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Searched refs:scene_obj_set_hide (Results 1 – 3 of 3) sorted by relevance

/boot/
A Dbootflow_menu.c104 scene_obj_set_hide(scn, OBJ_PROMPT1A, use_font); in bootflow_menu_new()
105 scene_obj_set_hide(scn, OBJ_PROMPT1B, !use_font); in bootflow_menu_new()
106 scene_obj_set_hide(scn, OBJ_AUTOBOOT, use_font); in bootflow_menu_new()
A Dscene_menu.c293 scene_obj_set_hide(scn, item->label_id, in scene_menu_arrange()
320 ret = scene_obj_set_hide(scn, item->preview_id, hide); in scene_menu_arrange()
A Dscene.c333 int scene_obj_set_hide(struct scene *scn, uint id, bool hide) in scene_obj_set_hide() function

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