Searched refs:sdl (Results 1 – 5 of 5) sorted by relevance
70 } sdl; variable145 sdl.vis_width = sdl.width * 2; in sandbox_sdl_init_display()146 sdl.vis_height = sdl.height * 2; in sandbox_sdl_init_display()148 sdl.vis_width = sdl.width; in sandbox_sdl_init_display()149 sdl.vis_height = sdl.height; in sandbox_sdl_init_display()159 sdl.pitch = sdl.width * sdl.depth / 8; in sandbox_sdl_init_display()201 if (sdl.src_depth == sdl.depth) { in copy_to_texture()210 if (sdl.depth != 32 && sdl.src_depth != 8) { in copy_to_texture()222 src_pitch = sdl.width * sdl.src_depth / 8; in copy_to_texture()448 buf = &sdl.buf[sdl.cur_buf]; in sandbox_sdl_fill_audio()[all …]
10 extra-$(CONFIG_SANDBOX_SDL) += sdl.o45 $(obj)/sdl.o: $(src)/sdl.c FORCE
4 head-$(CONFIG_SANDBOX_SDL) += arch/sandbox/cpu/sdl.o12 $(obj)/sdl.o: $(src)/sdl.c FORCE
184 compatible = "sandbox,lcd-sdl";
992 compatible = "sandbox,lcd-sdl";
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