Searched refs:pointer_id (Results 1 – 1 of 1) sorted by relevance
99 if (menu->pointer_id && item && point) { in update_pointers()104 ret = scene_obj_set_pos(scn, menu->pointer_id, in update_pointers()508 int scene_menu_set_pointer(struct scene *scn, uint id, uint pointer_id) in scene_menu_set_pointer() argument518 if (pointer_id) { in scene_menu_set_pointer()519 obj = scene_obj_find(scn, pointer_id, SCENEOBJT_NONE); in scene_menu_set_pointer()524 menu->pointer_id = pointer_id; in scene_menu_set_pointer()580 pointer = scene_obj_find(scn, menu->pointer_id, SCENEOBJT_TEXT); in scene_menu_display()615 scene_render_deps(scn, menu->pointer_id); in scene_menu_render_deps()
Completed in 5 milliseconds