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Searched refs:pointer_id (Results 1 – 1 of 1) sorted by relevance

/boot/
A Dscene_menu.c99 if (menu->pointer_id && item && point) { in update_pointers()
104 ret = scene_obj_set_pos(scn, menu->pointer_id, in update_pointers()
508 int scene_menu_set_pointer(struct scene *scn, uint id, uint pointer_id) in scene_menu_set_pointer() argument
518 if (pointer_id) { in scene_menu_set_pointer()
519 obj = scene_obj_find(scn, pointer_id, SCENEOBJT_NONE); in scene_menu_set_pointer()
524 menu->pointer_id = pointer_id; in scene_menu_set_pointer()
580 pointer = scene_obj_find(scn, menu->pointer_id, SCENEOBJT_TEXT); in scene_menu_display()
615 scene_render_deps(scn, menu->pointer_id); in scene_menu_render_deps()

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