1 // SPDX-License-Identifier: GPL-2.0+
2 /*
3  * Copyright (c) 2013 Google, Inc
4  */
5 
6 #include <errno.h>
7 #include <unistd.h>
8 #include <stdbool.h>
9 #include <sysreset.h>
10 #include <linux/input.h>
11 #include <SDL2/SDL.h>
12 #include <asm/state.h>
13 
14 /**
15  * struct buf_info - a data buffer holding audio data
16  *
17  * @pos:	Current position playing in audio buffer
18  * @size:	Size of data in audio buffer (0=empty)
19  * @alloced:	Allocated size of audio buffer (max size it can hold)
20  * @data:	Audio data
21  */
22 struct buf_info {
23 	uint pos;
24 	uint size;
25 	uint alloced;
26 	uint8_t *data;
27 };
28 
29 /**
30  * struct sdl_info - Information about our use of the SDL library
31  *
32  * @width: Width of simulated LCD display
33  * @height: Height of simulated LCD display
34  * @vis_width: Visible width (may be larger to allow for scaling up)
35  * @vis_height: Visible height (may be larger to allow for scaling up)
36  * @depth: Depth of the display in bits per pixel (16 or 32)
37  * @pitch: Number of bytes per line of the display
38  * @sample_rate: Current sample rate for audio
39  * @audio_active: true if audio can be used
40  * @inited: true if this module is initialised
41  * @cur_buf: Current audio buffer being used by sandbox_sdl_fill_audio (0 or 1)
42  * @buf: The two available audio buffers. SDL can be reading from one while we
43  *	are setting up the next
44  * @running: true if audio is running
45  * @stopping: true if audio will stop once it runs out of data
46  * @texture: SDL texture to use for U-Boot display contents
47  * @renderer: SDL renderer to use
48  * @screen: SDL window to use
49  * @src_depth: Number of bits per pixel in the source frame buffer (that we read
50  * from and render to SDL)
51  */
52 static struct sdl_info {
53 	int width;
54 	int height;
55 	int vis_width;
56 	int vis_height;
57 	int depth;
58 	int pitch;
59 	uint sample_rate;
60 	bool audio_active;
61 	bool inited;
62 	int cur_buf;
63 	struct buf_info buf[2];
64 	bool running;
65 	bool stopping;
66 	SDL_Texture *texture;
67 	SDL_Renderer *renderer;
68 	SDL_Window *screen;
69 	int src_depth;
70 } sdl;
71 
sandbox_sdl_poll_events(void)72 static void sandbox_sdl_poll_events(void)
73 {
74 	/*
75 	 * We don't want to include cpu_func.h in this file since it uses
76 	 * system headers. So add a declation here.
77 	 */
78 	extern void reset_cpu(void);
79 	SDL_Event event;
80 
81 	while (SDL_PollEvent(&event)) {
82 		switch (event.type) {
83 		case SDL_QUIT:
84 			puts("LCD window closed - quitting\n");
85 			sysreset_walk(SYSRESET_POWER_OFF);
86 			break;
87 		}
88 	}
89 }
90 
sandbox_sdl_ensure_init(void)91 static int sandbox_sdl_ensure_init(void)
92 {
93 	if (!sdl.inited) {
94 		if (SDL_Init(0) < 0) {
95 			printf("Unable to initialise SDL: %s\n",
96 			       SDL_GetError());
97 			return -EIO;
98 		}
99 
100 		atexit(SDL_Quit);
101 
102 		sdl.inited = true;
103 	}
104 	return 0;
105 }
106 
sandbox_sdl_remove_display(void)107 int sandbox_sdl_remove_display(void)
108 {
109 	if (!sdl.renderer) {
110 		printf("SDL renderer does not exist\n");
111 		return -ENOENT;
112 	}
113 
114 	SDL_DestroyTexture(sdl.texture);
115 	SDL_DestroyRenderer(sdl.renderer);
116 	SDL_DestroyWindow(sdl.screen);
117 	sdl.texture = NULL;
118 	sdl.renderer = NULL;
119 	sdl.screen = NULL;
120 
121 	return 0;
122 }
123 
sandbox_sdl_init_display(int width,int height,int log2_bpp,bool double_size)124 int sandbox_sdl_init_display(int width, int height, int log2_bpp,
125 			     bool double_size)
126 {
127 	struct sandbox_state *state = state_get_current();
128 	int err;
129 
130 	if (!width || !state->show_lcd)
131 		return 0;
132 	err = sandbox_sdl_ensure_init();
133 	if (err)
134 		return err;
135 	if (sdl.renderer)
136 		sandbox_sdl_remove_display();
137 
138 	if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0) {
139 		printf("Unable to initialise SDL LCD: %s\n", SDL_GetError());
140 		return -EPERM;
141 	}
142 	sdl.width = width;
143 	sdl.height = height;
144 	if (double_size) {
145 		sdl.vis_width = sdl.width * 2;
146 		sdl.vis_height = sdl.height * 2;
147 	} else {
148 		sdl.vis_width = sdl.width;
149 		sdl.vis_height = sdl.height;
150 	}
151 
152 	if (!SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "1"))
153 		printf("Unable to init hinting: %s", SDL_GetError());
154 
155 	sdl.src_depth = 1 << log2_bpp;
156 	if (log2_bpp != 4 && log2_bpp != 5)
157 		log2_bpp = 5;
158 	sdl.depth = 1 << log2_bpp;
159 	sdl.pitch = sdl.width * sdl.depth / 8;
160 	sdl.screen = SDL_CreateWindow("U-Boot", SDL_WINDOWPOS_UNDEFINED,
161 				      SDL_WINDOWPOS_UNDEFINED, sdl.vis_width,
162 				      sdl.vis_height, SDL_WINDOW_RESIZABLE);
163 	if (!sdl.screen) {
164 		printf("Unable to initialise SDL screen: %s\n",
165 		       SDL_GetError());
166 		return -EIO;
167 	}
168 	sdl.renderer = SDL_CreateRenderer(sdl.screen, -1,
169 					  SDL_RENDERER_ACCELERATED |
170 					  SDL_RENDERER_PRESENTVSYNC);
171 	if (!sdl.renderer) {
172 		printf("Unable to initialise SDL renderer: %s\n",
173 		       SDL_GetError());
174 		return -EIO;
175 	}
176 
177 	sdl.texture = SDL_CreateTexture(sdl.renderer, log2_bpp == 4 ?
178 					SDL_PIXELFORMAT_RGB565 :
179 					SDL_PIXELFORMAT_RGB888,
180 					SDL_TEXTUREACCESS_STREAMING,
181 					width, height);
182 	if (!sdl.texture) {
183 		printf("Unable to initialise SDL texture: %s\n",
184 		       SDL_GetError());
185 		return -EBADF;
186 	}
187 	sandbox_sdl_poll_events();
188 
189 	return 0;
190 }
191 
copy_to_texture(void * lcd_base)192 static int copy_to_texture(void *lcd_base)
193 {
194 	char *dest;
195 	int pitch, x, y;
196 	int src_pitch;
197 	void *pixels;
198 	char *src;
199 	int ret;
200 
201 	if (sdl.src_depth == sdl.depth) {
202 		SDL_UpdateTexture(sdl.texture, NULL, lcd_base, sdl.pitch);
203 		return 0;
204 	}
205 
206 	/*
207 	 * We only support copying from an 8bpp to a 32bpp texture since the
208 	 * other cases are supported directly by the texture.
209 	 */
210 	if (sdl.depth != 32 && sdl.src_depth != 8) {
211 		printf("Need depth 32bpp for copy\n");
212 		return -EINVAL;
213 	}
214 
215 	ret = SDL_LockTexture(sdl.texture, NULL, &pixels, &pitch);
216 	if (ret) {
217 		printf("SDL lock %d: %s\n", ret, SDL_GetError());
218 		return ret;
219 	}
220 
221 	/* Copy the pixels one by one */
222 	src_pitch = sdl.width * sdl.src_depth / 8;
223 	for (y = 0; y < sdl.height; y++) {
224 		char val;
225 
226 		dest = pixels + y * pitch;
227 		src = lcd_base + src_pitch * y;
228 		for (x = 0; x < sdl.width; x++, dest += 4) {
229 			val = *src++;
230 			dest[0] = val;
231 			dest[1] = val;
232 			dest[2] = val;
233 			dest[3] = 0;
234 		}
235 	}
236 	SDL_UnlockTexture(sdl.texture);
237 
238 	return 0;
239 }
240 
sandbox_sdl_sync(void * lcd_base)241 int sandbox_sdl_sync(void *lcd_base)
242 {
243 	struct SDL_Rect rect;
244 	int ret;
245 
246 	if (!sdl.texture)
247 		return 0;
248 	SDL_RenderClear(sdl.renderer);
249 	ret = copy_to_texture(lcd_base);
250 	if (ret) {
251 		printf("copy_to_texture: %d: %s\n", ret, SDL_GetError());
252 		return -EIO;
253 	}
254 	ret = SDL_RenderCopy(sdl.renderer, sdl.texture, NULL, NULL);
255 	if (ret) {
256 		printf("SDL copy %d: %s\n", ret, SDL_GetError());
257 		return -EIO;
258 	}
259 
260 	/*
261 	 * On some machines this does not appear. Draw an empty rectangle which
262 	 * seems to fix that.
263 	 */
264 	rect.x = 0;
265 	rect.y = 0;
266 	rect.w = 0;
267 	rect.h = 0;
268 	SDL_RenderDrawRect(sdl.renderer, &rect);
269 
270 	SDL_RenderPresent(sdl.renderer);
271 	sandbox_sdl_poll_events();
272 
273 	return 0;
274 }
275 
276 static const unsigned short sdl_to_keycode[SDL_NUM_SCANCODES] = {
277 	[SDL_SCANCODE_ESCAPE]	= KEY_ESC,
278 	[SDL_SCANCODE_1]	= KEY_1,
279 	[SDL_SCANCODE_2]	= KEY_2,
280 	[SDL_SCANCODE_3]	= KEY_3,
281 	[SDL_SCANCODE_4]	= KEY_4,
282 	[SDL_SCANCODE_5]	= KEY_5,
283 	[SDL_SCANCODE_6]	= KEY_6,
284 	[SDL_SCANCODE_7]	= KEY_7,
285 	[SDL_SCANCODE_8]	= KEY_8,
286 	[SDL_SCANCODE_9]	= KEY_9,
287 	[SDL_SCANCODE_0]	= KEY_0,
288 	[SDL_SCANCODE_MINUS]	= KEY_MINUS,
289 	[SDL_SCANCODE_EQUALS]	= KEY_EQUAL,
290 	[SDL_SCANCODE_BACKSPACE]	= KEY_BACKSPACE,
291 	[SDL_SCANCODE_TAB]	= KEY_TAB,
292 	[SDL_SCANCODE_Q]	= KEY_Q,
293 	[SDL_SCANCODE_W]	= KEY_W,
294 	[SDL_SCANCODE_E]	= KEY_E,
295 	[SDL_SCANCODE_R]	= KEY_R,
296 	[SDL_SCANCODE_T]	= KEY_T,
297 	[SDL_SCANCODE_Y]	= KEY_Y,
298 	[SDL_SCANCODE_U]	= KEY_U,
299 	[SDL_SCANCODE_I]	= KEY_I,
300 	[SDL_SCANCODE_O]	= KEY_O,
301 	[SDL_SCANCODE_P]	= KEY_P,
302 	[SDL_SCANCODE_LEFTBRACKET]	= KEY_LEFTBRACE,
303 	[SDL_SCANCODE_RIGHTBRACKET]	= KEY_RIGHTBRACE,
304 	[SDL_SCANCODE_RETURN]	= KEY_ENTER,
305 	[SDL_SCANCODE_LCTRL]	= KEY_LEFTCTRL,
306 	[SDL_SCANCODE_A]	= KEY_A,
307 	[SDL_SCANCODE_S]	= KEY_S,
308 	[SDL_SCANCODE_D]	= KEY_D,
309 	[SDL_SCANCODE_F]	= KEY_F,
310 	[SDL_SCANCODE_G]	= KEY_G,
311 	[SDL_SCANCODE_H]	= KEY_H,
312 	[SDL_SCANCODE_J]	= KEY_J,
313 	[SDL_SCANCODE_K]	= KEY_K,
314 	[SDL_SCANCODE_L]	= KEY_L,
315 	[SDL_SCANCODE_SEMICOLON]	= KEY_SEMICOLON,
316 	[SDL_SCANCODE_APOSTROPHE]	= KEY_APOSTROPHE,
317 	[SDL_SCANCODE_GRAVE]	= KEY_GRAVE,
318 	[SDL_SCANCODE_LSHIFT]	= KEY_LEFTSHIFT,
319 	[SDL_SCANCODE_BACKSLASH]	= KEY_BACKSLASH,
320 	[SDL_SCANCODE_Z]	= KEY_Z,
321 	[SDL_SCANCODE_X]	= KEY_X,
322 	[SDL_SCANCODE_C]	= KEY_C,
323 	[SDL_SCANCODE_V]	= KEY_V,
324 	[SDL_SCANCODE_B]	= KEY_B,
325 	[SDL_SCANCODE_N]	= KEY_N,
326 	[SDL_SCANCODE_M]	= KEY_M,
327 	[SDL_SCANCODE_COMMA]	= KEY_COMMA,
328 	[SDL_SCANCODE_PERIOD]	= KEY_DOT,
329 	[SDL_SCANCODE_SLASH]	= KEY_SLASH,
330 	[SDL_SCANCODE_RSHIFT]	= KEY_RIGHTSHIFT,
331 	[SDL_SCANCODE_KP_MULTIPLY] = KEY_KPASTERISK,
332 	[SDL_SCANCODE_LALT]	= KEY_LEFTALT,
333 	[SDL_SCANCODE_SPACE]	= KEY_SPACE,
334 	[SDL_SCANCODE_CAPSLOCK]	= KEY_CAPSLOCK,
335 	[SDL_SCANCODE_F1]	= KEY_F1,
336 	[SDL_SCANCODE_F2]	= KEY_F2,
337 	[SDL_SCANCODE_F3]	= KEY_F3,
338 	[SDL_SCANCODE_F4]	= KEY_F4,
339 	[SDL_SCANCODE_F5]	= KEY_F5,
340 	[SDL_SCANCODE_F6]	= KEY_F6,
341 	[SDL_SCANCODE_F7]	= KEY_F7,
342 	[SDL_SCANCODE_F8]	= KEY_F8,
343 	[SDL_SCANCODE_F9]	= KEY_F9,
344 	[SDL_SCANCODE_F10]	= KEY_F10,
345 	[SDL_SCANCODE_NUMLOCKCLEAR]	= KEY_NUMLOCK,
346 	[SDL_SCANCODE_SCROLLLOCK]	= KEY_SCROLLLOCK,
347 	[SDL_SCANCODE_KP_7]	= KEY_KP7,
348 	[SDL_SCANCODE_KP_8]	= KEY_KP8,
349 	[SDL_SCANCODE_KP_9]	= KEY_KP9,
350 	[SDL_SCANCODE_KP_MINUS]	= KEY_KPMINUS,
351 	[SDL_SCANCODE_KP_4]	= KEY_KP4,
352 	[SDL_SCANCODE_KP_5]	= KEY_KP5,
353 	[SDL_SCANCODE_KP_6]	= KEY_KP6,
354 	[SDL_SCANCODE_KP_PLUS]	= KEY_KPPLUS,
355 	[SDL_SCANCODE_KP_1]	= KEY_KP1,
356 	[SDL_SCANCODE_KP_2]	= KEY_KP2,
357 	[SDL_SCANCODE_KP_3]	= KEY_KP3,
358 	[SDL_SCANCODE_KP_0]	= KEY_KP0,
359 	[SDL_SCANCODE_KP_PERIOD]	= KEY_KPDOT,
360 	/* key 84 does not exist linux_input.h */
361 	[SDL_SCANCODE_LANG5]	=  KEY_ZENKAKUHANKAKU,
362 	[SDL_SCANCODE_NONUSBACKSLASH]	= KEY_102ND,
363 	[SDL_SCANCODE_F11]	= KEY_F11,
364 	[SDL_SCANCODE_F12]	= KEY_F12,
365 	[SDL_SCANCODE_INTERNATIONAL1]	= KEY_RO,
366 	[SDL_SCANCODE_LANG3]	= KEY_KATAKANA,
367 	[SDL_SCANCODE_LANG4]	= KEY_HIRAGANA,
368 	[SDL_SCANCODE_INTERNATIONAL4] = KEY_HENKAN,
369 	[SDL_SCANCODE_INTERNATIONAL2] = KEY_KATAKANAHIRAGANA,
370 	[SDL_SCANCODE_INTERNATIONAL5] = KEY_MUHENKAN,
371 	/* [SDL_SCANCODE_INTERNATIONAL5] -> [KEY_KPJPCOMMA] */
372 	[SDL_SCANCODE_KP_ENTER]	= KEY_KPENTER,
373 	[SDL_SCANCODE_RCTRL]	= KEY_RIGHTCTRL,
374 	[SDL_SCANCODE_KP_DIVIDE] = KEY_KPSLASH,
375 	[SDL_SCANCODE_SYSREQ]	= KEY_SYSRQ,
376 	[SDL_SCANCODE_RALT]	= KEY_RIGHTALT,
377 	/* KEY_LINEFEED */
378 	[SDL_SCANCODE_HOME]	= KEY_HOME,
379 	[SDL_SCANCODE_UP]	= KEY_UP,
380 	[SDL_SCANCODE_PAGEUP]	= KEY_PAGEUP,
381 	[SDL_SCANCODE_LEFT]	= KEY_LEFT,
382 	[SDL_SCANCODE_RIGHT]	= KEY_RIGHT,
383 	[SDL_SCANCODE_END]	= KEY_END,
384 	[SDL_SCANCODE_DOWN]	= KEY_DOWN,
385 	[SDL_SCANCODE_PAGEDOWN]	= KEY_PAGEDOWN,
386 	[SDL_SCANCODE_INSERT]	= KEY_INSERT,
387 	[SDL_SCANCODE_DELETE]	= KEY_DELETE,
388 	/* KEY_MACRO */
389 	[SDL_SCANCODE_MUTE]	= KEY_MUTE,
390 	[SDL_SCANCODE_VOLUMEDOWN]	= KEY_VOLUMEDOWN,
391 	[SDL_SCANCODE_VOLUMEUP]	= KEY_VOLUMEUP,
392 	[SDL_SCANCODE_POWER]	= KEY_POWER,
393 	[SDL_SCANCODE_KP_EQUALS]	= KEY_KPEQUAL,
394 	[SDL_SCANCODE_KP_PLUSMINUS]	= KEY_KPPLUSMINUS,
395 	[SDL_SCANCODE_PAUSE]	= KEY_PAUSE,
396 	/* KEY_SCALE */
397 	[SDL_SCANCODE_KP_COMMA] = KEY_KPCOMMA,
398 	[SDL_SCANCODE_LANG1]	= KEY_HANGUEL,
399 	[SDL_SCANCODE_LANG2]	= KEY_HANJA,
400 	[SDL_SCANCODE_INTERNATIONAL3]	= KEY_YEN,
401 	[SDL_SCANCODE_LGUI]	= KEY_LEFTMETA,
402 	[SDL_SCANCODE_RGUI]	= KEY_RIGHTMETA,
403 	[SDL_SCANCODE_APPLICATION] = KEY_COMPOSE,
404 };
405 
sandbox_sdl_scan_keys(int key[],int max_keys)406 int sandbox_sdl_scan_keys(int key[], int max_keys)
407 {
408 	const Uint8 *keystate;
409 	int num_keys;
410 	int i, count;
411 
412 	sandbox_sdl_poll_events();
413 	keystate = SDL_GetKeyboardState(&num_keys);
414 	for (i = count = 0; i < num_keys; i++) {
415 		if (count < max_keys && keystate[i]) {
416 			int keycode = sdl_to_keycode[i];
417 
418 			if (keycode)
419 				key[count++] = keycode;
420 		}
421 	}
422 
423 	return count;
424 }
425 
sandbox_sdl_key_pressed(int keycode)426 int sandbox_sdl_key_pressed(int keycode)
427 {
428 	int key[8];	/* allow up to 8 keys to be pressed at once */
429 	int count;
430 	int i;
431 
432 	count = sandbox_sdl_scan_keys(key, sizeof(key) / sizeof(key[0]));
433 	for (i = 0; i < count; i++) {
434 		if (key[i] == keycode)
435 			return 0;
436 	}
437 
438 	return -ENOENT;
439 }
440 
sandbox_sdl_fill_audio(void * udata,Uint8 * stream,int len)441 void sandbox_sdl_fill_audio(void *udata, Uint8 *stream, int len)
442 {
443 	struct buf_info *buf;
444 	int avail;
445 	int i;
446 
447 	for (i = 0; i < 2; i++) {
448 		buf = &sdl.buf[sdl.cur_buf];
449 		avail = buf->size - buf->pos;
450 		if (avail <= 0) {
451 			sdl.cur_buf = 1 - sdl.cur_buf;
452 			continue;
453 		}
454 		if (avail > len)
455 			avail = len;
456 
457 		memcpy(stream, buf->data + buf->pos, avail);
458 		stream += avail;
459 		buf->pos += avail;
460 		len -= avail;
461 
462 		/* Move to next buffer if we are at the end */
463 		if (buf->pos == buf->size)
464 			buf->size = 0;
465 		else
466 			break;
467 	}
468 	memset(stream, 0, len);
469 	sdl.stopping = !!len;
470 }
471 
sandbox_sdl_sound_init(int rate,int channels)472 int sandbox_sdl_sound_init(int rate, int channels)
473 {
474 	SDL_AudioSpec wanted, have;
475 	int i;
476 
477 	if (sandbox_sdl_ensure_init())
478 		return -1;
479 
480 	if (sdl.audio_active)
481 		return 0;
482 
483 	/* Set the audio format */
484 	wanted.freq = rate;
485 	wanted.format = AUDIO_S16;
486 	wanted.channels = channels;
487 	wanted.samples = 960;  /* Good low-latency value for callback */
488 	wanted.callback = sandbox_sdl_fill_audio;
489 	wanted.userdata = NULL;
490 
491 	for (i = 0; i < 2; i++) {
492 		struct buf_info *buf = &sdl.buf[i];
493 
494 		buf->alloced = sizeof(uint16_t) * wanted.freq * wanted.channels;
495 		buf->data = malloc(buf->alloced);
496 		if (!buf->data) {
497 			printf("%s: Out of memory\n", __func__);
498 			if (i == 1)
499 				free(sdl.buf[0].data);
500 			return -1;
501 		}
502 		buf->pos = 0;
503 		buf->size = 0;
504 	}
505 
506 	if (SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) {
507 		printf("Unable to initialise SDL audio: %s\n", SDL_GetError());
508 		goto err;
509 	}
510 
511 	/* Open the audio device, forcing the desired format */
512 	if (SDL_OpenAudio(&wanted, &have) < 0) {
513 		printf("Couldn't open audio: %s\n", SDL_GetError());
514 		goto err;
515 	}
516 	if (have.format != wanted.format) {
517 		printf("Couldn't select required audio format\n");
518 		goto err;
519 	}
520 	sdl.audio_active = true;
521 	sdl.sample_rate = wanted.freq;
522 	sdl.cur_buf = 0;
523 	sdl.running = false;
524 
525 	return 0;
526 
527 err:
528 	for (i = 0; i < 2; i++)
529 		free(sdl.buf[i].data);
530 	return -1;
531 }
532 
sandbox_sdl_sound_play(const void * data,uint size)533 int sandbox_sdl_sound_play(const void *data, uint size)
534 {
535 	struct buf_info *buf;
536 
537 	if (!sdl.audio_active)
538 		return 0;
539 
540 	buf = &sdl.buf[0];
541 	if (buf->size)
542 		buf = &sdl.buf[1];
543 	while (buf->size)
544 		usleep(1000);
545 
546 	if (size > buf->alloced)
547 		return -E2BIG;
548 
549 	memcpy(buf->data, data, size);
550 	buf->size = size;
551 	buf->pos = 0;
552 	if (!sdl.running) {
553 		SDL_PauseAudio(0);
554 		sdl.running = true;
555 		sdl.stopping = false;
556 	}
557 
558 	return 0;
559 }
560 
sandbox_sdl_sound_stop(void)561 int sandbox_sdl_sound_stop(void)
562 {
563 	if (sdl.running) {
564 		while (!sdl.stopping)
565 			SDL_Delay(100);
566 
567 		SDL_PauseAudio(1);
568 		sdl.running = 0;
569 		sdl.stopping = false;
570 	}
571 
572 	return 0;
573 }
574