Searched refs:stack (Results 1 – 2 of 2) sorted by relevance
37 int stack[FDT_MAX_DEPTH] = { 0 }; in fdt_find_regions() local99 stack[depth] = want; in fdt_find_regions()116 want = stack[depth--]; in fdt_find_regions()326 if (!info->stack[i].included) { in fdt_include_supernodes()327 start = info->stack[i].offset; in fdt_include_supernodes()335 info->stack[i].included = 1; in fdt_include_supernodes()340 if (!info->stack[i].want) in fdt_include_supernodes()341 info->stack[i].want = WANT_NODES_ONLY; in fdt_include_supernodes()564 info->stack[p.depth].want = p.want; in fdt_next_region()565 info->stack[p.depth].offset = offset; in fdt_next_region()[all …]
90 const bool stack = scn->expo->show_highlight; in update_pointers() local110 if (stack) { in update_pointers()234 const bool stack = exp->popup; in scene_menu_arrange() local254 if (stack) in scene_menu_arrange()294 stack && !open && !selected); in scene_menu_arrange()325 if (!stack || open) in scene_menu_arrange()
Completed in 8 milliseconds