select the display whose brightness will
1608  *               be queried.
1609  * \returns the brightness for the display where 0.0 is completely dark and
1610  *          1.0 is normal brightness.
1611  *
1612  * \since This function is available since SDL 2.0.0.
1613  *
1614  * \sa SDL_SetWindowBrightness
1615  */
1616 extern DECLSPEC float SDLCALL SDL_GetWindowBrightness(SDL_Window * window);
1617 
1618 /**
1619  * Set the opacity for a window.
1620  *
1621  * The parameter `opacity` will be clamped internally between 0.0f
1622  * (transparent) and 1.0f (opaque).
1623  *
1624  * This function also returns -1 if setting the opacity isn't supported.
1625  *
1626  * \param window the window which will be made transparent or opaque.
1627  * \param opacity the opacity value (0.0f - transparent, 1.0f - opaque).
1628  * \returns 0 on success or a negative error code on failure; call
1629  *          SDL_GetError() for more information.
1630  *
1631  * \since This function is available since SDL 2.0.5.
1632  *
1633  * \sa SDL_GetWindowOpacity
1634  */
1635 extern DECLSPEC int SDLCALL SDL_SetWindowOpacity(SDL_Window * window, float opacity);
1636 
1637 /**
1638  * Get the opacity of a window.
1639  *
1640  * If transparency isn't supported on this platform, opacity will be reported
1641  * as 1.0f without error.
1642  *
1643  * The parameter `opacity` is ignored if it is NULL.
1644  *
1645  * This function also returns -1 if an invalid window was provided.
1646  *
1647  * \param window the window to get the current opacity value from.
1648  * \param out_opacity the float filled in (0.0f - transparent, 1.0f - opaque).
1649  * \returns 0 on success or a negative error code on failure; call
1650  *          SDL_GetError() for more information.
1651  *
1652  * \since This function is available since SDL 2.0.5.
1653  *
1654  * \sa SDL_SetWindowOpacity
1655  */
1656 extern DECLSPEC int SDLCALL SDL_GetWindowOpacity(SDL_Window * window, float * out_opacity);
1657 
1658 /**
1659  * Set the window as a modal for another window.
1660  *
1661  * \param modal_window the window that should be set modal.
1662  * \param parent_window the parent window for the modal window.
1663  * \returns 0 on success or a negative error code on failure; call
1664  *          SDL_GetError() for more information.
1665  *
1666  * \since This function is available since SDL 2.0.5.
1667  */
1668 extern DECLSPEC int SDLCALL SDL_SetWindowModalFor(SDL_Window * modal_window, SDL_Window * parent_window);
1669 
1670 /**
1671  * Explicitly set input focus to the window.
1672  *
1673  * You almost certainly want SDL_RaiseWindow() instead of this function. Use
1674  * this with caution, as you might give focus to a window that is completely
1675  * obscured by other windows.
1676  *
1677  * \param window the window that should get the input focus.
1678  * \returns 0 on success or a negative error code on failure; call
1679  *          SDL_GetError() for more information.
1680  *
1681  * \since This function is available since SDL 2.0.5.
1682  *
1683  * \sa SDL_RaiseWindow
1684  */
1685 extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window * window);
1686 
1687 /**
1688  * Set the gamma ramp for the display that owns a given window.
1689  *
1690  * Set the gamma translation table for the red, green, and blue channels of
1691  * the video hardware. Each table is an array of 256 16-bit quantities,
1692  * representing a mapping between the input and output for that channel. The
1693  * input is the index into the array, and the output is the 16-bit gamma value
1694  * at that index, scaled to the output color precision.
1695  *
1696  * Despite the name and signature, this method sets the gamma ramp of the
1697  * entire display, not an individual window. A window is considered to be
1698  * owned by the display that contains the window's center pixel. (The index of
1699  * this display can be retrieved using SDL_GetWindowDisplayIndex().) The gamma
1700  * ramp set will not follow the window if it is moved to another display.
1701  *
1702  * \param window the window used to select the display whose gamma ramp will
1703  *               be changed.
1704  * \param red a 256 element array of 16-bit quantities representing the
1705  *            translation table for the red channel, or NULL.
1706  * \param green a 256 element array of 16-bit quantities representing the
1707  *              translation table for the green channel, or NULL.
1708  * \param blue a 256 element array of 16-bit quantities representing the
1709  *             translation table for the blue channel, or NULL.
1710  * \returns 0 on success or a negative error code on failure; call
1711  *          SDL_GetError() for more information.
1712  *
1713  * \since This function is available since SDL 2.0.0.
1714  *
1715  * \sa SDL_GetWindowGammaRamp
1716  */
1717 extern DECLSPEC int SDLCALL SDL_SetWindowGammaRamp(SDL_Window * window,
1718                                                    const Uint16 * red,
1719                                                    const Uint16 * green,
1720                                                    const Uint16 * blue);
1721 
1722 /**
1723  * Get the gamma ramp for a given window's display.
1724  *
1725  * Despite the name and signature, this method retrieves the gamma ramp of the
1726  * entire display, not an individual window. A window is considered to be
1727  * owned by the display that contains the window's center pixel. (The index of
1728  * this display can be retrieved using SDL_GetWindowDisplayIndex().)
1729  *
1730  * \param window the window used to select the display whose gamma ramp will
1731  *               be queried.
1732  * \param red a 256 element array of 16-bit quantities filled in with the
1733  *            translation table for the red channel, or NULL.
1734  * \param green a 256 element array of 16-bit quantities filled in with the
1735  *              translation table for the green channel, or NULL.
1736  * \param blue a 256 element array of 16-bit quantities filled in with the
1737  *             translation table for the blue channel, or NULL.
1738  * \returns 0 on success or a negative error code on failure; call
1739  *          SDL_GetError() for more information.
1740  *
1741  * \since This function is available since SDL 2.0.0.
1742  *
1743  * \sa SDL_SetWindowGammaRamp
1744  */
1745 extern DECLSPEC int SDLCALL SDL_GetWindowGammaRamp(SDL_Window * window,
1746                                                    Uint16 * red,
1747                                                    Uint16 * green,
1748                                                    Uint16 * blue);
1749 
1750 /**
1751  * Possible return values from the SDL_HitTest callback.
1752  *
1753  * \sa SDL_HitTest
1754  */
1755 typedef enum SDL_HitTestResult
1756 {
1757     SDL_HITTEST_NORMAL,  /**< Region is normal. No special properties. */
1758     SDL_HITTEST_DRAGGABLE,  /**< Region can drag entire window. */
1759     SDL_HITTEST_RESIZE_TOPLEFT,
1760     SDL_HITTEST_RESIZE_TOP,
1761     SDL_HITTEST_RESIZE_TOPRIGHT,
1762     SDL_HITTEST_RESIZE_RIGHT,
1763     SDL_HITTEST_RESIZE_BOTTOMRIGHT,
1764     SDL_HITTEST_RESIZE_BOTTOM,
1765     SDL_HITTEST_RESIZE_BOTTOMLEFT,
1766     SDL_HITTEST_RESIZE_LEFT
1767 } SDL_HitTestResult;
1768 
1769 /**
1770  * Callback used for hit-testing.
1771  *
1772  * \param win the SDL_Window where hit-testing was set on.
1773  * \param area an SDL_Point which should be hit-tested.
1774  * \param data what was passed as `callback_data` to SDL_SetWindowHitTest().
1775  * \return an SDL_HitTestResult value.
1776  *
1777  * \sa SDL_SetWindowHitTest
1778  */
1779 typedef SDL_HitTestResult (SDLCALL *SDL_HitTest)(SDL_Window *win,
1780                                                  const SDL_Point *area,
1781                                                  void *data);
1782 
1783 /**
1784  * Provide a callback that decides if a window region has special properties.
1785  *
1786  * Normally windows are dragged and resized by decorations provided by the
1787  * system window manager (a title bar, borders, etc), but for some apps, it
1788  * makes sense to drag them from somewhere else inside the window itself; for
1789  * example, one might have a borderless window that wants to be draggable from
1790  * any part, or simulate its own title bar, etc.
1791  *
1792  * This function lets the app provide a callback that designates pieces of a
1793  * given window as special. This callback is run during event processing if we
1794  * need to tell the OS to treat a region of the window specially; the use of
1795  * this callback is known as "hit testing."
1796  *
1797  * Mouse input may not be delivered to your application if it is within a
1798  * special area; the OS will often apply that input to moving the window or
1799  * resizing the window and not deliver it to the application.
1800  *
1801  * Specifying NULL for a callback disables hit-testing. Hit-testing is
1802  * disabled by default.
1803  *
1804  * Platforms that don't support this functionality will return -1
1805  * unconditionally, even if you're attempting to disable hit-testing.
1806  *
1807  * Your callback may fire at any time, and its firing does not indicate any
1808  * specific behavior (for example, on Windows, this certainly might fire when
1809  * the OS is deciding whether to drag your window, but it fires for lots of
1810  * other reasons, too, some unrelated to anything you probably care about _and
1811  * when the mouse isn't actually at the location it is testing_). Since this
1812  * can fire at any time, you should try to keep your callback efficient,
1813  * devoid of allocations, etc.
1814  *
1815  * \param window the window to set hit-testing on.
1816  * \param callback the function to call when doing a hit-test.
1817  * \param callback_data an app-defined void pointer passed to **callback**.
1818  * \returns 0 on success or -1 on error (including unsupported); call
1819  *          SDL_GetError() for more information.
1820  *
1821  * \since This function is available since SDL 2.0.4.
1822  */
1823 extern DECLSPEC int SDLCALL SDL_SetWindowHitTest(SDL_Window * window,
1824                                                  SDL_HitTest callback,
1825                                                  void *callback_data);
1826 
1827 /**
1828  * Request a window to demand attention from the user.
1829  *
1830  * \param window the window to be flashed.
1831  * \param operation the flash operation.
1832  * \returns 0 on success or a negative error code on failure; call
1833  *          SDL_GetError() for more information.
1834  *
1835  * \since This function is available since SDL 2.0.16.
1836  */
1837 extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation);
1838 
1839 /**
1840  * Destroy a window.
1841  *
1842  * If `window` is NULL, this function will return immediately after setting
1843  * the SDL error message to "Invalid window". See SDL_GetError().
1844  *
1845  * \param window the window to destroy.
1846  *
1847  * \since This function is available since SDL 2.0.0.
1848  *
1849  * \sa SDL_CreateWindow
1850  * \sa SDL_CreateWindowFrom
1851  */
1852 extern DECLSPEC void SDLCALL SDL_DestroyWindow(SDL_Window * window);
1853 
1854 
1855 /**
1856  * Check whether the screensaver is currently enabled.
1857  *
1858  * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
1859  * the screensaver was enabled by default.
1860  *
1861  * The default can also be changed using `SDL_HINT_VIDEO_ALLOW_SCREENSAVER`.
1862  *
1863  * \returns SDL_TRUE if the screensaver is enabled, SDL_FALSE if it is
1864  *          disabled.
1865  *
1866  * \since This function is available since SDL 2.0.0.
1867  *
1868  * \sa SDL_DisableScreenSaver
1869  * \sa SDL_EnableScreenSaver
1870  */
1871 extern DECLSPEC SDL_bool SDLCALL SDL_IsScreenSaverEnabled(void);
1872 
1873 /**
1874  * Allow the screen to be blanked by a screen saver.
1875  *
1876  * \since This function is available since SDL 2.0.0.
1877  *
1878  * \sa SDL_DisableScreenSaver
1879  * \sa SDL_IsScreenSaverEnabled
1880  */
1881 extern DECLSPEC void SDLCALL SDL_EnableScreenSaver(void);
1882 
1883 /**
1884  * Prevent the screen from being blanked by a screen saver.
1885  *
1886  * If you disable the screensaver, it is automatically re-enabled when SDL
1887  * quits.
1888  *
1889  * The screensaver is disabled by default since SDL 2.0.2. Before SDL 2.0.2
1890  * the screensaver was enabled by default.
1891  *
1892  * \since This function is available since SDL 2.0.0.
1893  *
1894  * \sa SDL_EnableScreenSaver
1895  * \sa SDL_IsScreenSaverEnabled
1896  */
1897 extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
1898 
1899 
1900 /**
1901  *  \name OpenGL support functions
1902  */
1903 /* @{ */
1904 
1905 /**
1906  * Dynamically load an OpenGL library.
1907  *
1908  * This should be done after initializing the video driver, but before
1909  * creating any OpenGL windows. If no OpenGL library is loaded, the default
1910  * library will be loaded upon creation of the first OpenGL window.
1911  *
1912  * If you do this, you need to retrieve all of the GL functions used in your
1913  * program from the dynamic library using SDL_GL_GetProcAddress().
1914  *
1915  * \param path the platform dependent OpenGL library name, or NULL to open the
1916  *             default OpenGL library.
1917  * \returns 0 on success or a negative error code on failure; call
1918  *          SDL_GetError() for more information.
1919  *
1920  * \since This function is available since SDL 2.0.0.
1921  *
1922  * \sa SDL_GL_GetProcAddress
1923  * \sa SDL_GL_UnloadLibrary
1924  */
1925 extern DECLSPEC int SDLCALL SDL_GL_LoadLibrary(const char *path);
1926 
1927 /**
1928  * Get an OpenGL function by name.
1929  *
1930  * If the GL library is loaded at runtime with SDL_GL_LoadLibrary(), then all
1931  * GL functions must be retrieved this way. Usually this is used to retrieve
1932  * function pointers to OpenGL extensions.
1933  *
1934  * There are some quirks to looking up OpenGL functions that require some
1935  * extra care from the application. If you code carefully, you can handle
1936  * these quirks without any platform-specific code, though:
1937  *
1938  * - On Windows, function pointers are specific to the current GL context;
1939  *   this means you need to have created a GL context and made it current
1940  *   before calling SDL_GL_GetProcAddress(). If you recreate your context or
1941  *   create a second context, you should assume that any existing function
1942  *   pointers aren't valid to use with it. This is (currently) a
1943  *   Windows-specific limitation, and in practice lots of drivers don't suffer
1944  *   this limitation, but it is still the way the wgl API is documented to
1945  *   work and you should expect crashes if you don't respect it. Store a copy
1946  *   of the function pointers that comes and goes with context lifespan.
1947  * - On X11, function pointers returned by this function are valid for any
1948  *   context, and can even be looked up before a context is created at all.
1949  *   This means that, for at least some common OpenGL implementations, if you
1950  *   look up a function that doesn't exist, you'll get a non-NULL result that
1951  *   is _NOT_ safe to call. You must always make sure the function is actually
1952  *   available for a given GL context before calling it, by checking for the
1953  *   existence of the appropriate extension with SDL_GL_ExtensionSupported(),
1954  *   or verifying that the version of OpenGL you're using offers the function
1955  *   as core functionality.
1956  * - Some OpenGL drivers, on all platforms, *will* return NULL if a function
1957  *   isn't supported, but you can't count on this behavior. Check for
1958  *   extensions you use, and if you get a NULL anyway, act as if that
1959  *   extension wasn't available. This is probably a bug in the driver, but you
1960  *   can code defensively for this scenario anyhow.
1961  * - Just because you're on Linux/Unix, don't assume you'll be using X11.
1962  *   Next-gen display servers are waiting to replace it, and may or may not
1963  *   make the same promises about function pointers.
1964  * - OpenGL function pointers must be declared `APIENTRY` as in the example
1965  *   code. This will ensure the proper calling convention is followed on
1966  *   platforms where this matters (Win32) thereby avoiding stack corruption.
1967  *
1968  * \param proc the name of an OpenGL function.
1969  * \returns a pointer to the named OpenGL function. The returned pointer
1970  *          should be cast to the appropriate function signature.
1971  *
1972  * \since This function is available since SDL 2.0.0.
1973  *
1974  * \sa SDL_GL_ExtensionSupported
1975  * \sa SDL_GL_LoadLibrary
1976  * \sa SDL_GL_UnloadLibrary
1977  */
1978 extern DECLSPEC void *SDLCALL SDL_GL_GetProcAddress(const char *proc);
1979 
1980 /**
1981  * Unload the OpenGL library previously loaded by SDL_GL_LoadLibrary().
1982  *
1983  * \since This function is available since SDL 2.0.0.
1984  *
1985  * \sa SDL_GL_LoadLibrary
1986  */
1987 extern DECLSPEC void SDLCALL SDL_GL_UnloadLibrary(void);
1988 
1989 /**
1990  * Check if an OpenGL extension is supported for the current context.
1991  *
1992  * This function operates on the current GL context; you must have created a
1993  * context and it must be current before calling this function. Do not assume
1994  * that all contexts you create will have the same set of extensions
1995  * available, or that recreating an existing context will offer the same
1996  * extensions again.
1997  *
1998  * While it's probably not a massive overhead, this function is not an O(1)
1999  * operation. Check the extensions you care about after creating the GL
2000  * context and save that information somewhere instead of calling the function
2001  * every time you need to know.
2002  *
2003  * \param extension the name of the extension to check.
2004  * \returns SDL_TRUE if the extension is supported, SDL_FALSE otherwise.
2005  *
2006  * \since This function is available since SDL 2.0.0.
2007  */
2008 extern DECLSPEC SDL_bool SDLCALL SDL_GL_ExtensionSupported(const char
2009                                                            *extension);
2010 
2011 /**
2012  * Reset all previously set OpenGL context attributes to their default values.
2013  *
2014  * \since This function is available since SDL 2.0.2.
2015  *
2016  * \sa SDL_GL_GetAttribute
2017  * \sa SDL_GL_SetAttribute
2018  */
2019 extern DECLSPEC void SDLCALL SDL_GL_ResetAttributes(void);
2020 
2021 /**
2022  * Set an OpenGL window attribute before window creation.
2023  *
2024  * This function sets the OpenGL attribute `attr` to `value`. The requested
2025  * attributes should be set before creating an OpenGL window. You should use
2026  * SDL_GL_GetAttribute() to check the values after creating the OpenGL
2027  * context, since the values obtained can differ from the requested ones.
2028  *
2029  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
2030  *             set.
2031  * \param value the desired value for the attribute.
2032  * \returns 0 on success or a negative error code on failure; call
2033  *          SDL_GetError() for more information.
2034  *
2035  * \since This function is available since SDL 2.0.0.
2036  *
2037  * \sa SDL_GL_GetAttribute
2038  * \sa SDL_GL_ResetAttributes
2039  */
2040 extern DECLSPEC int SDLCALL SDL_GL_SetAttribute(SDL_GLattr attr, int value);
2041 
2042 /**
2043  * Get the actual value for an attribute from the current context.
2044  *
2045  * \param attr an SDL_GLattr enum value specifying the OpenGL attribute to
2046  *             get.
2047  * \param value a pointer filled in with the current value of `attr`.
2048  * \returns 0 on success or a negative error code on failure; call
2049  *          SDL_GetError() for more information.
2050  *
2051  * \since This function is available since SDL 2.0.0.
2052  *
2053  * \sa SDL_GL_ResetAttributes
2054  * \sa SDL_GL_SetAttribute
2055  */
2056 extern DECLSPEC int SDLCALL SDL_GL_GetAttribute(SDL_GLattr attr, int *value);
2057 
2058 /**
2059  * Create an OpenGL context for an OpenGL window, and make it current.
2060  *
2061  * Windows users new to OpenGL should note that, for historical reasons, GL
2062  * functions added after OpenGL version 1.1 are not available by default.
2063  * Those functions must be loaded at run-time, either with an OpenGL
2064  * extension-handling library or with SDL_GL_GetProcAddress() and its related
2065  * functions.
2066  *
2067  * SDL_GLContext is an alias for `void *`. It's opaque to the application.
2068  *
2069  * \param window the window to associate with the context.
2070  * \returns the OpenGL context associated with `window` or NULL on error; call
2071  *          SDL_GetError() for more details.
2072  *
2073  * \since This function is available since SDL 2.0.0.
2074  *
2075  * \sa SDL_GL_DeleteContext
2076  * \sa SDL_GL_MakeCurrent
2077  */
2078 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_CreateContext(SDL_Window *
2079                                                            window);
2080 
2081 /**
2082  * Set up an OpenGL context for rendering into an OpenGL window.
2083  *
2084  * The context must have been created with a compatible window.
2085  *
2086  * \param window the window to associate with the context.
2087  * \param context the OpenGL context to associate with the window.
2088  * \returns 0 on success or a negative error code on failure; call
2089  *          SDL_GetError() for more information.
2090  *
2091  * \since This function is available since SDL 2.0.0.
2092  *
2093  * \sa SDL_GL_CreateContext
2094  */
2095 extern DECLSPEC int SDLCALL SDL_GL_MakeCurrent(SDL_Window * window,
2096                                                SDL_GLContext context);
2097 
2098 /**
2099  * Get the currently active OpenGL window.
2100  *
2101  * \returns the currently active OpenGL window on success or NULL on failure;
2102  *          call SDL_GetError() for more information.
2103  *
2104  * \since This function is available since SDL 2.0.0.
2105  */
2106 extern DECLSPEC SDL_Window* SDLCALL SDL_GL_GetCurrentWindow(void);
2107 
2108 /**
2109  * Get the currently active OpenGL context.
2110  *
2111  * \returns the currently active OpenGL context or NULL on failure; call
2112  *          SDL_GetError() for more information.
2113  *
2114  * \since This function is available since SDL 2.0.0.
2115  *
2116  * \sa SDL_GL_MakeCurrent
2117  */
2118 extern DECLSPEC SDL_GLContext SDLCALL SDL_GL_GetCurrentContext(void);
2119 
2120 /**
2121  * Get the size of a window's underlying drawable in pixels.
2122  *
2123  * This returns info useful for calling glViewport().
2124  *
2125  * This may differ from SDL_GetWindowSize() if we're rendering to a high-DPI
2126  * drawable, i.e. the window was created with `SDL_WINDOW_ALLOW_HIGHDPI` on a
2127  * platform with high-DPI support (Apple calls this "Retina"), and not
2128  * disabled by the `SDL_HINT_VIDEO_HIGHDPI_DISABLED` hint.
2129  *
2130  * \param window the window from which the drawable size should be queried.
2131  * \param w a pointer to variable for storing the width in pixels, may be
2132  *          NULL.
2133  * \param h a pointer to variable for storing the height in pixels, may be
2134  *          NULL.
2135  *
2136  * \since This function is available since SDL 2.0.1.
2137  *
2138  * \sa SDL_CreateWindow
2139  * \sa SDL_GetWindowSize
2140  */
2141 extern DECLSPEC void SDLCALL SDL_GL_GetDrawableSize(SDL_Window * window, int *w,
2142                                                     int *h);
2143 
2144 /**
2145  * Set the swap interval for the current OpenGL context.
2146  *
2147  * Some systems allow specifying -1 for the interval, to enable adaptive
2148  * vsync. Adaptive vsync works the same as vsync, but if you've already missed
2149  * the vertical retrace for a given frame, it swaps buffers immediately, which
2150  * might be less jarring for the user during occasional framerate drops. If an
2151  * application requests adaptive vsync and the system does not support it,
2152  * this function will fail and return -1. In such a case, you should probably
2153  * retry the call with 1 for the interval.
2154  *
2155  * Adaptive vsync is implemented for some glX drivers with
2156  * GLX_EXT_swap_control_tear, and for some Windows drivers with
2157  * WGL_EXT_swap_control_tear.
2158  *
2159  * Read more on the Khronos wiki:
2160  * https://www.khronos.org/opengl/wiki/Swap_Interval#Adaptive_Vsync
2161  *
2162  * \param interval 0 for immediate updates, 1 for updates synchronized with
2163  *                 the vertical retrace, -1 for adaptive vsync.
2164  * \returns 0 on success or -1 if setting the swap interval is not supported;
2165  *          call SDL_GetError() for more information.
2166  *
2167  * \since This function is available since SDL 2.0.0.
2168  *
2169  * \sa SDL_GL_GetSwapInterval
2170  */
2171 extern DECLSPEC int SDLCALL SDL_GL_SetSwapInterval(int interval);
2172 
2173 /**
2174  * Get the swap interval for the current OpenGL context.
2175  *
2176  * If the system can't determine the swap interval, or there isn't a valid
2177  * current context, this function will return 0 as a safe default.
2178  *
2179  * \returns 0 if there is no vertical retrace synchronization, 1 if the buffer
2180  *          swap is synchronized with the vertical retrace, and -1 if late
2181  *          swaps happen immediately instead of waiting for the next retrace;
2182  *          call SDL_GetError() for more information.
2183  *
2184  * \since This function is available since SDL 2.0.0.
2185  *
2186  * \sa SDL_GL_SetSwapInterval
2187  */
2188 extern DECLSPEC int SDLCALL SDL_GL_GetSwapInterval(void);
2189 
2190 /**
2191  * Update a window with OpenGL rendering.
2192  *
2193  * This is used with double-buffered OpenGL contexts, which are the default.
2194  *
2195  * On macOS, make sure you bind 0 to the draw framebuffer before swapping the
2196  * window, otherwise nothing will happen. If you aren't using
2197  * glBindFramebuffer(), this is the default and you won't have to do anything
2198  * extra.
2199  *
2200  * \param window the window to change.
2201  *
2202  * \since This function is available since SDL 2.0.0.
2203  */
2204 extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
2205 
2206 /**
2207  * Delete an OpenGL context.
2208  *
2209  * \param context the OpenGL context to be deleted.
2210  *
2211  * \since This function is available since SDL 2.0.0.
2212  *
2213  * \sa SDL_GL_CreateContext
2214  */
2215 extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
2216 
2217 /* @} *//* OpenGL support functions */
2218 
2219 
2220 /* Ends C function definitions when using C++ */
2221 #ifdef __cplusplus
2222 }
2223 #endif
2224 #include "close_code.h"
2225 
2226 #endif /* SDL_video_h_ */
2227 
2228 /* vi: set ts=4 sw=4 expandtab: */