Searched refs:scene_obj_set_pos (Results 1 – 5 of 5) sorted by relevance
| /boot/ |
| A D | scene_menu.c | 104 ret = scene_obj_set_pos(scn, menu->pointer_id, in update_pointers() 246 ret = scene_obj_set_pos(scn, menu->title_id, menu->obj.bbox.x0, y); in scene_menu_arrange() 289 ret = scene_obj_set_pos(scn, item->label_id, in scene_menu_arrange() 297 ret = scene_obj_set_pos(scn, item->key_id, x + 230, y); in scene_menu_arrange() 303 ret = scene_obj_set_pos(scn, item->desc_id, x + 280, y); in scene_menu_arrange() 315 ret = scene_obj_set_pos(scn, item->preview_id, -4, y); in scene_menu_arrange()
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| A D | scene_textline.c | 106 ret = scene_obj_set_pos(scn, tline->label_id, in scene_textline_arrange() 111 ret = scene_obj_set_pos(scn, tline->edit_id, in scene_textline_arrange()
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| A D | cedit.c | 67 scene_obj_set_pos(scn, txt->obj.id, 0, vpriv->ysize - 50); in cedit_arange() 71 scene_obj_set_pos(scn, txt->obj.id, 200, 10); in cedit_arange() 88 scene_obj_set_pos(scn, obj->id, 50, y); in cedit_arange() 94 scene_obj_set_pos(scn, obj->id, 50, y); in cedit_arange()
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| A D | bootflow_menu.c | 63 ret |= scene_obj_set_pos(scn, OBJ_MENU, MARGIN_LEFT, 100); in bootflow_menu_new() 73 ret |= scene_obj_set_pos(scn, OBJ_U_BOOT_LOGO, 1165, 100); in bootflow_menu_new()
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| A D | scene.c | 248 int scene_obj_set_pos(struct scene *scn, uint id, int x, int y) in scene_obj_set_pos() function
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